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100 Hooks and Rumours for the Emerald City

100 Hooks and Rumours for the Emerald City


Runners may come across bits of information when asking around, or overhear rumours in bars and other places. This supplement has 100 such pieces of information and rumours to hear in or about the Seattle metroplex. Whether or not any particular rumour is true or not is up to the GameMaster; they can be used as misinformation, background colour or potential adventure hooks. This PDF supports Adobe...   [click here for more]
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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
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Antipodes: The Lifestealer Saga Volume 2

Antipodes: The Lifestealer Saga Volume 2


What started as a series of heavily Awakened encounters in Los Coronados has evolved. The fixer known as Señor Fantasma has remained active during what is rapidly turning out to be a banner year for business. The Lifestealer Saga is inspired by the major story arc from Catalyst Game Labs, the Dis. In Volume 1, the shadows are introduced to the Curator, a Disian with an agenda, one that is leading...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Artificial Cold - A Shadowrun Short Story

Artificial Cold - A Shadowrun Short Story


Artificial Cold Disharmony of Mind and Body is a recipe for disaster. This is especially true for Mathra, an ARES veteran down on her luck, who finds herself driven to take on a dangerous mission to earn her place in the shadows of Seattle. Artificial Cold is a short story playing in the shadows of 2080ies Seattle. ...   [click here for more]
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BattleTech: Adventures: Ghosts of Obeedah

BattleTech: Adventures: Ghosts of Obeedah


Echoes of the Word It’s 3152. Clan Wolf has taken Terra, and many of the Great Houses are in turmoil. As the Republic of the Sphere collapses once and for all, the fallout even affects those who lurk in the shadows. On an otherwise insignificant planet, a mysterious plague outbreak hearkens back to the horrors of the Jihad. But is this truly the work of the fallen Word of Blake, or is something...   [click here for more]
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BattleTech: Clan Spaniel Sourcebook

BattleTech: Clan Spaniel Sourcebook


A civilization driven to war. An entire Clan brought to ruin. And the course of human history forever changed by… CLAN SPANIEL! For generations, every freeborn and trueborn in the Kerensky Cluster was raised in the Way of the Clans, learning their culture’s traditions, taboos, caste roles, and philosophies through The Adventures of Clan Spaniel. Clan children were engrossed with the Spaniels’...   [click here for more]
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BattleTech: Dominions Divided

BattleTech: Dominions Divided


Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion,...   [click here for more]
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BattleTech: Onikuma

BattleTech: Onikuma


An ancient evil stalks the Kurai Forest. The planet Dumaring in the Draconis Combine had been at peace for decades, until strange raids began against their livestock. A dutiful warrior and officer of the DCMS, Chu-i Uchida, was tasked with ending the attacks, but his hunt for bandits led him into the foreboding Kurai Forest. What he found in the dark wood would defy explanation and leave...   [click here for more]
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BattleTech: Plenty of Room in the Nebula California

BattleTech: Plenty of Room in the Nebula California


This Could be Heaven, or this Could be Hell Rimward of the Inner Sphere, far beyond reach or relevance to the major Houses and Clans who battle each other even now, lies a nebula long thought to be mundane, uninhabited, and insignificant. The last expedition to that cloud of space dust never returned. Over fifty years later, a second expedition now embarks to delve into the mystery that is...   [click here for more]
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BattleTech: Recognition Guide, Vol. 1: Classics

BattleTech: Recognition Guide, Vol. 1: Classics


The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor. Recognition Guide, Vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 25

BattleTech: Recognition Guide: ilClan Vol. 25


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 26

BattleTech: Recognition Guide: ilClan Vol. 26


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 27

BattleTech: Recognition Guide: ilClan Vol. 27


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 28

BattleTech: Recognition Guide: ilClan Vol. 28


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 29

BattleTech: Recognition Guide: ilClan Vol. 29


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 30

BattleTech: Recognition Guide: ilClan Vol. 30


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 31

BattleTech: Recognition Guide: ilClan Vol. 31


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 32

BattleTech: Recognition Guide: ilClan Vol. 32


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 33

BattleTech: Recognition Guide: ilClan Vol. 33


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle...   [click here for more]
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BattleTech: Record Sheets: 3145

BattleTech: Record Sheets: 3145


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Record Sheets: 3150

BattleTech: Record Sheets: 3150


War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every...   [click here for more]
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BattleTech: Record Sheets: Dark Age

BattleTech: Record Sheets: Dark Age


From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in...   [click here for more]
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BattleTech: Record Sheets: Jihad

BattleTech: Record Sheets: Jihad


November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed. Denied their dream, the Blakists fought to preserve the Star League against...   [click here for more]
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BattleTech: Technical Readout: Dark Age

BattleTech: Technical Readout: Dark Age


DARKEST BEFORE THE DAWN From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Free Contract Brief for Shadowrun Anarchy ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Wolf

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Wolf


Clan Wolf Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Wolf, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: House Kurita

Camo Specs Online: A Guide to Faction Paint Schemes: House Kurita


House Kurita Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of House Kurita, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Everyday Poisons

Everyday Poisons


Everyday Poisons The capitalistic future portrayed by Shadowrun is filled with a myriad of consumer products. Every character, PC or NPC, wageslave or shadowrunner interacts with hundreds of them every single week. But what are these products? What snacks do people eat? What convenience products are being used every day? Everyday Poisons is a collection of in-game, everyday products, for...   [click here for more]
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Exit Vector for Shadowrun

Exit Vector for Shadowrun


Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and  magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft  on jobs ranging from search and destroy to troop  transport. EXIT VECTOR for SHADOWRUN introduces fun,...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Fastjack's Shadowfiles

Fastjack's Shadowfiles


The Man, the Myth, the Legend Fastjack's Shadowfiles is a collection of all the known authors and Jackpoint commentors through the lifespan of Shadowrun. See who's the most prolific posters and find an index of where to find all of their comments! Spring 2024 Update Titles added to the reference: Falling Point   Weise Worte (German Shoot Straight)  ...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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InfoFragment - Warehouse

InfoFragment - Warehouse


In the shadows, information is power, and sometimes a simple map and knowing the opposition are all it takes to change the game. That's where an Info Fragment comes in - it's no story, no main antagonist just the other fiddly bits. Included in Infofragment-Warehouse is a simple two story warehouse map, setting and location information that will give you a glimpse of the conditions of lesser explored...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
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Life! in Style

Life! in Style


Introducing the next stage in Shadowrun character growth for Sixth Edition. Making a lifestyle into something else, make it a Life! in style  Life in Style is a new way to look at not only lifestyles in the Shadowrun universe, but a new way of looking at purchasing power and the tools of negotiation that come with it. With Life in Style, the idea of a Lifestyle...   [click here for more]
Catalyst Game Labs  $12.00

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Lone Star Stories: Blood For Money

Lone Star Stories: Blood For Money


Blood for Money is the first installment in the Lone Star "Blood in the Streets" Campaign setting. This introduces an alternative system for court room trials as presented in the Official Lone Star Setting book as well as 2 minor stops (Each centered around a scene of a crime or something the officers need to look into) as well as a longer multi-scene story! Also presented in a new system for getting...   [click here for more]
Catalyst Game Labs  $8.00

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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
Catalyst Game Labs  $15.00

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Love Me And Despair

Love Me And Despair


Love Me And Despair, for Shadowrun, 6th Edition, includes expanded social skill rules, expanded disguise rules, qualities, implants, NPCs and adventure seeds! ...   [click here for more]
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