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Hottest Titles from Thieves Guild Games
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An RPG which bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities. We make adventuring dangerous, but we also make the PCs heroes, capable of daring deeds from the onset. Combat is visceral and plays well. Your Magi won't cast spells once and then forget them; they will cast their spells until it kills them...sometimes literally.... [click here for more] |
Thieves Guild Games |
$15.00
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Hubris. It was the Titans’ arrogance that sparked the collapse of their civilization, which had reigned over Dhalla for millennia as the so-called Shining Realm. They created an entire species of servitors using ancient rites and ruled the world with magic. Eventually, they departed their cradle, exploring the depths of their solar system and beyond in 13 colony ships, each pointed at a bright... [click here for more] |
Thieves Guild Games |
$15.00
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 This alternate version of the Adventure Deck is designed for the Savage Worlds Adventure Edition game. It contains 70 cards and has analogues for each of the cards in the original Adventure Deck. It also includes 14 new cards and a new optional Setting Rule.
Cards have been re-worked to be as concise as possible, as well as standardize language. Cards refer to "you," rather than a mixture of "you,"... [click here for more] |
Thieves Guild Games |
$10.00 $5.00
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 This alternate version of the Adventure Deck is designed for the Savage Worlds Adventure Edition game. It contains 70 cards and has analogues for each of the cards in the original Adventure Deck. It also includes 14 new cards and a new optional Setting Rule.
Cards have been re-worked to be as concise as possible, as well as standardize language. Cards refer to "you," rather than a mixture of "you,"... [click here for more] |
Thieves Guild Games |
$10.00 $5.00
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GLITCH GLAM
Fate conspires against all of us; this time, it is a controlled op. How far would you go for your family? How far is too far? In this KillFile/NanoPlot, these questions and more will be answered, one way or another. At the end of the day, family might be all we’ve got, but only the individual can define what family really is and what it is not.
Good luck Glitches. ... [click here for more] |
Thieves Guild Games |
Pay What You Want
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 A NEON BLOOD
Expansion for Cyberpunk Action Among the Stars
You think the big shots are content to exploit the Earth? You think they are happy to control such a limited area and resources? Born yesterday I see. Above and Beyond takes your Glitches into orbit or the bounds of the solar system. Ever run a heist in space? Good luck.
A SHATTERED FAMILY
In the heydays... [click here for more] |
Thieves Guild Games |
$3.00
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Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game set in a version of the world in 2035. We don't need to go very far into the future to see how culture, tech, and politics might shape the future of humanity. It is dystopian, but all hope is not lost for ye who enter here.
The goal of this game is to take the OSR-based RPG system and roughen up the edges,... [click here for more] |
Thieves Guild Games |
$20.00
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These are six Archetypes, near ready to roll. The players just need to choose Focus Skills, add Languages, total the bonuses, and choose an Advancement. That's it!
Be Fast. Shoot First. Commit fully to violence of action. ... [click here for more] |
Thieves Guild Games |
Pay What You Want
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Preternatural Chrome, a supplement for Neon Blood, allows tables to blend bullets and powers. You want an SMG-armed elven drone Jockey? This is how you get an SMG-armed elven drone Jockey. How about a NovaBlade/Raptor-10AF akimbo psionic assassin? Yeah, we thought so.
Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game... [click here for more] |
Thieves Guild Games |
$15.00
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//DATACAHCE {N}
How far can we take humanity, how long can we survive?
PROJECT GOLEM
The attempt to extend human life by coupling the full cerebral download to an A2i controlled frame, affectionately referred to as “Golems”. The initial project conceptualized Golems as a sort of sentient living ‘doll’, capable of functioning as servants, sex toys, drivers, and so... [click here for more] |
Thieves Guild Games |
Pay What You Want
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KillFile 1: Saturday Night Slaughter
The intro scenario from the main rulebook
This a strightforward setup. The Glitches turn a convienience store into a two way range.
The start of play assumes the Glitches, unknown to one another or who are freshly decided to become part of the life, are inside the store. If a Glitch has a vehicle, ask if they are with... [click here for more] |
Thieves Guild Games |
Pay What You Want
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KillFile: Shells and Ghosts
Fate conspires against all of us; this is a controlled op.
How far would you go for your family? How far is too far? In this KillFile NanoPlot, these questions and more will be answered, one way or another. At the end of the day, family might be all we’ve got, but only the individual can define what family really is and what it is... [click here for more] |
Thieves Guild Games |
$3.00
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NEON BLOOD: Year Zero
Be Fast. Shoot First. And commit fully to violence of action. This game and setting explores a world of ultra-violent solutions between mega corporations with the power and resources of nation-states, actual governments, gangs, mercenaries, and citizens in a dystopian hellscape of over-sexualized, over-fetishized, over-medicated, under-educated, malnourished, quick-fix, lock... [click here for more] |
Thieves Guild Games |
$20.00 $15.00
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NEON BLOOD: Year Zero
The White Room Edition presents neon glow and chrome on crisp, white pages.
Be Fast. Shoot First. And commit fully to violence of action. This game and setting explores a world of ultra-violent solutions between mega corporations with the power and resources of nation-states, actual governments, gangs, mercenaries, and citizens in a dystopian hellscape of over-sexualized, over-fetishized,... [click here for more] |
Thieves Guild Games |
$20.00 $15.00
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TAKE. BACK. YOUR. IMAGINATION.
THIS IS AN ALPHA TEST RUN
WHO IS THIS FOR? Welcome to the OpenSIX (OS) system. What you are holding in your, er, hands or digital reading device, is an attempt to adjust what we perceive as remaining issues with other simplified d6-based systems. OpenSIX is designed to be genre agnostic, however we do not just give you a set of rules and say... [click here for more] |
Thieves Guild Games |
Pay What You Want
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CONCEPT
A mid-tier diplomat went missing while traveling through Abkhazia. Raven is deployed because her entire convoy simply vanished from overhead imagery.
EYESONLY//BURN
STIREP DIPLOMAT <> CONVOY LOCATION UNK. LAST HELD BY OVERWATCH TEAM 2159Z IN ABKHAZIA.
OPORD RAVEN IS TASKED AS FOLLOWS: 1. HALO INSERTION INTO ARKHA, ABKHAZIA. LOCATE CONVOY, CONDUCT FORENSIC ANALYSIS, RECOVER... [click here for more] |
Thieves Guild Games |
Pay What You Want
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Task Force Raven asks the question, how would a team of Tier 1 Special Forces Operators conduct missions against occult targets. With this field manual, you’ll find how to best answer that question. Create your operators, gather intel, and get the mission accomplished. We cover everything you’ll need to kick ass against a wide variety of cryptids and human monsters. Good hunting Raven. And... [click here for more] |
Thieves Guild Games |
$20.00
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