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Dwarves, Gnomes, and Halflings

Dwarves, Gnomes, and Halflings


Dwarves, Gnomes, and Halflings is a lightweight mediaeval fantasy tabletop RPG that focuses on narrative and fluidity of play by focusing on player action and GM improvisation. It also emphasises on character progression and non-combat elements of the game through skill advancement. The magic system is open and encourages spellcasters to weigh the benefits of powerful effects versus the risks...   [click here for more]
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Dust Devils, Goblins, and Humans

Dust Devils, Goblins, and Humans


Dust Devils, Goblins, and Humans is a bestiary supplement for the mediaeval fantasy Dwarves, Gnomes, and Halflings table-top roleplaying system. It features 100 creature entries, including descriptions, stats, and abilities for each creature.  Examples include the Edible Slime, a gelatinous fungus that splits when damaged; Oignomancers, wizards who specialize in onion-based magic;...   [click here for more]
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Denizens, Geography, and History

Denizens, Geography, and History


Denizens, Geography, and History is a lore supplement for the mediaeval fantasy Dwarves, Gnomes, and Halflings table-top roleplaying system. It includes information on the history and current state of the setting and game world, guidance on on telling stories within the world, and a set of ideas for plots and storylines. While it's designed for DGH, Denizens, Geography, and...   [click here for more]
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WYRD KNIGHTS

WYRD KNIGHTS


Introduction You were once a noble knight upon a noble steed, but Fate forgot about you. Now, together with a band of fellow knights, you roam the lands on an endless quest to regain her attention. Twisted and warped by the centuries, your eccentricities have taken hold, and you manifest their influence in your body and your mind as you withdraw further and further into a WYRD theme. Forgotten by Fate,...   [click here for more]
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Journey to the Badger King's Wedding

Journey to the Badger King's Wedding


Journey to the Badger King’s Wedding is a table-top roleplaying game about travelling through a forest on the way to a wedding. Players play as forest creatures and must make it to the wedding on time with a gift or face disapproval from the other partygoers.  It is designed to be run as a one-shot and usually takes a little under two hours. ...   [click here for more]
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  Warhammer 40,000 Roleplay: Imperium Maledictum Core Rulebook