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 Hottest Non-Core Books, Creation Method from Catalyst Game Labs
 
 Hottest Community Non-Core Books, Creation Method from Catalyst Game Labs
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BattleTech: Adventures: Empires Aflame

BattleTech: Adventures: Empires Aflame


There May be Some Turbulence… The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda! BattleTech Adventures: Empires Aflame...   [click here for more]
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BattleTech: Adventures: Necromo Nightmare

BattleTech: Adventures: Necromo Nightmare


A World Gone Black… The year is 3072. The fires of the Word of Blake’s Jihad threaten to consume the Inner Sphere. On the borders of Capellan space, the vital world of Necromo has suddenly gone silent, perhaps the victim of a Blakist strike. But what could hit such a busy and well-defended planet so hard that even the Chancellor’s best would fail to call for help? Time to find...   [click here for more]
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BattleTech: Third League Turning Points: Free Taiw...St. Ives

BattleTech: Third League Turning Points: Free Taiw...St. Ives


Taiw...St. Ives Free In 3226, revolutionaries have freed Taiw...St. Ives from the oppression of the Third League. But are the people of Taiw...St. Ives really free? Or are they just trading on oppressor for another? With the Third League unlikely to stand for treason, Taiw...St. Ives will be the center of the universe for a brief period. Turning Points: Taiw...St. Ives fleshes out the...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know:  Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report from the Explorer Corps—the...   [click here for more]
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Everyday Poisons

Everyday Poisons


Everyday Poisons The capitalistic future portrayed by Shadowrun is filled with a myriad of consumer products. Every character, PC or NPC, wageslave or shadowrunner interacts with hundreds of them every single week. But what are these products? What snacks do people eat? What convenience products are being used every day? Everyday Poisons is a collection of in-game, everyday products, for...   [click here for more]
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Pub Crawl Through the Sprawl

Pub Crawl Through the Sprawl


Every shadowrunner needs a place to meet a Johnson. Or relax. Or talk. Or unwind. Or hide. Or make a deal with a dragon. Faerie. Ghost. Whatever. Let’s face it, when the goin’ gets tough, the tough find a bar. Anywhere you can find somethin’ strong, meet an old friend, gather yerself for a second, reload, and maybe – just maybe – get a break. There are high-end nova-clubs, hippy-dippy mage...   [click here for more]
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[QSR Edition] Echoes of a Lost Signal

[QSR Edition] Echoes of a Lost Signal


Echoes of a Lost Signal (Shadowrun QSR-Compatible Scenario) A cinematic one-shot for 2–3 players. No core rulebook required. "Help her." That’s all the message says—delivered to your team's favorite dive bar in the middle of a rainy Seattle night. No context. Just the sender: Andrew. What’s Included? A...   [click here for more]
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  Risk It All for Love - Level-5 D&D + Shadowdark Adventure