Across the Ghost Sea and nestled in the heart of the Islands of Aldberg lies the infamous city of Aloda. Built upon a high sea pillar and protected by enchanted sea walls the city has as many stories as a bard has tunes, perhaps your party will form the next chapter of this city's noble history.
In this product you get the book explaining the city, a high res map of the city (if I ever make a newer... [click here for more]
Have you ever wanted to make circuits as a wizard in 5e? Redundant question of course you have! From the same idiot who made the best-selling titles: The Theory of Magic, The Spell Writing Guide, and The Spell Saying Guide; Arcane Engineering presents a deep dive into a possible system for creating and using arcane circuitry in 5e. Perfect for the wizard who is tired of Scrolls, Tomes,... [click here for more]
Have you ever wanted your own spell book? Using the same base system as detailed in the Spell Writing Guide you can now write all your druids spells in the ways of old. While primarily symbolic for more natural notation methods, this books gives you the understanding you need to perfectly craft your own druid spells.
Presented as an in universe textbook given to students at the University of Theoretical... [click here for more]
The Science spellbook is a bold attempt to remind everyone that science is just as, if not more, fascinating than the magic in our ttrpg games. In this book we have taken real scientific concepts such as General Relativity, Quantum Mechanincs, and Classical Mechanics and turned them into over 100 spells usable in your game of 5e. The book also contains the top 3 winners of our Spell Creation Competition... [click here for more]
Have you ever wanted your own spell book? Using the same base system as detailed in the Spell Writing Guide you can now write all your sorcerer's spells in a simple yet dignified way. While the wizards may write in some abstract mathetmatical nonsense the sorcerers write in far more natural forms. Presented as an in universe textbook given to students at the University of Theoretical Magic this book... [click here for more]
Have you ever wanted to talk like a real academic wizard with consistent names for their spells, or to have something more fun to shouth than "FIREBALL!" every time you enter a small room? Then this is exactly what you need. This short document is a very simple exploration of how we might say spells in 5e (though the ideas hold true for a lot of different systems). It serves as the explainer and gives... [click here for more]
The Spell Writing Guide is an in depth exploration and explanation of an algorithmic way to write spells in any magic system with set spell features. Included is the stylised Spell Writing Guide, the plain text version, and a dictionary contataining some of 5e's Creative Commons spells. The SWG contatins an in depth mathematical exploration of how we created the system and the maths behind some of... [click here for more]
Ever wanted to create your own spells? Or roleplay a wizard with truly scientific understanding of magic? Or even just explore the hidden relationships between the spells of 5e? Then this is the book you need to take your role play wizarding to the next level! The Theory of Magic is a scientific approach to the magic seen in 5e created after a succesful kickstarter (£6.5k raised!). In this book we... [click here for more]
Have you ever wanted your own spell book? With runes from the Gorilla of Destiny's (that's me) Spell Writing Guide, Spoken names from the Spell Saying Guide, and descriptions from the Creative Commons 5e SRD you will be able to quickly reference the symbol and name of all standard wizard spells. Presented as an in universe textbook given to students at the University of Theoretical Magic this book... [click here for more]