Beyond Dread Portals is a world-hopping D20 Fantasy game by Paul “The Tweed Meister” Mitchener (Age of Arthur, Liminal).
Loosely based on early D&D, modified to meet the needs of the setting. A baroque, decaying, Renaissance style City of Ys and the worlds which make up its Empire, interconnected by a system of magic portals.
The characters are members of the Explorer’s Guild,... [click here for more]
Be a wild Barbarian, a deadly Fighter, a soul-torn Sorcerer or a sword sharp canny Thief, fighting evil tyrants and foul demons in a world rapidly dying and heading towards its final nemesis.
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period... [click here for more]
You could easily use The Midderlands, which is based on Swords and Wizardry Complete, as is with Crypts & Things. This document gives more ‘game juice’ as The Midderland’s creator Glynn Seal calls it, to make running the setting with C&T more seamless. ... [click here for more]
It’s been a rough year for professional adventurers such as yourself. Last year good Queen Bess finally passed on, and Sir Robert Cecil effortlessly paved the way for King James to come south from Scotland and take up the crown. A more prudent monarch with a considerable national debt to deal with, he immediately tightened the purse strings. So, less money for expeditions to the New World. Also,... [click here for more]
“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongst the ruins.
The force behind both the old city‘s greatness and its destruction... [click here for more]
This book contains two self-contained adventures that can either be played as one-shots or dropped into a campaign game, for characters of Level 5 and a guide to running one-shot games as played at conventions.
If this adventure module was an old school metal release from the 80s on some creaky little independent label, it would be one of those quirky split singles, where two bands would each have... [click here for more]