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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely...   [click here for more]
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100 Hooks and Rumours for the Emerald City

100 Hooks and Rumours for the Emerald City


Runners may come across bits of information when asking around, or overhear rumours in bars and other places. This supplement has 100 such pieces of information and rumours to hear in or about the Seattle metroplex. Whether or not any particular rumour is true or not is up to the GameMaster; they can be used as misinformation, background colour or potential adventure hooks. This PDF supports Adobe...   [click here for more]
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100 Hooks and Rumours for the Emerald City II

100 Hooks and Rumours for the Emerald City II


Runners may come across bits of information when asking around, or overhear rumours in bars and other places. This supplement has 100 such pieces of information and rumours to hear in or about the Seattle metroplex. Whether or not any particular rumour is true or not is up to the GameMaster; they can be used as misinformation, background colour or potential adventure hooks. This PDF supports Adobe...   [click here for more]
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100 Hooks and Rumours for the Emerald City III

100 Hooks and Rumours for the Emerald City III


Runners may come across bits of information when asking around, or overhear rumours in bars and other places. This supplement has 100 such pieces of information and rumours to hear in or about the Seattle metroplex. Whether or not any particular rumour is true or not is up to the GameMaster; they can be used as misinformation, background colour or potential adventure hooks. This PDF supports Adobe...   [click here for more]
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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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Alienation Syndrome - A Shadowrun Novella

Alienation Syndrome - A Shadowrun Novella


The life of a hired killer is not easy, but Mathra, a heavily cybered ARES veteran, makes due the best she can. She's got a new boyfriend, a steady supply of desperately needed meds and finally some money in her pocket, when her life gets once again turned upside down. When her boyfriend's gang gets attacked and her mentor goes missing, she is the only one who can find him, but soon realises she's...   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
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Antipodes: The Lifestealer Saga Volume 2

Antipodes: The Lifestealer Saga Volume 2


What started as a series of heavily Awakened encounters in Los Coronados has evolved. The fixer known as Señor Fantasma has remained active during what is rapidly turning out to be a banner year for business. The Lifestealer Saga is inspired by the major story arc from Catalyst Game Labs, the Dis. In Volume 1, the shadows are introduced to the Curator, a Disian with an agenda, one that is leading...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Artificial Cold - A Shadowrun Short Story

Artificial Cold - A Shadowrun Short Story


Artificial Cold Disharmony of Mind and Body is a recipe for disaster. This is especially true for Mathra, an ARES veteran down on her luck, who finds herself driven to take on a dangerous mission to earn her place in the shadows of Seattle. Artificial Cold is a short story playing in the shadows of 2080ies Seattle. ...   [click here for more]
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BattleTech Universe

BattleTech Universe


A Universe of Possibility The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing the full sweep of human experience. Here, for the first time, that story is presented in one comprehensive volume! Dive deep into BattleTech lore with this look at the factions of the Inner Sphere, Clans, and Periphery, and learn about...   [click here for more]
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BattleTech: Adventures: Ghosts of Obeedah

BattleTech: Adventures: Ghosts of Obeedah


Echoes of the Word It’s 3152. Clan Wolf has taken Terra, and many of the Great Houses are in turmoil. As the Republic of the Sphere collapses once and for all, the fallout even affects those who lurk in the shadows. On an otherwise insignificant planet, a mysterious plague outbreak hearkens back to the horrors of the Jihad. But is this truly the work of the fallen Word of Blake, or is something...   [click here for more]
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BattleTech: Clan Spaniel Sourcebook

BattleTech: Clan Spaniel Sourcebook


A civilization driven to war. An entire Clan brought to ruin. And the course of human history forever changed by… CLAN SPANIEL! For generations, every freeborn and trueborn in the Kerensky Cluster was raised in the Way of the Clans, learning their culture’s traditions, taboos, caste roles, and philosophies through The Adventures of Clan Spaniel. Clan children were engrossed with the Spaniels’...   [click here for more]
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BattleTech: Dominions Divided

BattleTech: Dominions Divided


Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion,...   [click here for more]
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BattleTech: Experimental Technical Readout: RISC

BattleTech: Experimental Technical Readout: RISC


First, there were hushed rumors of unknown raiders. Then, there were reports of mysterious superweapons that caused immense damage to their victims…and their users. Reports from planet Bryant went even further, as tales of alien tripods mutated into outlandish horror stories. A decade later, the Republic defenders of Terra not only had all the technological miracles at their disposal—but also the...   [click here for more]
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BattleTech: Force Manual: Davion

BattleTech: Force Manual: Davion


Some soldiers fight for money, some serve for honor, still others for a sense of adventure. The warriors of the Federated Suns protect the freedoms their nation holds dear. From the horror of Kentares to the glory of Tikonov, the soldiers of House Davion answer the call to serve their people. Force Manual: Davion details the histories and traditions of the Armed Forces of the Federated Suns....   [click here for more]
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BattleTech: Force Manual: Kurita

BattleTech: Force Manual: Kurita


Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon. From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s path above all others. For seven...   [click here for more]
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BattleTech: Hot Spots: Hinterlands

BattleTech: Hot Spots: Hinterlands


Enter the Hinterlands with this comprehensive campaign guide to some of the hottest combat zones in the ilClan era! A spiritual successor to the classic Hot Spots duology, this sourcebook offers all the rules and contracts any unit needs for their ongoing BattleTech games. Whether defending Alyina alongside the Lone Wolves, standing with a Lyran independence movement, pillaging your way from rags...   [click here for more]
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BattleTech: ilKhan's Eyes Only

BattleTech: ilKhan's Eyes Only


"How long do you think you can hold your little Star League together when everyone already wants you deposed?" The final words of the late Devlin Stone haunt Alaric Ward, ilKhan of the Clans and First Lord of the Star League. Alaric has made Nicholas Kerensky's impossible dream a reality and achieved the purpose of his people. The future, once so clearly defined, is murkier than ever. Driven by overwhelming...   [click here for more]
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BattleTech: Legends II

BattleTech: Legends II


Legends Never Die Across the centuries, the fate of the Inner Sphere changed time and again with the actions of one warrior fighting at the crux of history. Their stories became legends passed down through the years, and now these legends and their war machines stand revealed as never before. BattleTech: Legends II depicts seventy-five of the universe’s most famous- and infamous-warriors...   [click here for more]
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BattleTech: Onikuma

BattleTech: Onikuma


An ancient evil stalks the Kurai Forest. The planet Dumaring in the Draconis Combine had been at peace for decades, until strange raids began against their livestock. A dutiful warrior and officer of the DCMS, Chu-i Uchida, was tasked with ending the attacks, but his hunt for bandits led him into the foreboding Kurai Forest. What he found in the dark wood would defy explanation and leave...   [click here for more]
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BattleTech: Plenty of Room in the Nebula California

BattleTech: Plenty of Room in the Nebula California


This Could be Heaven, or this Could be Hell Rimward of the Inner Sphere, far beyond reach or relevance to the major Houses and Clans who battle each other even now, lies a nebula long thought to be mundane, uninhabited, and insignificant. The last expedition to that cloud of space dust never returned. Over fifty years later, a second expedition now embarks to delve into the mystery that is...   [click here for more]
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BattleTech: Recognition Guide, Vol. 1: Classics

BattleTech: Recognition Guide, Vol. 1: Classics


The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor. Recognition Guide, Vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology...   [click here for more]
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BattleTech: Recognition Guide, Vol. 2: ilClan

BattleTech: Recognition Guide, Vol. 2: ilClan


The march of technology across BattleTech’s eras is relentless—and the art of war always favors the cutting edge. As the ilClan era dawns, never-before-seen BattleMechs, vehicles, and battle armor stand ready to carry your banner into the future, employing the latest weapons and armor. Recognition Guide, Vol. 2: ilClan collects some of these brand-new Inner Sphere and Clan BattleMechs...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 25

BattleTech: Recognition Guide: ilClan Vol. 25


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 26

BattleTech: Recognition Guide: ilClan Vol. 26


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 27

BattleTech: Recognition Guide: ilClan Vol. 27


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 28

BattleTech: Recognition Guide: ilClan Vol. 28


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 29

BattleTech: Recognition Guide: ilClan Vol. 29


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 30

BattleTech: Recognition Guide: ilClan Vol. 30


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 31

BattleTech: Recognition Guide: ilClan Vol. 31


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 32

BattleTech: Recognition Guide: ilClan Vol. 32


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes,...   [click here for more]
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BattleTech: Recognition Guide: ilClan Vol. 33

BattleTech: Recognition Guide: ilClan Vol. 33


The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle...   [click here for more]
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BattleTech: Record Sheets: 3145

BattleTech: Record Sheets: 3145


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Record Sheets: 3150

BattleTech: Record Sheets: 3150


War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every...   [click here for more]
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BattleTech: Record Sheets: Dark Age

BattleTech: Record Sheets: Dark Age


From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in...   [click here for more]
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BattleTech: Record Sheets: Jihad

BattleTech: Record Sheets: Jihad


November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed. Denied their dream, the Blakists fought to preserve the Star League against...   [click here for more]
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BattleTech: Technical Readout: Dark Age

BattleTech: Technical Readout: Dark Age


DARKEST BEFORE THE DAWN From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Contract Brief for Shadowrun Anarchy ... but can be run for all editions. ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Wolf

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Wolf


Clan Wolf Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Wolf, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: House Kurita

Camo Specs Online: A Guide to Faction Paint Schemes: House Kurita


House Kurita Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of House Kurita, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Echoes of a Lost Signal

Echoes of a Lost Signal


No pay. No Johnson. Just a voice, crying out—"Help her!" That was the only reason to run. Saving the world is nice. But sometimes, this kind of run... is even better. Echoes of a Lost Signal is a free, beginner-friendly Shadowrun one-shot (SR4/5/6e compatible), designed to introduce new players and GMs to the Sixth World....   [click here for more]
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  DRAGONLOCK Ultimate: Dungeon Starter Set