A Game Master's account of a hundred sessions running an open-table fantasy roleplaying game campaign using Old School Essentials (a modern take on BX Dungeons & Dragons), published modules and homebrew material over a three-year period. Illustrated session reports recounting the gaming session are accompanied by GM lessons learnt from gameplay and by accounts produced by the players .
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A tabletop RPG one-page dungeon for low level characters who find themselves lacking spell scrolls, or who have been sent on a mission to recover a lost expedition.
Includes an unkeyed map for player-facing gameplay or for keying in yourself.
Originally played using Old School Essentials but the dungeon key is system neutral.
If you want to read how the author's players got on in the caverns, visit... [click here for more]