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 Hottest Titles from Chaosium
 
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7th Sea (1st Edition)Jonstown Compendium7th Sea (2nd Edition)
Call of Cthulhu 7th EditionCall of Cthulhu ClassicMiskatonic Repository
Explorer's SocietyRuneQuest7th Sea Adventures
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(Spanish) Doppler

(Spanish) Doppler


Juniper Grove se encuentra abarrotada de gente. Son las vacaciones de verano  y los jóvenes estudiantes de la Academia Lemington están deseando terminar las entrevistas con las mejores universidades del estado para festejarlo. Sin embargo, en el parque natural cercano de Pinewater se ha encontrado un  cadáver calcinado. El cuerpo está en tan mal estado debido a las abrasiones  que es imposible...   [click here for more]
Chaosium  $1.73

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01Shots Adventures in 2 Pages: March 2021

01Shots Adventures in 2 Pages: March 2021


01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats. This month I offer 2 01Shot adventures:   Degli Rogelo Plantation      Rumors of a tyrannical plantation owner who uses slave labor to work her...   [click here for more]
Chaosium  $1.50

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01Shots, April 2021

01Shots, April 2021


01Shots are mini adventures written in 2 pages (or less), without a lot of fluff. Adventures that a GM can quickly read at a glance and run. Something for the harried GM rushing to fill a gaming session, or for a quick, impromptu game. Page one is the adventure, page two offers character information and stats. April’s 01Shots are two adventures of intrigue:   An Invitation:...   [click here for more]
Chaosium  $1.50

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100 Abonsam Monsters to Encounter in Ifri

100 Abonsam Monsters to Encounter in Ifri


Abonsam, introduced in Land of Gold and Fire, are described as being Bonsam's answer to the Wiseone. Abonsam are divided into five orders, one being Monsters. Monsters exist to destroy and cause terror and most start as a mortal or animal that is then warped and tortured by magic. No two Monsters are alike, so this supplement has 100 different descriptions for them. This PDF supports Adobe layers...   [click here for more]
Chaosium  $1.25

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100 Books to Find in Miskatonic Country

100 Books to Find in Miskatonic Country


This is a selection of 100 books that could be found in or about Miskatonic Country, namely Arkham, Kingsport, Dunwich and Innsmouth, or the New England region around them. The books would be small print and are assumed to have been printed in the 1920s or earlier. They may have been reprinted at later periods, in which cases the names of some will have changed, as indicated. The books cover specific...   [click here for more]
Chaosium  $1.49

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100 Books to Find in or About the Pirate Nations

100 Books to Find in or About the Pirate Nations


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on or About the New World

100 Books to Find on or About the New World


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Businesses to Find in Arkham

100 Businesses to Find in Arkham


Arkham, Massachusetts is one of the most identifiable places in Miskatonic Country. The home of Miskatonic University, it is the quintessential New England city found in H.P, Lovecraft's body of work. It's big enough to be more than just a small town, but not so large as to be teeming with huge masses like New York City. It has a distinguished history of which its residents are proud, and while there...   [click here for more]
Chaosium  $2.99

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100 Encounters in the City in the Dark Ages

100 Encounters in the City in the Dark Ages


Stop! Thief! Did you hear that an image of Christ appeared in Oswald's shop last night?   That man in the crowd, his face just... melted? What is he? 100 Encounters in the City in the Dark Ages is a supplement for Cthulhu Dark Ages, providing 100 different encounters, from the mundane and humorous to the mysterious and horrific, for Keepers...   [click here for more]
Chaosium  $0.99

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100 Encounters on the Road in the Dark Ages

100 Encounters on the Road in the Dark Ages


Hear ye, travelers! Vikings sighted near Lindisfarne! Lord Aethelstan is asking for all able-bodied men to help repel them! Run away! There's wolves chasing after me! A pagan monument. The candles are still lit... recently used. What dark rituals are they preparing? 100 Encounters on the Road in the Dark Ages is a supplement for Cthulhu...   [click here for more]
Chaosium  $0.99

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100 Gangsters, Gun Molls, and Goons

100 Gangsters, Gun Molls, and Goons


When most of us think of Arkham, Massachusetts, we tend to think of the classic aspects of Lovecraft Country. We think of the dry lectures on obscure religions and strange cultures at Miskatonic University, the bizarre pieces of art found hanging in campus galleries and the dusty shelves of the restricted section of the school library. You think of aging houses with dark secrets, late-night meetings...   [click here for more]
Chaosium  $1.99

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100 Hooks and Rumours for Griffin Mountain

100 Hooks and Rumours for Griffin Mountain


Characters can come across rumours when asking around for information and this supplement has 100 such for them to hear in Balazar, primarily related to the three citadels. Whether or not any particular rumour is true is up to the GM. They can be used as background colour, misinformation and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Chaosium  $1.99

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100 Hooks and Rumours to Hear in the New World

100 Hooks and Rumours to Hear in the New World


This is a selection of one hundred different rumours that could be discovered by characters in the New World. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Hooks and Rumours to Hear in the Pirate Nations

100 Hooks and Rumours to Hear in the Pirate Nations


This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Locations for Miskatonic Country

100 Locations for Miskatonic Country


This supplement has 100 locations that can be encountered in the areas of Arkham, Kingsport, Innsmouth and Dunwich, and reference the sourcebooks for these areas. Some may be inside cities; others are in the wilderness. They range from buildings, including businesses, homes and abandoned ones, to strange locations and hidden items. Some are almost certainly connected to the Mythos in some way; some...   [click here for more]
Chaosium  $1.99

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100 Notes and Letters to Find in Miskatonic Country: Arkham

100 Notes and Letters to Find in Miskatonic Country: Arkham


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Arkham II

100 Notes and Letters to Find in Miskatonic Country: Arkham II


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth

100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Dunwich (marked with "(D)") and Innsmouth...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Kingsport

100 Notes and Letters to Find in Miskatonic Country: Kingsport


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Kingsport. They may be simple letters...   [click here for more]
Chaosium  $1.49

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100 People to Encounter in Arkham

100 People to Encounter in Arkham


This is a collection of 100 people that investigators could encounter in Arkham. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
Chaosium  $1.99

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100 People to Encounter in Kingsport

100 People to Encounter in Kingsport


This is a collection of 100 people that investigators could encounter in Kingsport. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
Chaosium  $1.99

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100 Rumours to Hear in Ifri

100 Rumours to Hear in Ifri


This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Miskatonic Country

100 Rumours to Hear in Miskatonic Country


This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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113 - Call of Cthulhu

113 - Call of Cthulhu


"113" is an adventure for the Call of Cthulhu. 1918, WW1, the players are asked to go and find the 113th Infantry Company that is reported missing after a shock and awe that took place North of the players position. By wandering the allied and possibly enemy trenches, the players will find some trophies of crucified soldiers and more and more privates are testifying of an officer carrying a strange...   [click here for more]
Chaosium  $4.70

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13th Age Glorantha

13th Age Glorantha


Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age Glorantha includes: More...   [click here for more]
Chaosium  $27.95

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1920s Investigator's Companion

1920s Investigator's Companion


An Essential Guide for Players When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films...   [click here for more]
Chaosium  $8.99

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1920s Night Club and Secret Society - The Orpheus Club - Call of Cthulhu - Miskatonic Repository

1920s Night Club and Secret Society - The Orpheus Club - Call of Cthulhu - Miskatonic Repository


Welcome to The Orpheus Club! This is a single map suitable for virtual tabletop or printing. Gamemasters, use this for your adventure if you need: A 1920s night club that is also ... A front for a secret society (The preview is lower resolution than the downloadable maps.) The map consists of the following public rooms: Lobby Coat room Two restrooms Kitchen Lounge Dining area Bar Performance...   [click here for more]
Chaosium  $1.00

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1990's Handbook

1990's Handbook


The ideas presented in this book attempt to be both mundane and fantastic at the same time— plausability is the key.  It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand. This, then, is a book of details, most mundane, some fantastic. They have but one purpose—that of bringing Lovecraft's horror home to us here and...   [click here for more]
Chaosium  $6.95

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew.  ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories!  Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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52 Hz

52 Hz


The 52 Hz is known as "the loneliest whale". Never seen, it has been heard in the waters of the Pacific Ocean for many years. What if it is not a whale, but something much more... dangerous. An old war is brewing again, and humans may find themselves caught in the crossfire. 52 Hz is a moder-era adventure designed for 7th Edition Call of Cthulhu. ...   [click here for more]
Chaosium  $1.00

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60 NPC Portraits

60 NPC Portraits


https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ...   [click here for more]
Chaosium  $5.00

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7th Sea Adventure: Natural Law

7th Sea Adventure: Natural Law


In the Crescent Empire, science and technology advance at a rate seldom matched anywhere else in Terra, and the discoveries that Imperial scholars make on a regular basis border on the extraordinary. One such discovery has the potential to turn the world upside down—a complex mathematical for- mula that, when applied correctly, can predict what a subject will do given any set of situational...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: Ring Around the Rosy

7th Sea Adventure: Ring Around the Rosy


The Sidhe are a ubiquitous presence throughout Avalon, living through stories and weaving Glamour wherever they are found. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent – provided they are treated with respect. Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the island...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: The East is Red

7th Sea Adventure: The East is Red


The relationship between the nations of Théah and the remnants of the former Aztlan Empire has long been balanced on a knife’s edge, their tentative peace enforced by the mighty hands of the Aztlan gods But that could all be on the verge of swift change. On the galleon Nuestra Señora de la Mañana, during a recent diplomatic summit with the leaders of the Nahuacan Alliance,...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: The Water Lyre

7th Sea Adventure: The Water Lyre


Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: War and Peace

7th Sea Adventure: War and Peace


You want a Colonies adventure? Here’s a Colonies adventure!   The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation and...   [click here for more]
Chaosium  $1.99

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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique technology of roleplaying...   [click here for more]
Chaosium  $1.99

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