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SLLSWRD is 24 muck-soaked pages of new art, optional rules, scenarios, and a grab-bag of heretical resources to use at your gaming table.
What’s in this first issue, you ask?
The Blitzer! A bloodthirsty new Profession for the savage sport of Bloodblitz.
Notions of Devotion. A scenario where forbidden love bears bitter... [click here for more] |
ZWEIHANDER Games |
$1.99
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Begin your gothic fantasy horror adventures with ZWEIHANDER RPG Reforged Edition Quickstart! This includes all the rules for creating your first survivor, and now includes all player ancestries, professions, talents, and equipment. This 250-page free download includes:
Chapter 1: Welcome to ZWEIHANDER
Chapter 2: Learn to Play
Chapter 3: Your Lifepath
Chapter 4: Talents
Chapter 5: Equipment
CHANGELOG... [click here for more] |
ZWEIHANDER Games |
FREE
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Gamemasters! Are you running grim & perilous adventures, but tired of dog-earing the pages in your copy of ZWEIHÄNDER Revised Core Rulebook? Then prepare yourself with our color blind-friendly ZWEIHÄNDER Grim & Perilous RPG: Gamemaster Screen.
Designed to fit into the portrait-styled World’s Greatest Screen (which you can add onto your order at DriveThruRPG during check-out),... [click here for more] |
ZWEIHANDER Games |
$19.67
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Get started with character creation in ZWEIHANDER Grim & Perilous RPG using our new form-fillable ZWEIHANDER Character Sheets!
These new character sheets are presented in both horizontal and vertical formats as a PDF. As they are form-fillable, they can be used on your mobile device, laptop or simply printed out for use around your game table. The PDFs are optimized for older... [click here for more] |
ZWEIHANDER Games |
FREE
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Gamemasters! Are you running grim & perilous adventures and need help tracking the creatures your players are fighting against? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Monster Cards.
Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our Injury & Mishap cards have been meticulously laid out in tarot card format... [click here for more] |
ZWEIHANDER Games |
$13.34
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Record your character's grim & perilous tale using the ZWEIHANDER Grim & Perilous RPG: Character Folio. Begin your journey by using a permanent marker to write your character's name on the front cover of the folio. Within this 24-page softcover book, you will find an updated character sheet, using a Mad Libs-styled approach to quickly record their background. It includes ample space and breadth... [click here for more] |
ZWEIHANDER Games |
$14.27
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Players! Are you playing a grim & perilous arcane magick user but tired of penciling your spells down on index cards? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Arcane Magick Cards.
Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our Arcane Magick cards have been meticulously laid out in tarot card format (2.75"... [click here for more] |
ZWEIHANDER Games |
$15.13
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Players! Are you playing a grim & perilous covenant magick user but tired of penciling your spells down on index cards? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Covenant Magick Cards, created for MAIN GAUCHE Grim & Perilous Supplement.
Decks made for other tabletop role-playing games use standard-sized US & Euro... [click here for more] |
ZWEIHANDER Games |
$14.86
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Gamemasters! Are you running grim & perilous adventures and need help tracking Injuries for your character and Mishaps for vehicles? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Injury & Mishap Cards, created for MAIN GAUCHE Grim & Perilous Supplement.
Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our... [click here for more] |
ZWEIHANDER Games |
$15.26
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Players! Are you playing a grim & perilous divine magick user but tired of penciling your spells down on index cards? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Divine Magick Cards.
Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our Divine Magick cards have been meticulously laid out in tarot card format (2.75"... [click here for more] |
ZWEIHANDER Games |
$15.13
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It is the far future, but one seen through the eyes of the Renaissance and intermingled with the New Testament. Following the desecration of the garden world Eden, humanity fled in a diaspora to the heavens. An ark bore them into the Vault of Night, powered by prayers to the god-head Sol Invictus. A new Jerusalem was erected among the stars; a pinnacle of humanity's greatness. As time progressed, the... [click here for more] |
ZWEIHANDER Games |
$14.99
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Record your grim & perilous campaign using the Zweihander RPG: Gamemaster Folio.
Designed to be used by Gamemasters to annotate different types of encounters and new scenarios, the folio allows you to track what happens across your ZWEIHÄNDER game. The Gamemaster Folio includes a number of tracking sheets inside:
Campaign Overview
Conspiracy Overview
Web of Conspiracy
NPC Tracker
Conspiracy... [click here for more] |
ZWEIHANDER Games |
$11.99
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Players! Are you running grim & perilous adventures, but tired of erasing your conditions over and over on your Character Folio for ZWEIHÄNDER Grim & Perilous RPG? Then prepare yourself with our color blind-friendly Purity Seals for Conditions, available exclusively at DriveThruRPG!
Every Purity Seal is marked with one of 11 Conditions Characters will face. This set includes... [click here for more] |
ZWEIHANDER Games |
FREE
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 This is a collection of 100 baubles, and in a few cases prices verging into objets d'art, that could be looted from a body. Most are barely valuable, but in enough quantity this value can mount up. Some of the items also have actual uses, being capable of doing tasks or helping with them. They can be used to generate loot for fallen foes to carry. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
ZWEIHANDER Games |
$1.99
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This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
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 This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
ZWEIHANDER Games |
$1.99
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 This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
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The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
ZWEIHANDER Games |
$1.99
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This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
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This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
ZWEIHANDER Games |
$1.99
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This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
ZWEIHANDER Games |
$1.99
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 In a fantasy setting, characters may sometimes travel through the skies by one means or another, or perhaps even visit the Plane of Air. This supplement has 100 things for them to encounter in the air, from the relatively normal to other travellers using various means to the odd and bizarre. These can be used as background colour when travelling or as potential adventure hooks. This PDF supports Adobe... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Characters can come across snippets of information when asking around, and especially so in Flames of Freedom when they may actively be trying to gather intelligence for their cause. This supplement has 100 things they could hear, connected to the rebels, Loyalists, influential groups or the supernatural. They can be used as background colour, misinformation or as potential adventure hooks. This PDF... [click here for more] |
ZWEIHANDER Games |
$1.99
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 At some point, characters may travel to areas beside the sea, such as beaches, whether sand or otherwise, or rocky coastlines. These areas will have items that have been lost at sea, thrown overboard or otherwise wound up in the water, that have since been washed up upon the shore, along with other items that could be found in such areas. items may still be floating in the sea when found, or could... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
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 This supplement has 100 different encounters that characters could have at a fantasy port. Most of the encounters are suited for the docks themselves, but a few could be used for the attached settlement. They can be used as background colour or perhaps as a source of adventure hooks or encounter ideas. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
ZWEIHANDER Games |
$1.99
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 This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
ZWEIHANDER Games |
$1.99
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 Caves in the wilderness are used by many, intelligent beings, monsters and animals, for a variety of uses, which means that many different things can be found in them. This supplement has 100 things to dress the interiors of caves. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
The ceiling and walls of the... [click here for more] |
ZWEIHANDER Games |
$1.99
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Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals... [click here for more] |
ZWEIHANDER Games |
$1.99
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 You have awoken from the battle of the night before. Perhaps you slept, but there is no respite to be found here. The fog surrounds you, mud clings to your boots like hands dragging a man to his death. Inhuman cries echo into the mist at your back. You have to press forward...up to the keep, up to salvation... Up the 500 Paces.
500 Paces is a 18-page adventure for Zweihander... [click here for more] |
ZWEIHANDER Games |
$3.99
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Se incluyen seis personajes pregenerados listos para utilizar en tus partidas de ZWEIHÄNDER con su trasfondo y perfiles de estadísticas. Todos ellos ilustrados por Alfonso Pinedo. Se incluye una versión en libreto con y también una versión en PDF editable de forma individual de cada una de las fichas. ... [click here for more] |
ZWEIHANDER Games |
$2.29
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Why You Need This Book
Because without it every arcane tome is just like another. Because it always falls on the GM to decide what spells each book contains Because this book adds color and flavor to otherwise bland Trappings Because you can play for years and never have to use the same book twice.
This supplement contains 666 descriptions of arcane tomes.
In the Trappings of most foes with the Incantation... [click here for more] |
ZWEIHANDER Games |
$9.99
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This scenario is released as part of the upcoming A Dark and Salient Land Campaign, the early access rules to which are available on DrivethruRPG as a “pay what you want” product. This scenario and others will be released with that product upon its completion. This product does not require A Dark and Salient Land.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous... [click here for more] |
ZWEIHANDER Games |
Pay What You Want
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In a land of pasture, the Field Tribe reigns supreme in working the soil for food and commodities. For better or worse, it is on their farm fields tha ttney have hedged their future- but that future is threatened. Rats of unusual size plague their fields, stripping them bare, depriving the people of their food stores and trade goods for the coming year. There is too much work to be done- someone... [click here for more] |
ZWEIHANDER Games |
$2.99
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 A Press of Vampires
This is an advanced tier, single-session adventure for Zweihänder.
A remote order of monks hides a dark secret along with a rumored supply of wytchstone.
Please check the document previews, just so you know what you are buying.
DriveThruRPG does not support community copies. The entire adventure is available in the full-size preview. If you cannot afford the... [click here for more] |
ZWEIHANDER Games |
$1.99
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 The village the Party is lodged at is under attack, raided, perhaps by powerful bandits, a hostile faction looking for plunder, or perhaps lackeys of their own lords for want of coin to finance some political folly. Riches are hauled away, captives taken, residents slain, and the rest burned. The odds are overwhelming, with countless raiders who are mostly too preoccupied with their looting to... [click here for more] |
ZWEIHANDER Games |
$1.99
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A Winter Festival
A Basic Tier One-Shot Adventure
A bumper crop of Red Cap Mushrooms has brought chaos to a remote region. Something had to be done and a bounty on each orx ear has brought many swords for hire, including your characters, to the region.
It is mid-winter when the Orx bring forth a peace offering under a white flag. What could possibly go wrong?
This is part of the Primevals adventure... [click here for more] |
ZWEIHANDER Games |
$1.99
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 En el transcurso de tus partidas de ZWEIHÄNDER os encontraréis con muchas, muchas personas. Y nunca sabrás como se van a acercar a ellas tus jugadores, con la mano abierta o con el puño cerrado. Es por eso que el DJ necesitará tener bien a mano los perfiles para esos personajes no jugadores (PNJ). Es por eso que en este tomo encontrarás cuarenta nuevos PNJ, que abarcan desde humildes aldeanos... [click here for more] |
ZWEIHANDER Games |
$4.60
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Ancient Magick
Alternative Magick Expenssion
Enhance the Magick experience at your table with a multitude of new and adapted game features.
Explore the long forgotten tradition of Cabal Magick.
Chose from four new regular Professions to begin your adventures as a practitioner of either the ancient Cabal Magick or the obscure Covenant Magick.
Advance towards... [click here for more] |
ZWEIHANDER Games |
$9.99
|
 Though a master chef creating culinary delights, Andouille lives a second life as a hired assassin.
As a writer, I get a lot of inspiration from art images. I saw this image by Daniel Comerci and immediately knew I had to write up his Wandering Cook as a villainous NPC.
Your purchase includes:
A PDF with an NPC image and a description of their background and personality
A customized... [click here for more] |
ZWEIHANDER Games |
$1.00
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Frequently in role-playing games, animals and beasts of burden take on a backseat role, treated as generic and often passive participants in the adventures of those that own and utilize them. One dog is the same as the next, and a player character’s horse is indistinguishable from another’s, save perhaps its name (if it is fortunate enough to be given one) or color. There is nothing necessarily... [click here for more] |
ZWEIHANDER Games |
$2.99
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This campaign setting was built with players familiar with D&D in mind. D&D, in all its incarnations, is well known for its rich variety of threats and monsters in its adventures. The same is true of the traditional Greek myths with a different monster or demigod on every island.
The big difference between D&D and ZWEIHÄNDER is that D&D players are used to being the world saving heroes.... [click here for more] |
ZWEIHANDER Games |
$2.99
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The Epic conclusion to the massive Adventure Path for ZWEIHANDER, that takes Players all the way from the Basic to the Advanced Teir.
Ashes of Mullensburg is the fifth and final part of The Concordance of Freedom adventure path. The party has been sent away from Quinlenwald under the sentence of Death by Heroism and under the care of the Witch Hunter Marie. They are setting out toward... [click here for more] |
ZWEIHANDER Games |
$9.99
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