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Scarred Lands Gazetteer: Ghelspad

Scarred Lands Gazetteer: Ghelspad


A War Among Gods Scarred the Land Whether you first played in the Scarred Lands in using 3rd Edition or revised 3.5 rules, or you are just now discovering this fantasy campaign setting, this gazetteer provides you with everything you need to begin your adventures in this unique world. Welcome to the Scarred Lands When the gods and the titans warred for supremacy,...   [click here for more]
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Scarred Lands Gazetteer: Termana

Scarred Lands Gazetteer: Termana


The Far Lands Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked charduni dwarves challenge the forces of good, and exotic kingdoms rise and fall in the wake of the Divine War. The 48 page book includes a history of the continent, and the role it played in the struggle against the titans, information...   [click here for more]
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Strange Lands: Lost Tribes of the Scarred Lands

Strange Lands: Lost Tribes of the Scarred Lands


The Forgotten Places of the Scarred Lands Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell...   [click here for more]
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Creature Collection Revised

Creature Collection Revised


New Monsters of Myth and Legend From the horrible wrack dragon to the tiny bottle imp, creatures frighteneing and wondrous are found throughout the lands of fantasy. Discover your favorites anew in the complete revision of the original d20 bestseller, Creature Collection! Creature Collection Revised presents all the original monsters and races in...   [click here for more]
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Creature Collection II: Dark Menagerie

Creature Collection II: Dark Menagerie


The Twisted Legacy of Dead Gods Horrifying aberrations, undead and other creatures to corrupt or kill the most able heroes. Creature Collection II: Dark Menagerie™ presents a host of new creatures for use in your fantasy campaign. Come and revisit the Carnival of Shadows and a whole menagerie of twisted servitor races the Titans fashioned for their war with the...   [click here for more]
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Creature Collection III: Savage Bestiary

Creature Collection III: Savage Bestiary


Perils of the Savage Wilds This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty avatars, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible...   [click here for more]
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Relics & Rituals

Relics & Rituals


Cache of New Magic Items and Spells This handbook introduces a treasure trove of new prestige character classes, new arcane and divine spells, rules for ritual magic casting, and hundreds of new magic items ranging from minor wondrous items to colossal relics of the gods. Among the first books released under the 3rd Edition OGL, Relics & Rituals remains one of...   [click here for more]
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Relics and Rituals II: Lost Lore

Relics and Rituals II: Lost Lore


New Material for Your Fantasy Campaign Following in the footsteps of its best-selling predecessor, Relics & Rituals II: Lost Lore brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing...   [click here for more]
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Death in the Walled Warren

Death in the Walled Warren


Famed elven adventurer, priest, and war hero Vladawen the Titanslayer faces a new challenge. Something is killing Redeemed slitheren in the Walled Warrens, and the elf has been sent as an agent of High King Jeddrad of Durrover to find out what. The ratfolk fear contagion is to blame, but the elf and his companion, the disgraced mage Cuinte, suspect otherwise. Someone, or something, may be deliberately...   [click here for more]
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10 Fenrilik Monsters

10 Fenrilik Monsters


Herein lies a series of tales, a grouping of weird references rarely found outside of the most unique tales or tomes. These are the creatures villagers and the like are scared to tell about as they suspect no one will believe them. Should you meet one of these deadly creatures in the wild, make sure every sword was sharpened the night before. Take care to polish the armor before going to bed. Expend...   [click here for more]
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100 Birds for Pirates of Pugmire

100 Birds for Pirates of Pugmire


This is a collection of 100 different birds that could be found in the Realms of Pugmire setting, whether this be on the Acid Sea, the settlements in and around it or the lands beyond. Each bird is given a name and descriptions of what they do. Some of the birds could be useful contacts or providers of services. Others could be a source of adventure hooks, as they require items that the characters...   [click here for more]
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100 Books for a Pirates of Pugmire Bookshelf

100 Books for a Pirates of Pugmire Bookshelf


The pirates of the Acid Sea, and those that live in the ports around it, also write their own books, about the ports, the sea and locations on it, as well as on piratical matters, ships and weapons. Although some books may be useful and essential, they may be mingled in with other books whose use is perhaps more debateable. This supplement contains one hundred books written by dogs, cats, lizards,...   [click here for more]
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100 Books to Find in Ghelspad

100 Books to Find in Ghelspad


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad II

100 Books to Find in Ghelspad II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in or About Hollowfaust II

100 Books to Find in or About Hollowfaust II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find on a Monarchies of Mau Bookshelf

100 Books to Find on a Monarchies of Mau Bookshelf


Books can be a valuable source of clues and information, and therefore can be useful in an adventure. Some are valuable as items of treasure on their own right. Not every book encountered has this type of value or worth, though. Some of those books found may be factually wrong, contain misinformation or simply be of limited use or irrelevant. This is a collection of 100 different low-value books that...   [click here for more]
Onyx Path Publishing  $1.25

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100 Books to Find on a Pugmire Bookshelf

100 Books to Find on a Pugmire Bookshelf


Books can be a valuable source of clues and information, and therefore can be useful in an adventure. Some are valuable as items of treasure on their own right. Not every book encountered has this type of value or worth, though. Some of those books found may be factually wrong, contain misinformation or simply be of limited use or irrelevant. This is a collection of 100 different low-value books that...   [click here for more]
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100 Cats to Meet in the Monarchies of Mau

100 Cats to Meet in the Monarchies of Mau


This is a collection of 100 different cats that could be found in the Monarchies of Mau or perhaps beyond. Some are based in specific towns or places within the monarchies, and would rarely be found in other areas, whilst others travel more, and can be encountered on the roads. Each cat is given a name and descriptions of what they do. Some of the cats could be useful contacts or providers of services....   [click here for more]
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100 Dogs to Meet in Pugmire

100 Dogs to Meet in Pugmire


This is a collection of 100 different dogs that could be found in Pugmire, whether within the city itself or in other towns or villages. Some are based in Pugmire itself, and would rarely be found outside of the City of Good Dogs. Others travel more, and can be encountered on the roads. Each dog is given a name and descriptions of what they do. Some of the dogs could be useful contacts or providers...   [click here for more]
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100 Hooks and Rumours for Dystopia Rising: Evolution

100 Hooks and Rumours for Dystopia Rising: Evolution


This supplement has 100 hooks and rumours that characters could hear in the world of Nor'Merica. The Storyguide can use these as random bits of information that characters could discover, or as potential adventure hooks. They cover the Nor'Merica setting, concentrating on Philly del Phia, as the most detailed location, but the rest of the continent as well, including creature-related rumours. This...   [click here for more]
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100 Hooks and Rumours for Trinity Continuum: Aberrant

100 Hooks and Rumours for Trinity Continuum: Aberrant


The eruption of the novas has caused huge changes to the world of Trinity Continuum: Aberrant. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of these is up to the Storyguide. This PDF supports...   [click here for more]
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100 Hooks and Rumours for Trinity Continuum: Aberrant II

100 Hooks and Rumours for Trinity Continuum: Aberrant II


The eruption of the novas has caused huge changes to the world of Trinity Continuum: Aberrant. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of these is up to the Storyguide. This PDF supports...   [click here for more]
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100 Hooks and Rumours for Trinity Continuum: Aberrant III

100 Hooks and Rumours for Trinity Continuum: Aberrant III


The eruption of the novas has caused huge changes to the world of Trinity Continuum: Aberrant. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of these is up to the Storyguide. This PDF supports...   [click here for more]
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100 Hooks and Rumours for Trinity Continuum: Æon

100 Hooks and Rumours for Trinity Continuum: Æon


The eruption of the novas caused huge changes to the world of Trinity Continuum: Æon and the Aberrant War that followed caused even more. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of...   [click here for more]
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100 Hooks and Rumours to Hear for Pirates of Pugmire

100 Hooks and Rumours to Hear for Pirates of Pugmire


This is a collection of rumours that characters could hear in or about Waterdog Port, Port Matthew and the Acid Sea. They could hear them when asking around in places such as taverns or with various contacts during an adventure. Whether or not a rumour is true, partially true or completely false is up to the Guide. Some of these rumours are about matters that are supposedly secret, which would cast...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad

100 Hooks and Rumours to Hear in Ghelspad


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad II

100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad III

100 Hooks and Rumours to Hear in Ghelspad III


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the nation...   [click here for more]
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100 Hooks and Rumours to Hear in or About Hollowfaust

100 Hooks and Rumours to Hear in or About Hollowfaust


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the city-state of Hollowfaust in Ghelspad. This PDF supports Adobe...   [click here for more]
Onyx Path Publishing  $1.99

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100 Hooks and Rumours to Hear in or About Hollowfaust II

100 Hooks and Rumours to Hear in or About Hollowfaust II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the city-state of Hollowfaust in Ghelspad. This PDF supports Adobe...   [click here for more]
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100 Knick-knacks for Ghelspad

100 Knick-knacks for Ghelspad


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Ghelspad II

100 Knick-knacks for Ghelspad II


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Ghelspad III

100 Knick-knacks for Ghelspad III


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Hollowfaust

100 Knick-knacks for Hollowfaust


This is a collection of minor items, related or appropriate to Hollowfaust, that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This...   [click here for more]
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100 Knick-knacks for Hollowfaust II

100 Knick-knacks for Hollowfaust II


This is a collection of minor items, related or appropriate to Hollowfaust, that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Pirates of Pugmire

100 Knick-knacks for Pirates of Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. They are related to the Acid Sea and the ports or places...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Pugmire

100 Knick-knacks for Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25 $0.63

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100 Knick-knacks for the Monarchies of Mau

100 Knick-knacks for the Monarchies of Mau


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Lizards for Pirates of Pugmire

100 Lizards for Pirates of Pugmire


This is a collection of 100 different lizards that could be found in the Realms of Pugmire setting, whether this be on the Acid Sea, the settlements in and around it or the lands beyond. Each lizard is given a name and descriptions of what they do. Some of the lizards could be useful contacts or providers of services. Others could be a source of adventure hooks, as they require items that the characters...   [click here for more]
Onyx Path Publishing  $1.99

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100 Notes and Letters for Pirates of Pugmire

100 Notes and Letters for Pirates of Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Onyx Path Publishing  $1.25

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100 Notes and Letters to Find in Pugmire

100 Notes and Letters to Find in Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Onyx Path Publishing  $1.25

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100 Notes and Letters to Find in the Monarchies of Mau

100 Notes and Letters to Find in the Monarchies of Mau


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Onyx Path Publishing  $1.25 $0.63

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100 Rumours to Hear in Pugmire

100 Rumours to Hear in Pugmire


Just as they may do so in other settings, players may have their characters ask around in Pugmire for rumours and information, perhaps for an adventure they are currently doing. This supplement provides a list of 100 different rumours they can find, that tell stories about happenings, real or supposed, in and around Pugmire and the surrounding lands. These rumours may simply provide background colour...   [click here for more]
Onyx Path Publishing  $1.49

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100 Rumours to Hear in the Monarchies of Mau

100 Rumours to Hear in the Monarchies of Mau


As they may in other settings, players may have their characters ask around in the Monarchies of Mau for information and rumours, perhaps for an adventure they are currently doing. This supplement has 100 different rumours that cats could hear that tell stories and events in the monarchies and neighbouring areas. The rumours can be used to provide background colour, as there is no guarantee that any...   [click here for more]
Onyx Path Publishing  $1.49

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22nd Century Talent

22nd Century Talent


Talents, the gifted individuals who are the focus of the core Trinity Continuum setting, are alive and thriving in the 22nd Century setting of Trinity Continuum: Æon. This short supplement provides a list of Paths from published Æon supplements and provides suggested Keywords for each, allowing players and Storyguides to select suitable Gifts for Talented characters.  ...   [click here for more]
Onyx Path Publishing  $0.92

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99 Novas Bundle [BUNDLE]

99 Novas Bundle [BUNDLE]


This special bundle product contains the following titles: 99 Novas Volume I Regular price: $9.99 Bundle price: $8.99 Format: PDF 99 Novas Volume I contains 51 original nova creations for use as antagonists, background flavor, friends, rivals, or foes for a Trinity Continuum: Aberrant game. Each character receives a background, description of their abilities,...   [click here for more]
Onyx Path Publishing  $19.98 $17.98

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99 Novas Volume I

99 Novas Volume I


99 Novas Volume I contains 51 original nova creations for use as antagonists, background flavor, friends, rivals, or foes for a Trinity Continuum: Aberrant game. Each character receives a background, description of their abilities, as well as what they are up to circa 2028 and complete Storyguide Character stats. Most character origins were randomized based on population data for global representation....   [click here for more]
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  Everyday Heroes™ Core Rulebook