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BattleTech: Spotlight On: First Marik Protectors

BattleTech: Spotlight On: First Marik Protectors


In the fires of the Jihad, a handful of brave souls placed honor before duty, service before survival, and the people of their shattered nation before all others. Considered traitors by some but heroes by those they watch over, the First Marik Protectors rose from the ashes of the Free Worlds League to protect worlds at the far-flung edge of their fallen nation. An elite cadre of warriors, the Protectors’...   [click here for more]
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BattleTech: Spotlight On: Hellion Keshik

BattleTech: Spotlight On: Hellion Keshik


Death From Above. No words better describe Hellion Keshik, the bodyguard Trinary for Clan Goliath Scorpion’s saKhan. Few formations conjure terror amongst their enemies more than this assemblage of warriors. Forged from tattered remnants of two Clans, one absorbed and the other abjured, Hellion Keshik welded their disparate philosophies into one. As the tip of the spear for Hellion Galaxy, the Keshik...   [click here for more]
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BattleTech: Spotlight On: Holt's Hilltoppers

BattleTech: Spotlight On: Holt's Hilltoppers


Born in the fires of Operation: GUERRERO, Holt’s Hilltoppers took on missions from the Periphery to the Chaos March, displaying grit and tenacity to rival any famed mercenary command. Action against Periphery pirates earned the Hilltoppers a reputation as savage defenders, but disaster during the St. Ives War nearly ended the command’s existence. Steadfast courage and resilience kept them together,...   [click here for more]
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BattleTech: Spotlight On: Manyfold Paths

BattleTech: Spotlight On: Manyfold Paths


Few Com Guard commands claim a more storied history than the Manyfold Paths. History remembers them fighting the Jade Falcons to great effect on Tukayyid and elsewhere. They also took the fight to the Word of Blake in the Chaos March. Later, they fought in the Great Refusal before the formation met its final end on Terra during Case White. Today the Manyfold Paths legacy continues in both spirit and...   [click here for more]
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BattleTech: Spotlight On: Nakayama's Blood

BattleTech: Spotlight On: Nakayama's Blood


When Federated Suns forces stormed into the Draconis Combine during the FedCom Civil War, proud samurai Chu-sa Harold Nakayama and the Forty-Sixth Dieron Regulars deployed to Ashio to repel the invaders. Disaster struck when an all-but-unknown mercenary command slaughtered Nakayama’s troops, humiliating him. Nakayama swore an oath to exterminate mercenaries wherever they tainted Combine soil, and...   [click here for more]
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BattleTech: Spotlight On: Schmidt’s Petraries

BattleTech: Spotlight On: Schmidt’s Petraries


Captain-Marshal Rudolf Schmidt took command of the Hanseatic Defense Force at a critical juncture. The nearby Scorpion Empire posed an existential threat to the Hanseatic League. While reorganizing the HDF, he recognized a crucial need for an elite company to inspire the troops. Thus was born Schmidt’s Petraries, the HDF’s overall command company and home to the best of the best. Intense training...   [click here for more]
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BattleTech: Spotlight On: The Crazy Eights

BattleTech: Spotlight On: The Crazy Eights


There is no company more fitting as heralds of the Davion sword and sunburst than the Crazy Eights, and even fewer regiments in the AFFS with as storied and lengthy history as the Eighth Company of the Twentieth Avalon Hussars. Disbanded and lost during the Word of Blake’s Jihad, the Crazy Eights were reformed when the call to war once again compelled the Federated Suns to raise new regiments for...   [click here for more]
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BattleTech: Spotlight On: Thermo Police

BattleTech: Spotlight On: Thermo Police


Beyond the edge of acknowledged civilization lie the Outworlds Wastes. Planets abandoned by the Star League centuries ago. Governments shattered by apathy, obscurity, and the march of time struggle to provide even the most basic needs of their people. From these meager surroundings one small but zealously dedicated unit stands to serve and protect the remnants of their realm. The Thermo Police may...   [click here for more]
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BattleTech: Spotlight On: Unending Faith

BattleTech: Spotlight On: Unending Faith


Nearly every faith in human history has had its faith miltant, stalwart protectors of the light ready to cast down those who would question the true path. The vision of Blessed Blake is no different. The creation of the Republic and its disbanding of the Com Guard cast a deep shadow, but true faith endures. Now, amid a Dark Age, the light of Blake is needed more than ever and the Blessed Order stands...   [click here for more]
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BattleTech: Star League

BattleTech: Star League


A single man ruled and controlled 3,000 star systems. The Lords of Davion, Kurita, Steiner, Marik, and Liao deferred to his will. After the explosive spread of mankind through the stars and before the chaos of the Succession Wars was a golden age of advancement. Unequalled levels of technology, human rights, and prosperity were reached. Planets bent to the will of man, as terraforming and weather...   [click here for more]
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BattleTech: Starterbook: Fist and Falcon

BattleTech: Starterbook: Fist and Falcon


The Kewran Wolfhounds As part of the Twenty-Fifth Arcturan Guard, Hauptmann Michael Guillaume’s Wolfhounds Company faces its first trial by fire on the raging battlefields of Great X. The Pursuing Peregrines Forged in the dawning years of the Jihad, Star Captain Ingried’s Binary of battle-hardened veterans seeks its own glory in his Clan’s latest war against the Lyran Alliance....   [click here for more]
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BattleTech: Starterbook: Sword and Dragon

BattleTech: Starterbook: Sword and Dragon


Take Command! The Fox's Teeth McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared. Sorenson's Sabres A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres are a deadly unit among the...   [click here for more]
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BattleTech: Starterbook: Wolf and Blake

BattleTech: Starterbook: Wolf and Blake


Take Command! Black Widow Company A Wolf’s Dragoon independent command, the Black Widow Company is one of the most famous units of all time: they are reborn from the fires of Blakist treachery to prove to the entire Inner Sphere that the Dragoons are still to be respected…and feared. Opacus Venatori A melding of the most elite warriors with the Word of Blake’s Manei Domini...   [click here for more]
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BattleTech: Strategic Operations

BattleTech: Strategic Operations


Forces in System Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle...   [click here for more]
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BattleTech: Tactical Handbook

BattleTech: Tactical Handbook


Thirty-one hours ago your lance commander ordered you into this position. Twenty-eight hours ago you finished draping the thermal camo tarps over your 'Mech. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the Clans. Suddenly your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over...   [click here for more]
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BattleTech: Tactical Operations: Advanced Rules

BattleTech: Tactical Operations: Advanced Rules


Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!  Tactical Operations:Advanced...   [click here for more]
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BattleTech: Tactical Operations: Advanced Units & Equipment

BattleTech: Tactical Operations: Advanced Units & Equipment


Take your warfare to a whole new level of excitement! Deploy new forces and surprise your enemy with cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment! Tactical Operations: Advanced Units & Equipment is the one-source reference for advanced units types and advanced technologies. It includes...   [click here for more]
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BattleTech: Tamar Rising

BattleTech: Tamar Rising


Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s...   [click here for more]
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BattleTech: Technical Readout 3067

BattleTech: Technical Readout 3067


Military Hardware Update
 In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment...   [click here for more]
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BattleTech: Technical Readout: 3039

BattleTech: Technical Readout: 3039


THE SUCCESSION WARS In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow...   [click here for more]
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BattleTech: Technical Readout: 3050 Upgrade

BattleTech: Technical Readout: 3050 Upgrade


Technological Renaissance Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until...   [click here for more]
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BattleTech: Technical Readout: 3055 Upgrade

BattleTech: Technical Readout: 3055 Upgrade


The Changing Face of Battle In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular...   [click here for more]
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BattleTech: Technical Readout: 3057 (Revised)

BattleTech: Technical Readout: 3057 (Revised)


In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly...   [click here for more]
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BattleTech: Technical Readout: 3058 Upgrade

BattleTech: Technical Readout: 3058 Upgrade


Wars Past. Wars Present. In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at...   [click here for more]
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BattleTech: Technical Readout: 3060

BattleTech: Technical Readout: 3060


The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size ‘Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new weapons...   [click here for more]
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BattleTech: Technical Readout: 3075

BattleTech: Technical Readout: 3075


In November 3067 the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each other and...   [click here for more]
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BattleTech: Technical Readout: 3085

BattleTech: Technical Readout: 3085


TECHNICAL READOUT: 3085! In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of...   [click here for more]
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BattleTech: Technical Readout: 3085 Supplemental

BattleTech: Technical Readout: 3085 Supplemental


Technical Addendum Even the most thorough field reports can miss a detail or two. During the eventful times surrounding the end of the Word of Blake Jihad and the rise of the Republic of the Sphere, military factories across the Inner Sphere scrambled to rearm the various realms mauled by a decade of bloody conflict. In the shuffle, a few new developments emerged, overlooked in the grand scheme—but...   [click here for more]
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BattleTech: Technical Readout: 3145

BattleTech: Technical Readout: 3145


Eve of Destruction The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by...   [click here for more]
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BattleTech: Technical Readout: 3145 and 3150 [BUNDLE]

BattleTech: Technical Readout: 3145 and 3150 [BUNDLE]


This bundle contains the titles below, in the formats listed by each.  BattleTech: Technical Readout: 3145  Regular price: $25.00  Bundle price: $15.00  Format: Watermarked PDF Eve of Destruction The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant...   [click here for more]
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BattleTech: Technical Readout: 3145 Capellan Confederation

BattleTech: Technical Readout: 3145 Capellan Confederation


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Draconis Combine

BattleTech: Technical Readout: 3145 Draconis Combine


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Federated Suns

BattleTech: Technical Readout: 3145 Federated Suns


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Free Worlds League

BattleTech: Technical Readout: 3145 Free Worlds League


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Lyran Commonwealth

BattleTech: Technical Readout: 3145 Lyran Commonwealth


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Mercenaries

BattleTech: Technical Readout: 3145 Mercenaries


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 Republic of the Sphere

BattleTech: Technical Readout: 3145 Republic of the Sphere


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3145 The Clans

BattleTech: Technical Readout: 3145 The Clans


The great experiment that was the Republic of the Sphere has  failed. Withdrawn behind the Fortress walls, the once-great  power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once   more rages across the Inner Sphere, new equipment strides across   ancient battlefields. Technology, once stagnated by trade restrictions and peace...   [click here for more]
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BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150


The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of...   [click here for more]
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BattleTech: Technical Readout: Clan Invasion

BattleTech: Technical Readout: Clan Invasion


INVADERS FROM BEYOND  On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner...   [click here for more]
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BattleTech: Technical Readout: Dark Age

BattleTech: Technical Readout: Dark Age


DARKEST BEFORE THE DAWN From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. The ideals of the Republic worked—for a time. Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping...   [click here for more]
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BattleTech: Technical Readout: Golden Century

BattleTech: Technical Readout: Golden Century


“Those who break faith with the Unity shall go down to darkness.” While the Great Houses of the Inner Sphere decimated each other over the shattered remains of the Star League and slid into the technological dark age of the Succession Wars, the Clans of Kerensky entered into a golden era of prosperity. Bereft of Nicholas Kerensky’s leadership, the Clans pushed their technological...   [click here for more]
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BattleTech: Technical Readout: Irregulars

BattleTech: Technical Readout: Irregulars


“The lions are those who managed to take the grid down, while the jackals are feeding on the resulting confusion.” Fall of 3134. After decades of peace and prosperity, interstellar communications broke down two years ago and conflict is sweeping through the Republic of the Sphere. As ancient hatreds and rivalries rear their ugly heads, people who have only known war through history books...   [click here for more]
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BattleTech: Technical Readout: Jihad

BattleTech: Technical Readout: Jihad


November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light. But then the Second Star League collapsed . Denied their dream, the Blakists fought to preserve the Star League against...   [click here for more]
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BattleTech: Technical Readout: Prototypes

BattleTech: Technical Readout: Prototypes


The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm,...   [click here for more]
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BattleTech: Technical Readout: Succession Wars

BattleTech: Technical Readout: Succession Wars


KING OF THE BATTLEFIELD On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex, Revised

BattleTech: Technical Readout: Vehicle Annex, Revised


UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker...   [click here for more]
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BattleTech: The Black Thorns

BattleTech: The Black Thorns


THE BLACK THORNS (PDF) [FAS1686p] Print Price (1994): $10.00 File Size: 26.7 MB For Adept Jeremiah Rose, ComStar’s stunning victory on Tukayyid was a crushing personal defeat. After losing his ‘Mech and his command to the Clans, Rose resigned his commission with the Com Guards and returned home to seek a place with his family among the famed Northwind Highlanders. When the Highlanders rejected...   [click here for more]
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BattleTech: The Dragon Roars

BattleTech: The Dragon Roars


A CLAN MUST DIE For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Sphere-but young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting...   [click here for more]
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BattleTech: The Falcon and the Wolf

BattleTech: The Falcon and the Wolf


A High Price to Pay! For years, the bitter rivalry between the warriors of the Wolf Clan and the Jade Falcons simmered. Then in June of 3057, growing political tensions among the fearsome invaders erupted in a bloody war of attrition. From the mountains of Colmar to the icy wasteland of Morges, the armies of these ancient enemies clashed in a dramatic duel to the death. The Falcon and the...   [click here for more]
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