Title |
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"Star Trek Adventures finally corrects the injustice of not having a Star Trek game around at the same time Star Trek: Discovery is ripping through TV sets and data streams.... the gaming experience feels exactly like Star Trek. Sit on the commander's chair, take a deep breath, and engage. Star Trek is not just back; it is here to stay." -- RPG.net... [click here for more] |
Modiphius |
$20.00
|
Something is Waking on Evera Prime
Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera... [click here for more] |
Modiphius |
$18.00
|
Evera Prime Was Once a Paradise What Will You Make it?
Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture into a world of mystery and adventure, a world where slumbering mechs dot the landscape and people build their lives anew in the wreckage... [click here for more] |
Modiphius |
$18.00
|
Something is Waking on Evera Prime
Begin Your Adventures in Dreams and Machines
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream?
A vast distance from Earth, a human... [click here for more] |
Modiphius |
$15.00
|
A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS...
“100 years ago, a satellite detected an object under the sands of the Great Desert…”
Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership... [click here for more] |
Modiphius |
$21.00
|
A TALL SHIP
“MY FRIENDS…WE’VE COME HOME.” – CAPTAIN JAMES T. KIRK
The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own.
From the 21st... [click here for more] |
Modiphius |
$18.00
|
This beautiful gamemaster’s screen and booklet for the Dreams and Machines tabletop roleplaying game contains four portrait-oriented panels featuring an extended version of the Player’s Guide and Gamemaster’s Guide cover illustration. The interior features useful tables and charts from the core... [click here for more] |
Modiphius |
$15.00
|
A Prehistoric Monster Entombed in Ice!
It is March 1940 and Nachtwölfe has dispatched a secret expedition to an uncharted island colloquially known as Threshold in the US territorial waters of the Bering Strait.
Intercepted intelligence has alerted Section M to the expedition’s presence and agents are recruited as part of a joint Anglo-US mission to investigate and interdict. They... [click here for more] |
Modiphius |
$7.50
|
Awesome Expeditions Through Uncharted Territory!
It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply “redline” through before their next epic encounter.
No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents... [click here for more] |
Modiphius |
$22.00
|
Welcome to the Secret War! In this Achtung! Cthulhu 2d20 starter set, you’ll get your first glimpse into the hidden globe-spanning conflict between the forces of good and evil! Only you and your scrappy band of heroes can defeat the malignant forces of the occult, and the malevolent might of their Mythos masters!
Punch brain-sucking horrors in the tentacles! Ride drilling... [click here for more] |
Modiphius |
$20.00
|
Danger Island!
It is February 1942 and as Japanese forces close in on the British stronghold of Singapore, Section M attempts to evacuate one of its foremost Asian experts, Colonel Horace Charles Farthingdale and his assistant, Ms. Marjory Weathers, plus a valuable archive of papers and artefacts to safety.
But during their flight to Darwin, Australia, their Short Flying Boat is attacked by Japanese... [click here for more] |
Modiphius |
$7.50
|
Tanks, Tentacles and Terror!
Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge!
It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in.... [click here for more] |
Modiphius |
$21.00
|
Battle the Black Goat of the Woods!
It is March 1941, and Section M receives reports that a Ju 52 transport plane has been downed near the village of Glavica in Yugoslavia. Planes do crash in this remote mountain range, but reports of strange atmospheric conditions intrigue Section M’s analysts.
When further intelligence is received that the plane was carrying an unusual stele recently unearthed... [click here for more] |
Modiphius |
$8.00
|
Conquer the devils of Elbrus Mountain
It is 1942 and strange reports reach Section M from the Caucasus region, near a little known mountain called Mount Elbrus. The Resistance report sightings of both Nachtwölfe operatives and strange, newly awakened creatures, referred to as devi or “devils” who have kidnapped a number of locals.
Currently in Persia, the agents are... [click here for more] |
Modiphius |
$7.50
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Explore an Alien Treasure Vault
It is June 1942 and Section M receives intelligence from a trusted source concerning the emergency evacuation of a weather observation facility (WOF) on Olivia Island, an otherwise insignificant rock 650 miles south east of the North Pole.
A coded message indicates that a U-boat recently extracted the entire complement of the German weather observation facility there... [click here for more] |
Modiphius |
$7.00
|
Jeopardy in the Jungle!
It is March 1942, and months after the Japanese invasion of the Philippines, American and Filipino forces are in painful retreat. General MacArthur makes ready to evacuate to Australia, but in the Secret War, Japanese occult operations are just beginning.
A team of Majestic special operatives are hastily assembled. Their mission: go behind enemy lines, and learn the truth... [click here for more] |
Modiphius |
$7.99
|
350 million Kilometres from Home!
It is late 1940 and word reaches Section M of strange activities in the mountains of Argentina. A local source has spotted supply trucks with a distinctive logo journeying into the interior, heading toward a deserted mountain range.
Section M’s interest is further piqued by the presence of Dr. Konstantin von Raedler, a rising star in the Nachtwölfe science... [click here for more] |
Modiphius |
$7.50
|
Venom, Vengeance and Victory!
It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians!
In the Guide to North Africa, you’ll find chapters on both the conventional... [click here for more] |
Modiphius |
$16.00
|
Acquire a Mi-Go Princess Egg!
It is March 1940 and Section M receives an unusual invitation. Dr James Fairfield, a renowned occult researcher, has announced an auction for what he claims is an unhatched Mi-Go egg.
Unsurprisingly, the auction draws a lot of attention from occult agencies on both sides of the war including Black Sun, Nachtwölfe, and Majestic. Not to be outdone,... [click here for more] |
Modiphius |
$7.50
|
Trapped Inside Your Own Mind!
It is July 1941 and several brave Allied agents awake inside an underground research facility in central Europe, tied to chairs, with no idea how they got there and even worse, no memory of the past two weeks.
So begins a virtual nightmare as the agents escape their confinement only to experience a series of strange circular events, ghostly apparitions, non-existent... [click here for more] |
Modiphius |
$7.50
|
Refuse, Resist, Retaliate!
The Nazi war machine blazed a trail of destruction and tyranny across Western Europe for over half a decade, but in response, heroic Resistance movements rose up to counter the hated occupier.
In this brand new Achtung! Cthulhu Resistance-themed source book you’ll find ample opportunity as a player to explore new Resistance archetypes like... [click here for more] |
Modiphius |
$12.50
|
TROUBLE IN PRINTEMPO
Shadows in the Daylight is a PDF adventure for the Dreams and Machines roleplaying game.
While traveling to Printempo Settlement, the player characters hear rumors of, and are eventually attacked by, a group of Thralls, and trace them back to a hidden hideout.
The player characters uncover the Thralls' plans to lay siege to nearby settlements... [click here for more] |
Modiphius |
$4.99
|
WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM
In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,... [click here for more] |
Modiphius |
$6.00
|
THE COLOR OF HONOR
Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future.
One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising... [click here for more] |
Modiphius |
$6.00
|
THE END OF TEN THOUSAND YEARS OF EMPIRE
The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire. Ancient plans are in motion, and one woman’s betrayal of her Sisterhood places the fate of the Imperium in the hands of her son, Paul... [click here for more] |
Modiphius |
$25.00 $21.00
|
THE WORST SORT OF PROTECTION IS CONFIDENCE. THE BEST DEFENSE IS SUSPICION. -HASIMIR FENRING
In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did.
The player characters are passengers on board a Guild Heighliner when a serious crime is committed.... [click here for more] |
Modiphius |
$6.00
|
PIECES ON THE BOARD
In Kernels of Doubt, plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad.
Intriguing information has reached the Spymaster of the player characters’ House. Persons unknown appear to be developing new agricultural strains that could pose a threat to the House’s crops. However, the message is cryptic... [click here for more] |
Modiphius |
$6.00
|
THE BATTLE FOR ARRAKIS BEGINS
Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor... [click here for more] |
Modiphius |
$25.00
|
THE GOLDEN LION THRONE, THE CENTER OF THE KNOWN UNIVERSE
There is no higher power than the Emperor, but the more power and wealth he has, the more his ambition grows. To make an ally of House Corrino is to ally with the force that controls the Known Universe. Those in the Emperor’s grace can wield unspeakable power, as long as they never forget where it comes from.
But beyond Kaitain, beyond Arrakis,... [click here for more] |
Modiphius |
$21.00
|
FOUR THINGS CANNOT BE HIDDEN - LOVE, SMOKE, A PILLAR OF FIRE, AND A MAN STRIDING ACROSS THE OPEN BLED. -FREMEN WISDOM
In Shaitan’s Bargain, who you choose to align with and the deals that you make can be just as dangerous as the desert itself.
House Harkonnen are recruiting scouts and mercenaries to locate caves being used by the Fremen conducting raids on the spice harvesting... [click here for more] |
Modiphius |
$6.00
|
BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES
The Landsraad is the great council of the Houses that decides the fate of the Imperium under the will of the Emperor. Meeting on Kaitain, the Imperial homeworld, this chorus of powerful voices meet to make deals, craft alliances, crush enemies, and take vengeance in the halls of power. Here, whole worlds can be laid waste at the stroke of a... [click here for more] |
Modiphius |
$25.00
|
Taking Another Shot At Glory
When the Enclave fell to the New California Republic (NCR), some of their forces managed to get away while the Navarro military base was being sacked. Since then, life has been hard, living under the NCR’s thumb, constantly worried that their identities will be uncovered and their lives once again uprooted.
Though the term “Enclave remnant” can refer to a range... [click here for more] |
Modiphius |
$12.50
|
Scavenging Run!
Few tools of pre-War America have developed as much notoriety across the Wasteland as a fully operational suit of Power Armor, a symbol of status, of wealth, and strength. Most wastelanders would give their last cap, sell out a friend, or even kill to get their hands on a set.
In this digital adventure for Fallout The Roleplaying Game, a former Brotherhood of Steel Scribe has... [click here for more] |
Modiphius |
$7.50
|
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.
A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster... [click here for more] |
Modiphius |
$10.00
|
Master the Wastelands!
This digital Gamemaster’s Screen features evocative Fallout art on the exterior and a host of handy tables on the inside. Tables include: Action Points in Combat, Hit Locations, Weapon Qualities and Range Difficulties, Damage Effects, Injuries and Critical Hits, Minor and Major Actions, Hunger and Thirst States.
Also included is a 20-page PDF booklet that brings together... [click here for more] |
Modiphius |
$15.00
|
Hunter or Prey?
Traveling the wasteland comes with many hazards, some of which are not entirely of this world. In this digital adventure for Fallout: The Roleplaying Game, you will face one such otherworldly threat.
A storm forces you to take shelter in a location held by Raiders but, before the storm can pass, events go from bad to worse as a terrifying creature makes its lethal presence... [click here for more] |
Modiphius |
$7.50
|
Brand New Vault, Brand New Mystery!
For the first time, you and your players can descend into the madness of an iconic Vault-Tec vault battlemap!
Enter a never-before-seen vault in the fallout setting with 8 immersive, poster-sized floor plans, all rendered in exquisite detail and dripping with atmosphere! Guide your players as they crack open the Vault-Tec door, ransack the Overseer’s office, and... [click here for more] |
Modiphius |
$19.00
|
The Road to Hell is Paved With Good Intentions
In this PDF quest for Fallout: The Roleplaying Game, a group of doctors and other caregivers have established a clinic in “Mt. Sin Central,” an ancient hospital in the middle of a ruined city. They offer treatment for ailments of all sorts and Mt. Sin has recently received an influx of chem-addicts who are resistant to the usual forms of medical... [click here for more] |
Modiphius |
$7.50
|
Meet The Mutants!
The mutants living in Skull Canyon have always flown under the radar–until now. In this adventure for Fallout: The Roleplaying Game, the player characters are drawn into a conflict between the New California Republic Rangers and the seemingly peaceful mutants of Skull Canyon. Unusual activity in the area has raised the Rangers’ suspicions, and the mutants... [click here for more] |
Modiphius |
$7.50
|
Gather your companions and build your settlement.
Across the wasteland of America, pockets of survivors have built new communities amongst the ruins of the old. Now, the Settler’s Guide Book for Fallout: The Roleplaying Game gives you all the tools you need to build your own settlements and expand your games in new ways, including a host of player options... [click here for more] |
Modiphius |
$19.00
|
Explore the Unknown!
Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer’s Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles,... [click here for more] |
Modiphius |
$22.00
|
A Taste For Technology and the Smarts to Use It
The Rust Devils are a gang of ruthless and tech-savvy raiders who are obsessed with robots. They scour the Commonwealth looking for robots to reprogram or salvage, festooning themselves and their bases with tangles of wires, circuitry, and spare parts–even going so far as to fashion armor and weapons from the robot parts they salvage. You may... [click here for more] |
Modiphius |
$12.50
|
Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game.
In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and... [click here for more] |
Modiphius |
$21.00
|
Edgar Rice Burroughs’ John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism with these exciting miniatures which will bring your roleplaying adventures to life!
This 3D print product features John Carter of Mars, Princess Dejah Thoris,... [click here for more] |
Modiphius |
$11.00
|
Edgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism with these exciting miniatures which will bring your roleplaying adventures to life!
This 3D print product features Tal Hajus and four Thark warriors.
Files... [click here for more] |
Modiphius |
$14.00
|
Edgar Rice Burroughs’ John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism with these exciting miniatures which will bring your roleplaying adventures to life!
This 3D print product features the white ape, a terrifying, savage beast... [click here for more] |
Modiphius |
$6.00
|
PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.
BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“IT IS THE UNKNOWN THAT DEFINES OUR EXISTENCE.” -COMMANDER BENJAMIN SISKO
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined... [click here for more] |
Modiphius |
$18.00
|
PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.
BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“WE HAVE ALWAYS LOOKED TO THE STARS TO FIND OUT WHO WE ARE. ALWAYS” -MICHAEL BURNHAM
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides... [click here for more] |
Modiphius |
$18.00
|
PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.
BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“LET’S SEE WHAT’S OUT THERE. ENGAGE!” -CAPTAIN JEAN-LUC PICARD
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined... [click here for more] |
Modiphius |
$18.00
|
PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.
BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“THERE’S NO SUCH THING AS THE UNKNOWN; ONLY THINGS TEMPORARILY HIDDEN, TEMPORARILY NOT UNDERSTOOD.” -CAPTAIN JAMES T. KIRK
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color... [click here for more] |
Modiphius |
$18.00
|