Available in Paperback, EPUB, and PDF (30 reading pages)
Warning: Reading this book will make you want to play D&D!
“Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,... [click here for more]
Like Moldvay’s dungeon room contents tables for earlier editions.
Roll on one of three d% tables to determine a room’s general contents: monster, treasure, trap, interesting variation, or empty. The tables are derived from guidelines given in three late-1970s’ publications of the world’s most superlative role-playing game.
For a one-third chance of monsters throughout the underworld,... [click here for more]