A 5e supplement with 22 unique boss fights and encounters for levels 1-20. Stat blocks, mechanics, maps, and item rewards galore!
Memorable Fights, Maps, and Epic Challenges
22 Boss Fights and Encounters
Unique, Memorable Mechanics
23 Battle Maps
144 Pages of Content
22 Magic Item Rewards
57 Stat Blocks
44 Custom Art Pieces
Plot Hooks and Story Continuations
Elevate your encounters and reduce... [click here for more]
A 5e supplement with 7 unique dungeons, boss fights, and special mechanics! For levels 3-11. Stat blocks, maps, and item rewards!
Memorable Fights, Maps, and Epic Challenges
7 Dungeons and Encounters Within
Overlying Dungeon Mechanics
20 Battle Maps
102 Pages
33 Stat Blocks
Plot Hooks and Story
Elevate your dungeons and reduce prep time with Drop in Dungeons and Encounters! This 100+ page... [click here for more]
Plan your next session and reduce prep time with Drop in Dungeons: Sanctum of Ill Omens! This 30-page Adventure contains the mystical Sanctum of Ill Omens, the former home of the great divination wizard, Giselle The Fatebound (one of the epic villains from our book, Drop In Villains and Factions). Within the dungeon you will find 5 encounters - will you choose to roleplay your way through or... [click here for more]
5e DnD Villains to Threaten Campaigns, Challenge Players, and Inspire Adventures. What Stories Will You Tell?
Epic Campaigns start with extraordinary villains. This 5e supplement contains 12 unique villains and factions to disrupt your world and challenge your players.
Backstories and motives give each villain depth, their factions and resources affect your game world, and player backstory hooks... [click here for more]
Charlatan, opportunist… Hoopdy has been called many things, but one thing is for certain - his magical shop shows up just in time to help with your trials ahead! Includes 9 services and 31 magical items for sale!
Hoopdy’s magical cart can show up at any time, but it has a knack for finding adventuring parties in the oddest and most remote places (hence why he’s called an opportunist!). His... [click here for more]
One night. Three jobs. Through coercion or free will, your party has been tasked by the Thieves Guild to carry out jobs during Alderbrook's Festival of Lights. Plan your heists, equip yourselves in the black market, and take anything that isn't bolted down! But beware - the city guard will be on the lookout, and cause too much mayhem, and bounty hunters will start to hunt your party down!
An Adventure... [click here for more]