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A Day Out at the Circus (System Neutral)

A Day Out at the Circus (System Neutral)


A System Neutral Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced...   [click here for more]
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A Day Out at the Executions (System Neutral)

A Day Out at the Executions (System Neutral)


A System Neutral Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares, beggars beg...   [click here for more]
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City Backdrop: Languard (SNE)

City Backdrop: Languard (SNE)


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy,...   [click here for more]
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Dungeon Backdrop: Blasted Donjon of the Erdukr Dwarves (SN)

Dungeon Backdrop: Blasted Donjon of the Erdukr Dwarves (SN)


For decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemies, the Orcs of the Flayed Skull, finally triumph, or did some other doom befall them? Whatever the cause of their fall, the answer lies in the Blasted Donjon of the Erdukr Dwarves! This Dungeon Backdrop...   [click here for more]
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Dungeon Backdrop: Cannibal Druid of the Scorned Forest (SN)

Dungeon Backdrop: Cannibal Druid of the Scorned Forest (SN)


In his remote woodland lair, the cannibal druid and his pets grew ever-hungry and creep forth to prey upon the hapless travellers and peasants using an isolated woodland track. The increasing number of disappearances on the road have been noticed, however, and the story of a hunter who saw an old, hideously ugly man chewing on what looked like a human arm has begun to circulate through the nearby settlements....   [click here for more]
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Dungeon Backdrop: Cursed Refuge of the Valley of Tears (SN)

Dungeon Backdrop: Cursed Refuge of the Valley of Tears (SN)


Once the last friendly place in the so-called Valley of Tears the Hall of Nuraduum is now known by a different name of far more sinister demeanour—the Cursed Refuge. Some travellers who pass through its stone door do not emerge again, while others tell terrifying stories of the nameless horrors they encounter in the enduring dark of the old dwarven fastness. Persistent rumours tell of old treasures...   [click here for more]
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Dungeon Backdrop: Cursed Tower of the Astromancer (SN)

Dungeon Backdrop: Cursed Tower of the Astromancer (SN)


Strange things have started to happen at the Tower of the Astromancer. Its mistress, the half-elven wizard Tuulitar Vihas, has not been seen for weeks and the locals whisper that the tower is cursed.Odds lights and sounds emanate from the place and calls that something must be done grow louder and more insistent. Dare the heroes brave the Cursed Tower of the Astromancer?    This...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (SN)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (SN)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Delthur's Folly (System Neutral)

Dungeon Backdrop: Delthur's Folly (System Neutral)


A System Neutral Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone a year or...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold (System Neutral)

Dungeon Backdrop: Deszraul’s Hold (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues are a salutary warning...   [click here for more]
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Dungeon Backdrop: Drowned Fane of the Elder God (SN)

Dungeon Backdrop: Drowned Fane of the Elder God (SN)


A GM’s Resource by Bart Wynants Bitter black ichor sprays your face as your axe blade bites into blubber, severing yet another tentacle. As the bloody appendage flops helplessly in the water, the others release their grasp on your companions to slither back towards the beach, offering you a brief respite. Between ragged breaths, you come to realise the full horror of your predicament: there is no...   [click here for more]
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Dungeon Backdrop: Hidden Redoubt of Gilak Urser (System Neutral)

Dungeon Backdrop: Hidden Redoubt of Gilak Urser (System Neutral)


Hidden for long years and wreathed in legendry, the Hidden Redoubt of Gilak Urser ever looms large in treasure-seeker’s dreams. Variously described as a pirate or adventurer in myths and folklore, Gilak Urser is universally thought to have been fabulously wealthy. His hidden lair—and his treasure-hoard—has never been found…until now… This Dungeon Backdrop is designed to work with the Ashlar...   [click here for more]
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Dungeon Backdrop: Lost Cellar of the Nameless Mage (SN)

Dungeon Backdrop: Lost Cellar of the Nameless Mage (SN)


Centuries ago, another settlement stood where Dulwich now stands. Much of the area's ancient history has been forgotten—lost to time's remorseless advance and the fading memories of even the longest-lived folk. However, buried or lost fragments of the past yet remain. A merchant, carrying out repairs in the deepest part of his cellar, makes a curious discovery—a stone trapdoor hidden in a sealed-up...   [click here for more]
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Dungeon Backdrop: Lost Eyrie of the Demon King (System Neutral)

Dungeon Backdrop: Lost Eyrie of the Demon King (System Neutral)


An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (SN)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (SN)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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Dungeon Backdrop: Shattered Halls of the Undying Oracles (System Neutral)

Dungeon Backdrop: Shattered Halls of the Undying Oracles (System Neutral)


For centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for future generations. Now an earthquake has severely damaged the Halls. Was it a natural event, divine punishment for the cult’s blasphemous works, or is something more sinister going on? This Dungeon Backdrop...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower (System Neutral)

Dungeon Backdrop: The Crumbled Tower (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers wandering...   [click here for more]
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Dungeon Backdrop: The Death King's Forlorn Isle (SN)

Dungeon Backdrop: The Death King's Forlorn Isle (SN)


A System Neutral GM’s Resource by Bart Wynants A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless...   [click here for more]
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Dungeon Backdrop: The House of Yspher (SN)

Dungeon Backdrop: The House of Yspher (SN)


A System Neutral GM’s Resource by Bart Wynants The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape the house’s...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (System Neutral)

Dungeon Backdrop: The Shadow Fane (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells in the Shadow...   [click here for more]
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Dungeon Backdrop: The Splintered Crypt (SN)

Dungeon Backdrop: The Splintered Crypt (SN)


A System Neutral GM’s Resource by Creighton Broadhurst Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable paladin....   [click here for more]
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Five Nights at the Scythe (SN)

Five Nights at the Scythe (SN)


A System Neutral Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are more important...   [click here for more]
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Four Nights at the Orc's Head (System Neutral)

Four Nights at the Orc's Head (System Neutral)


A System Neutral Eventure by Creighton Broadhurst Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time between adventures...   [click here for more]
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GM's Miscellany: Dungeon Backdrops (SN)

GM's Miscellany: Dungeon Backdrops (SN)


A System Neutral GM’s Resource supplement by Creighton Broadhurst and Bart Wynants You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed...   [click here for more]
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GM's Miscellany: Dungeon Backdrops II (System Neutral)

GM's Miscellany: Dungeon Backdrops II (System Neutral)


A GM’s Resource supplement by Creighton Broadhurst  You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready...   [click here for more]
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GM's Miscellany: Dungeon Backdrops III (SN)

GM's Miscellany: Dungeon Backdrops III (SN)


A GM’s Resource supplement by Creighton Broadhurst and Bart Wynants You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained...   [click here for more]
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GM's Miscellany: Dungeon Dressing (System Neutral Edition)

GM's Miscellany: Dungeon Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin,  David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham. Tired of dungeons lacking in verisimilitude?...   [click here for more]
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GM's Miscellany: Places of Power (SNE)

GM's Miscellany: Places of Power (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or...   [click here for more]
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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities...   [click here for more]
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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
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GM's Miscellany: Village Backdrops I (SNE)

GM's Miscellany: Village Backdrops I (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops II (SNE)

GM's Miscellany: Village Backdrops II (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops III (SNE)

GM's Miscellany: Village Backdrops III (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Village Backdrops IV (SNE)

GM's Miscellany: Village Backdrops IV (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Wilderness Dressing (System Neutral Edition)

GM's Miscellany: Wilderness Dressing (System Neutral Edition)


A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more...   [click here for more]
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Monstrous Delve: Bugbears of the Frozen Tears (System Neutral)

Monstrous Delve: Bugbears of the Frozen Tears (System Neutral)


The mangled clifftops of the White Cliffs shelter a terrible menace, for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. These sadistic bugbears stalk the snow-choked passes on their bloated ice toad steeds, seeking those foolish enough to venture out after dark. Chasing their prey, the Frozen Tears seek to prolong their quarry’s fear as...   [click here for more]
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Monstrous Delve: Gnolls of the Bleached Skull (System Neutral)

Monstrous Delve: Gnolls of the Bleached Skull (System Neutral)


The depraved gnoll shaman Grirr Duskclaw lurks in the lightless dungeon below the Hill of the Sunken Skull. There in the endless dark, he toils over the blasphemous, blood-soaked creation of a legion of bloodspawn treants he plans to unleash on the nearby human settlements. A chance discovery leads to the characters learning of the Hill of the Sunken Skull, but not the horrors lurking beneath, and...   [click here for more]
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Monstrous Delve: Goblins of the Death Rune (SN)

Monstrous Delve: Goblins of the Death Rune (SN)


The deranged Goblins of the Death Rune dwell in the old, flooded gnomish minehold of Glimmerstone. Obsessed with magic, the goblins hunt wizards, sorcerers and warlocks and force their doomed captives to add their knowledge to the tribe’s store of eldritch power. But dark things dwell in Glimmerstone’s flooded depths, and the goblins’ depredations may yet hold the seeds of their own destruction......   [click here for more]
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Monstrous Delve: Hobgoblins of the Mailed Fist (System Neutral)

Monstrous Delve: Hobgoblins of the Mailed Fist (System Neutral)


The crumbled ruin of the Watchtower of Auku Vaino has long kept a lonely watch over the wild borderland. Now, reports of heavily armed warriors camped at the site and sightings of something huge flying across the night sky have terrified the local peasants. Has bloody war come to the borderlands? Will all soon be in ruin? Who will shield the borderland folk?    Easily adapted for...   [click here for more]
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Monstrous Delve: Orcs of the Flayed Skull (SN)

Monstrous Delve: Orcs of the Flayed Skull (SN)


The crumbling tower of the long-dead wizard Elias Leminen has long stood amid the numberless boughs of the southern forest. Now, savage orcs from the Flayed Skull tribe have claimed the tower and use it as a base from which to launch devastating raids on the surrounding area. Will the characters dare to assault the ruin and end the threat? Will they dare to pursue the surviving orcs back to their fortress-home...   [click here for more]
Raging Swan Press  $3.75

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Night of the Masks (SN)

Night of the Masks (SN)


A System Neutral Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s nobility. Song, dance...   [click here for more]
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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham  Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
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Places of Power: Dead Man's Run (SNE)

Places of Power: Dead Man's Run (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
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Places of Power: Dreamden (SNE)

Places of Power: Dreamden (SNE)


A System Neutral Edition GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign...   [click here for more]
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Places of Power: Forgotten Athenaeum (SNE)

Places of Power: Forgotten Athenaeum (SNE)


A System Neutral Edition GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting...   [click here for more]
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Places of Power: Fort Vigil (SNE)

Places of Power: Fort Vigil (SNE)


A System Neutral GM's Resource by Amber Underwood As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as...   [click here for more]
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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
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Places of Power: Khla'Akear (SNE)

Places of Power: Khla'Akear (SNE)


A System Neutral GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms...   [click here for more]
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Places of Power: Oleander's Sanctuary (SNE)

Places of Power: Oleander's Sanctuary (SNE)


A System Neutral GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
Raging Swan Press  $3.75

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