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Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those who sustain such power. Druids, Shamans, Medicine Makers, and the wise Old Woman/Man of the Wood still hold the secrets of Natural Magic.
If you and your party can... [click here for more] |
Making Crit Up |
Pay What You Want
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 Issue 2: Focusing on the Drake Forest and the Trollwood/Hagwood Swamps.
Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those who sustain such power. Druids, Shamans, Medicine Makers, and the wise Old Woman/Man of... [click here for more] |
Making Crit Up |
$5.00 $2.00
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 Issue 3: Focusing on the Temperate Mountain Ranges
Inside you will find:
20 Natural Ingredients
5 Craftable Magic Items
3 Mountain Region Creatures to Harvest
Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those... [click here for more] |
Making Crit Up |
$5.00 $2.00
|
 Issue 3: Focusing on the Great Grass Seas
Inside you will find:
26 Natural Ingredients
5 Craftable Magic Items
3 Plains/Grasslands Region Creatures to Harvest
Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those... [click here for more] |
Making Crit Up |
$5.00 $2.00
|
 Issue 5: Focusing on the Tropical Rainforest
Inside you will find:
26 Natural Ingredients
5 Craftable Magic Items
5 Creatures to Harvest
Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those who sustain such power.... [click here for more] |
Making Crit Up |
$5.00 $2.00
|
 Issue 6: Focusing on the Sub-Artic
Inside you will find:
26 Natural Ingredients
5 Craftable Magic Items
5 Creatures to Harvest
Magic in its natural state! From the village shaman to the medicine man, Nature has provided them with magics before arcane magic was a source of power.
While this knowledge is not as commonly known today as it once was, there are those who sustain such power. Druids,... [click here for more] |
Making Crit Up |
$5.00 $3.00
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 To simplify your experience and make referencing more convenient, we’ve compiled all the random encounter tables and charts into a separate, compact booklet. We understand that as Game Masters, you already have plenty to manage, and we hope this streamlined format will make your tasks a little easier.
Designed for levels 1-3, the Book of Random Encounters - Halae offers a wide range of... [click here for more] |
Making Crit Up |
$10.00 $4.99
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 Fae Realms: Annwyn Bestiary
A Book of Beauty, Terror, and Forgotten Truths
Step beyond the mortal veil and enter Annwyn— a realm of enchanted courts, primal magic, and fey creatures both wondrous and terrifying.
What’s Inside?
The Annwyn Bestiary is your complete guide to the monsters, spirits, and nobles of the Fae Realms—drawing... [click here for more] |
Making Crit Up |
$35.00 $24.99
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 Fae Realms: Annwyn Unveiled
A Player’s Guide to the Realm of Trickery, Beauty, and Broken Promises
Step beyond the veil and into the Fae Realms— a land of enchanted courts, strange seasons, and the ancient powers that rule them.
What’s Inside?
Annwyn Unveiled is your essential companion to playing in the world of the Fey. This 150+ page player-focused guide offers... [click here for more] |
Making Crit Up |
$39.99 $29.99
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 The Dying Dance – A Feywild Campaign of Revelry and Ruin
A Celebration to Die For…
The Fey do not wage war as mortals do. They weave stories, ensnare destinies, and dance their enemies into oblivion. In The Dying Dance, a grand Fey Lord arrives as a savior, offering his aid against the growing horrors creeping... [click here for more] |
Making Crit Up |
$25.00 $19.99
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 The Ever-Smiling Lord
A Feylord’s Revelry. A Mortal’s Last Dance. It began as a whisper. Step into the grand and dangerous court of Ryn, the Ever-Smiling Lord, master of the Eternal Dance—an ageless Feylord whose revels never end and whose will shapes reality itself. In his realm, Tír Dawns Diddiwedd, the music never stops, and those who enter the dance may... [click here for more] |
Making Crit Up |
$5.00 $3.00
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The Storm Warden’s Trial
A Legendary Encounter of Tempest and Fey It began as a whisper. In the heart of the endless Great Grass Seas, where the sky churns with restless storm clouds and lightning tears across the sky, an ancient guardian stirs. The Storm Warden, once a noble protector of nature’s balance, has grown wild and furious, driven to madness by the... [click here for more] |
Making Crit Up |
$5.00 $3.00
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What is Halae?
Welcome to Halae, a coastal town brimming with adventure, mystery, and danger at every turn! From treacherous goblins hiding in the forests to ancient ruins teeming with undead horrors, this campaign setting is designed to challenge both novice and seasoned adventurers alike.
Why Halae?
Halae isn’t just a town—it's your new home base in a richly developed world. Whether you are... [click here for more] |
Making Crit Up |
$25.00 $14.99
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A Sampler of the soon to be released Halae: Gateway to Adventure Campaign Setting Book 1 (For Levels 1-3).
Venture into the storied lands of Halae, where ancient ruins, untamed wilderness, and hidden secrets await the daring. Here, in this vibrant coastal village, your journey begins. Explore the remnants of lost civilizations, descend into forgotten dungeons, and unravel the mysteries... [click here for more] |
Making Crit Up |
FREE
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 Unlock the Secrets of 70+ Magical Items! Step into the world of Moonward's Magical Menagerie, where every artifact tells a story, and every item holds untold potential. This essential tome is packed with over 70 magical treasures to enhance your tabletop RPG campaigns, from awe-inspiring wonders to cursed curiosities that will challenge even the most seasoned adventurers. Inside, You’ll Find: ... [click here for more] |
Making Crit Up |
$25.00 $19.99
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 The Goblin Pits: A Daring Quest Awaits!
The quiet trade routes leading to the coastal village of Halae have turned perilous. Bands of goblins terrorize travelers, raiding caravans and harassing locals. Rumors swirl of a hidden lair—once an ancient dwarven outpost—now overrun by the savage creatures. But the goblins aren't the only danger lurking in the shadows. Dark forces are... [click here for more] |
Making Crit Up |
$20.00 $12.99
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 Welcome to Dur invites you to explore the rugged charm of a humble hamlet nestled deep within the dense Durwood Forest.
Located 15 miles from the bustling port town of Halae, this small but spirited community has built its livelihood around the lumber industry, crafting a life on the frontier surrounded by ancient trees, untamed wildlife, and the lingering whispers of old forest magic.... [click here for more] |
Making Crit Up |
$20.00 $12.99
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