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Hottest Titles from Aardvark Press
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 This book includes a location suitable for adventure for 9th- or 10th-level PCs. GMs could slip it into their campaigns to provide an XP boost to the PCs, or as part of a broader story. It can be used in various ways. If nothing else, it will give PCs a chance to attack some evil outsiders and other creatures!
If inserted into a campaign, assume that The Planar Museum was build under a wizard’s... [click here for more] |
Aardvark Press |
$4.00
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 Presented here are many new magic items, converted from (or inspired by) the Pathfinder Second Edition Core Rulebook. They include expanded forms of alchemical weapons, three new specific shields, four new specific weapons, new magic rings, new wondrous items, and a greatly expanded set of talismans (a concept first introduced in Pathfinder First Edition Occult Adventures). Additionally,... [click here for more] |
Aardvark Press |
$5.95
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Presented here are many new magic items, converted from (or inspired by) the Pathfinder Second Edition Advanced Player’s Guide, Pathfinder Second Edition Secrets of Magic, and other books. They include one new specific suit of armor, two new specific types of shield, many new specific weapons, two new magic rings, new wondrous items, quite a few new types of talismans, and much more!... [click here for more] |
Aardvark Press |
$6.75
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 Welcome to this entry in the Conversion Series: Monster Book 1. It converts 33 new monsters from the backmatter of Paizo adventure books 145-150 and 26 from the Pathfinder Second Edition Bestiary for the Pathfinder First Edition game. One of the converted monsters has been developed into a “family” of four creatures, the aboleth-hunting quatoids.
Additionally, all 24 basic... [click here for more] |
Aardvark Press |
$9.99
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 Welcome to this entry in the Conversion Series: Monster Book 2! It converts 43 new monsters from the backmatter of Paizo adventure books 151-156 for the Pathfinder First Edition game. It also includes a bunch of new monsters from the Pathfinder Second Edition Book of the Dead: 20 new undead (not counting the following!), plus 3 new types each of beheadedB4 and wightB1, 6 new undead templates... [click here for more] |
Aardvark Press |
$10.99
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 Welcome to this entry in the Conversion Series: Monster Book 3! It converts 70 new monsters from the backmatter of Paizo adventure books 157-165 and 175-177 for the Pathfinder First Edition game. In addition, there are new three types of elemental vessel to complement the water elemental vessel. There is also one template, with three sample stat blocks for it. Also in this book, the... [click here for more] |
Aardvark Press |
$9.99
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 Welcome to this entry in the Conversion Series: Monster Book 4! It converts 79 new monsters from the backmatter of Paizo adventure books 166-174 for the Pathfinder First Edition game, including five (of that 79) that were already converted by Bryan Mangum of Far Distant Future Publishing from Starfinder First Edition sources; these are listed in the sidebar on page 1. There... [click here for more] |
Aardvark Press |
$10.75
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 Presented here are thirty nine new spells, converted from (or inspired by) the Pathfinder Second Edition Core Rulebook for the Pathfinder First Edition rules! They include spells of defense, offense, and utility, such as earthbind, holy cascade, spellwrack, spirit song, and vampiric exsanguination.
Spell lists of the new spells are provided for clerics,... [click here for more] |
Aardvark Press |
$4.25
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 Presented here are 130 new spells, converted from (or inspired by) the Pathfinder Second Edition Secrets of Magic book, for Pathfinder First Edition! They include spells of defense, offense, and utility, such as ash cloud, invoke positive spirits, prismatic armor, sort hoard, summon kaiju, and zero gravity.
Spell lists of the... [click here for more] |
Aardvark Press |
$7.65
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 Presented here are 85 new spells, converted from (or inspired by) the Pathfinder Second Edition Advanced Player’s Guide and various other books. They include spells of defense, offense, and utility, such as indestructibility, grisly growths, personal blizzard, and safe passage.
Spell lists of the new spells are provided for clerics, druids, wizards, and witches,... [click here for more] |
Aardvark Press |
$5.85
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 Sometimes in campaigns, especially in urban environments, people need to be careful about what they do. PCs and some NPCs may need to defeat others without killing them, which could save difficult entanglements. Hence, the merciful bomb discovery allows alchemists to deal nonlethal damage with their bombs, and the lotus style of martial arts, which allows practitioners to enhance their mastery of the... [click here for more] |
Aardvark Press |
Pay What You Want
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 A fixer is a person who arranges things. Typically, these are shady things, but not necessarily. While many fixers are firmly on the wrong side of the law, some work for legal authorities, and some straddle the line in relation to such matters. To use an expression, some fixers are even former poachers turned game keepers. In any case, all fixers have underworld connections, and all have highly developed... [click here for more] |
Aardvark Press |
Pay What You Want
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 Campaigns don’t have to be all about adventuring, all the time. Sometimes, PCs have social opportunities, sometimes they want to go shopping. Sometimes, PCs just want to have fun! The following provides rules for characters to engage in skiing, ice skating, snowball fights, ice sculpting, and snowman building. GM can include competitive elements to have competitions! ... [click here for more] |
Aardvark Press |
$1.00
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 Campaigns don’t have to be all about adventuring, all the time. Sometimes, PCs have social opportunities, sometimes they want to go shopping. Sometimes, PCs just want to have fun! The following provides rules for characters to engage in skiing, ice skating, snowball fights, ice sculpting, and snowman building. GM can include competitive elements to have competitions!
Please note, this is for the... [click here for more] |
Aardvark Press |
$1.00
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