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The life of a hired killer is not easy, but Mathra, a heavily cybered ARES veteran, makes due the best she can.
She's got a new boyfriend, a steady supply of desperately needed meds and finally some money in her pocket, when her life gets once again turned upside down.
When her boyfriend's gang gets attacked and her mentor goes missing, she is the only one who can find him, but soon realises she's... [click here for more] |
Catalyst Game Labs |
$5.00
|
 Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways
Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out!
Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way.
Allies and Enemies... [click here for more] |
Catalyst Game Labs |
$15.00
|
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
Captain Jeremiah... [click here for more] |
Catalyst Game Labs |
$2.99
|
Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States. Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II... [click here for more] |
Catalyst Game Labs |
$2.99
|
Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war. David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream... [click here for more] |
Catalyst Game Labs |
$2.99
|
Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s done he’s... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
|
Local Disputes
In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future…
For a time, it almost was.
Historical: Wars of the Republic Era describes the border conflicts that inevitably erupted... [click here for more] |
Catalyst Game Labs |
$18.00
|
THE FUTURE OF THE REALM
Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its Champion, veteran of the war against challengers who wish his crown for their own.
There is no place he would rather be.
Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone Victor Steiner-Davion, comes to Solaris... [click here for more] |
Catalyst Game Labs |
$4.99
|
BLOOD, STEEL, AND HONOR
Aris Sung is a rising young star in House Hiritsu, noblest of the Warrior Houses that have sworn allegiance to the Capellan Confederation. The Sarna Supremacy, a newly formed power in the Chaos March, is giving the Confederation some trouble—and Aris and his Hiritsu comrades are chosen to give the Sarnans a harsh lesson in Capellan resolve.
But there is far... [click here for more] |
Catalyst Game Labs |
$4.99
|
BATTLE FOR THE SOUL OF AN EMPIRE
Theodore Kurita, samurai tyrant of the mighty Draconis Combine, is celebrating his sixty-first birthday. Topping the guest list is an unlikely bunch of high-tech troublemakers: Camacho's Caballeros, the toughest team of mercenary MechWarriors the Inner Sphere has ever seen. But their invitation is more than merely social. Theodore's powerful cousin, "Uncle Chandy,"... [click here for more] |
Catalyst Game Labs |
$4.99
|
GRAYSON CARLYLE FACES HIS BIGGEST CHALLENGE YET...
Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth, The rebels' plans hinge on gaining control of the Skye March, and thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms... [click here for more] |
Catalyst Game Labs |
$3.99
|
A DANGEROUS DECEPTION...
Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.
Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and... [click here for more] |
Catalyst Game Labs |
$4.99
|
TO KEEP THE PEACE...
Along with the throne of the Federated Commonwealth, Prince Victor Steiner-Davion inherited a number of problems. Foremost among them is the Clans' threat to the peace of the Inner Sphere—and a treacherous sister who wants to supplant him. The expected demise of Joshua Marik—heir to the Free Worlds League, whose very presence maintained peace—also endangers... [click here for more] |
Catalyst Game Labs |
$4.99
|
In his Brother's Footsteps
Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps, Able's Aces… and paid with his life. Now, Harley's father wants him to join the fight—and learn what happened to his brother.
What he learns is that the Aces are... [click here for more] |
Catalyst Game Labs |
$4.99
|
DEAD RIGHT THERE
Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.
They find more than they bargained for. Their assignment: Garrison duty on Wolcott -- a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation... [click here for more] |
Catalyst Game Labs |
$4.99
|
Covert operations Edwin Amis, new commander of the Eridani Light Horse, faces a touch decision: Should he openly defy the First Lord of the Star League? Sun-Tzu Liao, the First Lord, has sent Star League troops as "peace-keepers" to the St. Ives Compact to prevent open rebellion by angry citizens—but they're not seeking peace. Amis knows the mission is only a guise for reclaiming territory for... [click here for more] |
Catalyst Game Labs |
$3.99
|
Using fast and furious hit-and-run tactics, Marcus GioAvanti and his Avanti's Angels mercenaries have earned a tough reputation throughout the Inner Sphere. But the Inner Sphere isn't where their newest job is taking them—because their latest employer resides in that remote and mysterious region of space known as the Periphery...
The Magistracy of Canopus has been the target of aggression by... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Price of Victory
David McCarthy returns to Kathil a hero—one of the few surviving members of the First Kathil Uhlans, who fought so fiercely in th wear to defeat the Clans. But David returns from Clan space with haunting memories of the cost of victory…
With the Federated Commonwealth on the brink of civil war, David joins the planetary militia on Kathil—and steps into a powder keg.... [click here for more] |
Catalyst Game Labs |
$4.99
|
Only one way to stop the Clans! Possessing precious secret information that will lead them down the Exodus Road, the Inner Sphere Successor States can now meet the Clans on their own terms … and behind enemy lines. The Herculean task of amassing enough power means re-establishing the legendary Star League - a union of the Successor States and their BattleMechs led by Victor Steiner-Davion.... [click here for more] |
Catalyst Game Labs |
$4.99
|
 The enigmatic Draconis Combine industrialist "Uncle Chandy" Kurita owns property on planet Towne. Upon hearing news of the secret Black Dragon Society's plans to invade, Uncle Chandy dispatches Cassie Suthorn and Camacho's Caballeros to protect his holdings there and organize the local militia to defend against the anticipated attack. To the Caballeros' surprise, Towne has become a faction-ridden... [click here for more] |
Catalyst Game Labs |
$4.99
|
HIGHLANDER GAMBIT (ebook)
Death Commando Loren Jaffray is dispatched to the planet Northwind to destroy the elite Northwind Highlanders by winning their trust and starting a war from within--but Loren is waging his own personal battle between honor and duty.
(This ZIP file contains two digital files: an AZW file for use with the Amazon Kindle and an EPUB file for use with many other ebook readers)... [click here for more] |
Catalyst Game Labs |
$3.99
|
Captain Paul Masters, a knight of the House of Marik, is well versed in the art of BattleMech combat. A veteran of countless battles, he personifies the virtues of the Inner Sphere MechWarrior. But when he is sent to evaluate a counterinsurgency operation on a backwater planet, he doesn't find the ideal war he expects. Instead of valiant patriots fighting villainous rebels, he discovers a guerrilla... [click here for more] |
Catalyst Game Labs |
$4.99
|
Razor’s Edge Leftenant Colonel Grayson Addison’s first absolute loyalty is to the Capellan March of the Federated Suns. If Field Marshal Hasek called, Addison and his Eighth Syrtis Fusiliers will heed. But his fealty is not so clear where Archon-Princess Katrina, ruler of the entire Federated Commonwealth, is concerned. For as Katrina and her brother vie for power in a civil war that has... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Black Thorns, a newly minted mercenary company, accepts a garrison contract on the backwater world of Borghese after brutal fighting on the world of Galatea. What seems like a normal tour of duty is punctuated by political infighting and a Clan invasion. Will their charismatic leader lead them to victory against the Clans, or will he lose his command again?
Note: This zip file contains... [click here for more] |
Catalyst Game Labs |
$4.99
|
In the wake of a civil war that nearly devastated the Jade Falcons and pushed his own Wolf Clan into nonexistence, Vlad of the Wards emerges harboring a powerful secret. He intends to use this secret to avenge the destruction of his Clan—and to reestablish the Wolves once again! But the Jade Falcons have their own ambitious plans to stab deep into Katrina Steiner's Lyran Alliance. Katrina's... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy.
And while secret ambitions drive plans to rip the Commonwealth... [click here for more] |
Catalyst Game Labs |
$3.99
|
Behind the Lines!
The Civil War rages on, with deposed Prince Victor Steiner-Davion's forces bloodied from the recent defeats inflicted by his sister, Katrina. Worse still, Clan Jade Falcon has seized the opportunity to launch a determined offensive into the Lyran Alliance, destroying forces on both sides of the conflict.
But Prince Victor has formed a daring plan of his own—hold the... [click here for more] |
Catalyst Game Labs |
$4.99
|
 For MechWarrior Zane, allegiance to the Nova Cat Clan comes above all else. So when he sees his clan disgraced, cast out, and suddenly allied with the hated Inner Sphere, Zane's only desire is to see the Nova Cats returned to their former greatness. For Palmer Yoshio, the Draconis Combine is the only honorable thing in a chaotic galaxy. But when he is forced to train alongside the outcast Nova Cats,... [click here for more] |
Catalyst Game Labs |
$4.99
|
Orders are orders Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge... [click here for more] |
Catalyst Game Labs |
$4.99
|
Forever Blood Feud! The civil war within the Federated Commonwealth rages unabated. Katrina Steiner-Davion continues her tyrannical rule as her deposed brother, Victor, slowly wins back the empire Katrina stole from him. Now, with the Clans striking out once more from their occupation zone and violence chewing up armies on dozens of worlds, Victor prepares what he hopes is the final assault... [click here for more] |
Catalyst Game Labs |
$4.99
|
Unite or Die! “Carry the fight to the Clans!” has become the rallying cry for the armies of the Successor States. Now, as the Great Houses launch an offensive against the Clan Occupation Zone, a combined armed task force, drawn from across the Inner Sphere, begins its own desperate journey. Following the road marked out for them by a Clan defector, Task Force Serpent sets out to strike... [click here for more] |
Catalyst Game Labs |
$4.99
|
RISE OF A WARRIOR...
In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction.
In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others. In the 31st century, Aidan aspires... [click here for more] |
Catalyst Game Labs |
$4.99
|
AGAINST ALL FOES...
The Succession Wars.
The Marik Civil War.
The War of '39.
The Clan Invasion.
Wolf's Dragoons were victorious in them all.
For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.
Now an aging Colonel Wolf is facing the biggest... [click here for more] |
Catalyst Game Labs |
$2.99
|
LIFE, DEATH, HONOR, FEALTY...
Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov.
When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido... [click here for more] |
Catalyst Game Labs |
$0.99
|
The mineral-rich planet Benet III served as a place of industry, a base for military forces and as a home to a hearty, stubborn populace—a people who survived the Succession Wars, the FedCom Civil War and the Jihad, only to all but wiped out by the fickle planet itself. In Touring the Stars: Benet III, players learn about the planet's constant volcanic and seismic activity, as well as the... [click here for more] |
Catalyst Game Labs |
$2.99
|
Cold, desolate, long-abandoned and looted of any treasures centuries ago, Lone Star was once a crown jewel of the Terran Hegemony and bold achievement of terraforming. In Touring the Stars: Lone Star, players learn about Volgadon and the "Pond Cities" and their disparate and fabulous architectures, discover why Lone Star was a major agriculture and manufacturing center for the Terran Hegemony...and... [click here for more] |
Catalyst Game Labs |
$2.99
|
The victim of a devastating cosmic impact and war, Manassas is still one of the Inner Sphere’s safest planets, except for the so-called “Dead Zones” dotting the world. In Touring the Stars: Manassas, players will learn about the famed Manassas Run, an annual world-spanning treasure hunt for valuable LosTech where anything goes and the prize of becoming Run Champion is all that matters.... [click here for more] |
Catalyst Game Labs |
$2.99
|
1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF) [FAS1687p]
Print Price (1995): $18.00 File Size: 35 MB
They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner Sphere seemed able... [click here for more] |
Catalyst Game Labs |
$9.00
|
The year is 3050.
The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of 3039 cold. ComStar... [click here for more] |
Catalyst Game Labs |
$6.00
|
BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:
An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and the... [click here for more] |
Catalyst Game Labs |
$20.00
|
A GALAXY AFLAME...
The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar—and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn’t just working on... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE UNIVERSE AWAITS
Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a... [click here for more] |
Catalyst Game Labs |
$15.00
|
For the first time ever, the role-playing game for the BattleTech universe has its own gamemaster screen!
Head to BattleCorps.com/catalog to pre-order a hardcopy!
Brilliantly illustrated and constructed of heavy-duty cardboard stock, this four-panel portrait GM screen brings the most important reference tables to easy fingertip reference during game play. Leave thumbing through your... [click here for more] |
Catalyst Game Labs |
FREE
|
Jump into the BattleTech Roleplaying Game with these free Quick-Start Rules!
Once you've got these mastered, go grab A Time of War: The BattleTech RPG and get into the action! ... [click here for more] |
Catalyst Game Labs |
FREE
|
A TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s... [click here for more] |
Catalyst Game Labs |
$14.99
|
Get Out of Your 'Mech and into the Action!
These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2012, these rule are the perfect way to get starting roleplaying BattleTech. ... [click here for more] |
Catalyst Game Labs |
FREE
|
Get Out of Your 'Mech and into the Action!
These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2013, these rule are the perfect way to get starting roleplaying BattleTech. ... [click here for more] |
Catalyst Game Labs |
FREE
|
There May be Some Turbulence…
The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda!
BattleTech Adventures: Empires Aflame... [click here for more] |
Catalyst Game Labs |
Pay What You Want
|