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Everywhen

Everywhen


Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and mass battles suitable for campaigns in any era or background. Everywhen also includes two example mini settings – a fantasy world of swords and...   [click here for more]
Garnett Elliott  $10.00

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Blood Sundown

Blood Sundown


It’s way past high noon... The sky turns blood red and a chill wind blows in from the prairie as night falls over the Weird West. It’s a different world out here, far from 'progress' and the churning factories of the East. Something slumbers beneath the sprawling deserts, the black copses of pinewood. Something... ancient. When the sun goes down, people walk who ought not to...   [click here for more]
Garnett Elliott  $6.00

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Dogs of W*A*R

Dogs of W*A*R


They’re fighting a dirty war! The world’s newest and most secret strike force – the Worldwide Armed Response Unit, and its elite operatives, the Dogs – operate beyond the reach of politics and red tape. Their objective: swift retribution against terrorist groups, drug barons, crime lords and other dregs of society. Formed by an elite consortium of international government officials...   [click here for more]
Garnett Elliott  $6.00

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Gloom Town

Gloom Town


It is 1907. London hides from the poisonous and corrupting crimson light of the sun under a blue shield of energy, powered by Victorium crystals harvested from the bodies of the dead. A Wall girds the city, protecting it from the Abominations that roam the countryside. Mutated humans known as the Afflicted walk among us, but nowhere so prevalently as in the dank tunnels of the Under-City. The wealthy...   [click here for more]
Garnett Elliott  $5.00

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Neonpunk Crysis

Neonpunk Crysis


Welcome to the world of 204X! Experience cyberpunk adventure the way it was intended: from the vantage of the 80’s. Influenced by cutting-edge anime classics like Akira and Battle Angel Alita, Neonpunk Crysis takes you back ­– and forward – to the mean streets of Neo Tokyo. Rogue androids prowl through glitzy nightclubs, their algorithms on the verge of self-awareness. Escapees from psionic...   [click here for more]
Garnett Elliott  $5.00

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Red Venus

Red Venus


At the close of World War II, Russian commandos raid a secret German bunker in advance of American forces: their prize, a prototype V-5 rocket, powered by nuclear fission. The Space Race has begun... ten years earlier than in our own time. Greetings, comrade, and welcome to the world of Red Venus: rocketpunk as seen through Eastern eyes. Play as brave cosmonauts, exploring a more habitable solar system...   [click here for more]
Garnett Elliott  $8.00

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The Colony

The Colony


The future. After a world-wide, virulent pandemic dubbed The Fourth Horseman wiped out civilisation, survivors at Ares, the international base on Mars, listened helplessly as humanity sickened and died. Communication became erratic before ceasing completely. The colonists were on their own, the last living people... as far as they knew. The people of Ares no longer think of themselves as being from...   [click here for more]
Garnett Elliott  $5.00

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Darkness: Supernatural Creatures

Darkness: Supernatural Creatures


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Darkness: Supernatural Creatures explores the shadowy beings inhabiting traditional folklore and iconic literature. Seven new templates are provided for players to use to build their characters: Vampires, Werewolves,...   [click here for more]
Garnett Elliott  $3.00

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Manimals: Anthropomorphic Characters

Manimals: Anthropomorphic Characters


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Manimals: Shinobi terrapins in present-day New York. Rabbit ronin in feudal Japan. Irascible laser-wielding raccoons in space. Manimals gives you the means to create humanoid animals for settings past, present,...   [click here for more]
Garnett Elliott  $5.00

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Weapons and Armour

Weapons and Armour


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. This supplement significantly expands the selection of typical (and not so typical) weapons in the Everywhen rulebook for all eras (the rulebook weapons are included for completeness). It also provides a handy...   [click here for more]
Garnett Elliott  Pay What You Want

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Everywhen Character Sheets

Everywhen Character Sheets


Character sheets for the Everywhen RPG including pre-generated characters for Neonpunk Crysis, Blood Sundown, Red Venus, Gloom Town, The Colony and Dogs of W*A*R. ...   [click here for more]
Garnett Elliott   FREE 

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Lemurian Legends: The Complete Adventures

Lemurian Legends: The Complete Adventures


**Please note, the PoD has a plain dark cover** Seven single session adventures for Barabarians of Lemuria: Mythic Edition. Bloodhunt! Somewhere above the canopy of scarlet and jade foliage the sun must be glaring. A line of porters, hunters, and trackers slash their way through the steaming jungle, pausing only to wipe sweat from their brows or slap at insects....   [click here for more]
Garnett Elliott  $18.37 $12.93

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Anywhen Adventures

Anywhen Adventures


Nine adventures spanning space and time across the pulp multiverse! From 3500 BC to 2210 AD, just about every genre is in here, including Bronze Age sword and sandal, gothic horror, cyberpunk, wuxia, chanbara (samurai), fantasy, and gritty sci-fi. Pre-generated characters and optional Spot Rules are provided to better simulate the ‘feel’ of each setting. Though written for the rules-lite, cinematic...   [click here for more]
Garnett Elliott  $8.00

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Dragon by the Bay

Dragon by the Bay


It’s 1875. Stagecoach driver Jessup Barnes pays a visit to the bustling Gold Rush city of San Francisco. But instead of quick riches he finds big trouble, in and under a fledgling Chinatown, when a Taoist immortal threatens to wake the Dragon by the Bay! Is it a Weird Western adventure? A wuxia tale? It’s both, as players pit smoking Colt revolvers and kung fu skills against the forces...   [click here for more]
Garnett Elliott  $4.00

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Escape from Old Tokyo

Escape from Old Tokyo


Blending cyberpunk with 80’s anime action, Escape from Old Tokyo pits a ragtag crew against the horrors of Koto Ward Maximum Security Prison. After a news helicopter crashes inside the sprawling complex, war hero turned outlaw Fury Yamada must run a desperate gauntlet, evading the prison’s bloodthirsty gangs to save star reporter, Maki Mori. But there’s a catch:  she’s only got twenty-four...   [click here for more]
Garnett Elliott  $4.00

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Everywhen GMs Screen

Everywhen GMs Screen


The Everywhen GM’s Screen features several handy charts and references, and can be printed with up to 5 letter sized panels depending on preference; panels 6-10 are meant to face outwards. Panel #7 lists Hero Point options for players’ convenience. A short sci-fi adventure, The Canopus Outbound, is included. ...   [click here for more]
Garnett Elliott   FREE 

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Lemurian Legends: Children of the Void

Lemurian Legends: Children of the Void


“Under bright skies, the silted harbor of Skara-Issk glitters along her rotting wharves and ruined avenues. But the eye is drawn west, upwards, towards the massive tower that served as a lighthouse back when ships’ prows cut the waters of the bay. Come nightfall, the tower’s apex flares with a brilliant bluish-white that no hand tends, and no fuel feeds. Who can say what the lighthouse...   [click here for more]
Garnett Elliott  $2.59

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Lemurian Legends: Crimson Shoals

Lemurian Legends: Crimson Shoals


Wind-driven rain pounds the dark outcroppings of reef, churning the nearby shoals into froth. Despite the gloom, occasional lightning flashes reveal a small forest of splintered ship’s masts, shattered keels, and barnacle-encrusted hulls. This watery hell is a ship’s graveyard! Less than a quarter-league’s walk (or swim) looms the silhouette of a massive funerary barge. But why...   [click here for more]
Garnett Elliott  $2.59

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Lemurian Legends: Ghosts in the Moon Tower

Lemurian Legends: Ghosts in the Moon Tower


The Heroes are traveling through the mountains of Besharoon, where they chance upon a village of peaceful herders. A mysterious archway and rumors of fantastic wealth draw them even higher into the crags, to the site of an ancient ruin. The characters discover crypts guarded by masked mummies, but the biggest surprise is a slender bell-tower that appears when moonlight bathes the central plaza....   [click here for more]
Garnett Elliott  $2.59

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Lemurian Legends: Shades of Yggdar

Lemurian Legends: Shades of Yggdar


Being pursued by a murderous war-party of grooth, the Heroes are two days into the chase. They have only slept in snatches, tasted few scraps of food, and are cold, tired, and thirsty. Always, it seems, the grooth war-party is close on their heels. Feral eyes glinting in the near-distance. The PCs are just breaking a hasty camp, when a scouting party of grooth come upon them. Shades...   [click here for more]
Garnett Elliott  $2.59

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Lemurian Legends: The Skyward Citadel

Lemurian Legends: The Skyward Citadel


Travel-stained and weary the heroes arrive before the gates of the bustling city. However the usual routine of the metropolis has been shattered by the arrival of a floating castle, hovering like a storm cloud over the palace. At night, “winged demons” swoop down from caves located on the underside of the castle and snatch unwary nobles away for ransom. The Skyward Citadel is...   [click here for more]
Garnett Elliott  $2.59

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Lemurian Legends: The Unholy Greyl

Lemurian Legends: The Unholy Greyl


Greyl wood - precious, rare and prized by the nobility of Satarla. The catch? Greyl grows only in a coastal forest near the Festrel Swamp, haunted by nocturnal horrors. Working with the merchant captain Saval Krael, will your dreams of wealth be realised? The Unholy Greyl is a one session adventure for Barbarians of Lemuria: Mythic Edition. ...   [click here for more]
Garnett Elliott  $2.59

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Mallraiser:  BRP Edition

Mallraiser: BRP Edition


66 stores. 9 levels of underground parking. What the hell could go wrong?  It’s 1985; the San Avalos Mall recently opened on a prestigious chunk of Los Angeles real estate. To solve the usual problem of limited space, workers dug nine underground parking levels. Unfortunately, they dug too deep, and breached the natural fault line stretching beneath Southern California. A fault...   [click here for more]
Garnett Elliott  $2.99

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Mallraiser:  Everywhen Edition

Mallraiser: Everywhen Edition


66 stores. 9 levels of underground parking. What the hell could go wrong?  It’s 1985; the San Avalos Mall recently opened on a prestigious chunk of Los Angeles real estate. To solve the usual problem of limited space, workers dug nine underground parking levels. Unfortunately, they dug too deep, and breached the natural fault line stretching beneath Southern California. A fault...   [click here for more]
Garnett Elliott  $2.99

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Pulse-Pounding Pulp!

Pulse-Pounding Pulp!


From globe-hopping tomb raids to gritty noir tales, masked vigilantes to occult detectives, PULSE-POUNDING PULP! delivers all the frantic action of the Dirty 30’s. Utilizing the rules-lite, cinematic Everywhen system (based on Simon Washbourne’s Barbarians of Lemuria), this setting book contains 41 new Boons and Flaws, 24 careers, and 6 fully realized adventures, as well as rules for weird...   [click here for more]
Garnett Elliott  $9.00

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SC1 The Sundered Vale

SC1 The Sundered Vale


Though stumbling across a desert oasis seems like a stroke of luck, the canyon and palace complex nearby holds deadly secrets. Heroes must pierce the illusions surrounding a powerful lamia if they want to leave this accursed vale alive! Welcome to the first installment in the ‘SC’ series of classic Sword and Sorcery adventures. The characters and places described herein would feel right at home...   [click here for more]
Garnett Elliott   FREE 

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SC2 Fortress Oblivion

SC2 Fortress Oblivion


Forced to flee a howling sandstorm, heroes take shelter in an abandoned desert fortress. But they soon discover they’re not alone. A protean horror stalks the empty stone halls, and the unless the storm’s refugees can unite in common cause, this ancient evil will pick them off one by one. Fortress Oblivion is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and...   [click here for more]
Garnett Elliott   FREE 

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SC3 Dread in the Water

SC3 Dread in the Water


Sun-drenched savannahs give way to Shadwe, a troubled city in the grip of a sinister crocodile cult. Can heroes slay the living God known as Mamba Nyepe, or will their bones join countless others at the bottom of her sacred lake? Dread in the Water is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems. Four pre-generated characters...   [click here for more]
Garnett Elliott   FREE 

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SC4 Villa of the Damned

SC4 Villa of the Damned


A sorcerer’s villa lies unguarded, with priceless loot lying around for the taking! Well, that’s what the local second-story thief says, anyways. But this dwelling happens to be haunted by an unbound demon, and he’s prepared a special welcome for would-be intruders! Villa of the Damned is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen...   [click here for more]
Garnett Elliott   FREE 

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SC5 Hellflower

SC5 Hellflower


The dread gardens of Sforza the Scarlet Dreamer have drawn many a would-be thief, looking to filch the priceless gem hidden somewhere on the grounds. Their bones now fertilize the soil, nourishing a menagerie of deadly transplants from the lowest levels of hell! Hellflower is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems. Four pre-generated...   [click here for more]
Garnett Elliott   FREE 

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SC6 Wild Night in Ulthmar

SC6 Wild Night in Ulthmar


Ulthmar’s newest thieves’ guild, the Five-Finger Free Company, has just pulled off a bold heist—and now the whole city’s hot to find their hideout! Heroes must outwit a host of desperate rogues while threading danger-fraught dark alleys to seize the stolen loot, if the rest of the underworld doesn’t beat them to it! Wild Night in Ulthmar is a brief Sword and Sorcery adventure for...   [click here for more]
Garnett Elliott   FREE 

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SC7 Sky-Serpent of Tletzlan

SC7 Sky-Serpent of Tletzlan


Amidst a green desert of dense jungle lies mighty Tletzlan, home of the legendary ‘sky-serpent,’ Apozca. Armed with so-called magic weapons, the deity’s priests have taken over and pushed all other Gods aside. But what is the real origin of this visitor from the sky? I’m not saying it’s aliens, but . . . Sky-Serpent of Tletzlan is a brief Sword and Sorcery adventure for use with the Barbarians...   [click here for more]
Garnett Elliott   FREE 

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SC8 The Brazen Beast

SC8 The Brazen Beast


An advanced siege-engine, centuries ahead of its time, lies unclaimed on a bloody battlefield. But when heroes set forth to salvage the Brazen Beast, they discover a festering evil, much worse than the mundane horrors of war—and it wants the Beast for itself! The Brazen Beast is a brief Sword and Sorcery adventure for use with the Barbarians of Lemuria and Everywhen systems....   [click here for more]
Garnett Elliott   FREE 

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Shonen Punch

Shonen Punch


Note:  This setting book requires the Triumphant! Revised and Expanded Edition to play. Pick a card, any card! Shonen Punch brings you the anything-goes world of anime and manga superheroes, in its own unique setting. Characters of wildly different power levels work together defending Ichiban City against supervillains, kaiju, and terrorist organizations bent on...   [click here for more]
Garnett Elliott  $10.00

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Space Pulp--Open Beta

Space Pulp--Open Beta


Hello, and welcome to Space Pulp! This document is an open beta for chapter 2, dealing with character creation. Any feedback is appreciated; you can post in the comments section for this product at DriveThru RPG, or at the Everywhen site on Facebook. Space Pulp is a toolkit allowing you to adapt any number of sci fi settings, such as space opera, science fantasy, grimdark, dystopian,...   [click here for more]
Garnett Elliott   FREE 

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Sword and Sorcery Codex

Sword and Sorcery Codex


“Back-to-back, dog brothers and sisters! Draw your steel . . . and fight!”  Play sword and sorcery adventure as it was meant to be played, using the revolutionary Barbarians of Lemuria engine. Emulate the classic worlds of Robert E. Howard, Fritz Leiber, Clark Ashton Smith, and more, with a toolkit drawn from the system most cited as ‘perfect’ for...   [click here for more]
Garnett Elliott  $12.99

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The Fomorian

The Fomorian


The Good, the Bad, and the Fomorian! Welcome to the cinematic, rules-lite Everywhen system, a universal RPG powered by the Barbarians of Lemuria engine. The Fomorian is a quickstart solo adventure, set against a space western backdrop. You play as Seamus Rann, an intergalactic bounty hunter, as she tracks her quarry on an alien world. By the time you finish,...   [click here for more]
Garnett Elliott   FREE 

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The Surfing Dead

The Surfing Dead


“Taking the zombie genre to new depths.”  It’s 1986; American and Soviet nuclear subs collide deep in the Pacific Ocean. When the warheads aboard detonate near a fault line, the resulting atomic tsunami drowns L.A. with a 200-foot wave of radioactive water. And riding the crest comes The Surfing Dead! Player characters are refugees, fleeing freeway gridlock as...   [click here for more]
Garnett Elliott  $2.99

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Wyrd Sails

Wyrd Sails


Note:  This setting book requires the core Everywhen rules. It’s 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones—and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren’t the usual breed of Lovecraftian investigators. They’re Norse. And they smell gold! Welcome...   [click here for more]
Garnett Elliott  $10.00

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Wyrd Sails:  Free Preview

Wyrd Sails: Free Preview


It's 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones--and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren't the usual breed of Lovecraftian adventurers. They're Norse. And they smell gold! This is a free preview for Wyrd Sails, a setting book using the rules-lite, cinematic Everywhen...   [click here for more]
Garnett Elliott   FREE 

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Xothian Legends: The Vault of Yigthrahotep

Xothian Legends: The Vault of Yigthrahotep


Aross the scorched heat of the barren desert lie the jungled hills of Shoma, where the crazed queen of a lost tribe jealously guards a mine that contains untold riches. But in the quest for the buried gold, what terrors might be awakened that slumber in the prehuman vaults beneath the mine...? This edition of the classic adventure by Xoth.net is converted for use with the Barbarians of Lemuria: Mythic...   [click here for more]
Garnett Elliott  $6.46

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  The Seas of Vodari (5E): Swashbuckling & Sorcery on the High Seas