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Achtung! Cthulhu 2d20: Operation Marseille - PDF

Achtung! Cthulhu 2d20: Operation Marseille - PDF


Survive the Night Time Terrors of Occupied France! Having received intelligence from its Maquis allies in Southern France, Section M drops a team of agents into Vichy-controlled Marseille in the summer of 1941 to disrupt a powerful Black Sun ritual linked to the Dreamlands.  While the mission is a success, at least partially, the agents suddenly find their Resistance contact gone, their escape...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Snowstorm - PDF

Achtung! Cthulhu 2d20: Operation Snowstorm - PDF


Operation Snowstorm When  Outpost Epsilon-3, a remote research post in British Columbia, goes radio silent for over a week, Majestic’s suspicions are aroused. An experienced team of agents is quickly delivered to the nearby snowbound town of Dunley, and ordered to investigate.  As they navigate the hazardous path to the base, their progress is made more difficult by a dangerous blizzard, considerable...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Talisman (PDF)

Achtung! Cthulhu 2d20: Operation Talisman (PDF)


Jeopardy in the Jungle! It is March 1942, and months after the Japanese invasion of the Philippines, American and Filipino forces are in painful retreat. General MacArthur makes ready to evacuate to Australia, but in the Secret War, Japanese occult operations are just beginning.  A team of Majestic special operatives are hastily assembled. Their mission: go behind enemy lines, and learn the truth...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Vanguard

Achtung! Cthulhu 2d20: Operation Vanguard


It is August 1940 and the Netherlands is still reeling from the German Invasion just three months earlier. Queen Wilhelmina and her administration have fled into exile and an uneasy peace settles over the country, as the first embers of resistance begin to smoulder. From the small Dutch fishing town of Nermegen, reports reach Britain’s Section M of a strange installation being constructed on the...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Vesta (PDF)

Achtung! Cthulhu 2d20: Operation Vesta (PDF)


350 million Kilometres from Home! It is late 1940 and word reaches Section M of strange activities in the mountains of Argentina. A local source has spotted supply trucks with a distinctive logo journeying into the interior, heading toward a deserted mountain range. Section M’s interest is further piqued by the presence of Dr. Konstantin von Raedler, a rising star in the Nachtwölfe science...   [click here for more]
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Achtung! Cthulhu 2d20: Operation Wallace (PDF)

Achtung! Cthulhu 2d20: Operation Wallace (PDF)


A Race Against Time Versus the Enemy Within! At the height of the Blitz, mysterious coded radio messages are drifting across London’s airwaves, and Section M’s analysts at Clemens Park want to know why. With no front-line troops readily available, a group of more academically-minded agents are drafted in to investigate. The signals are traced to an anonymous North London terraced house...   [click here for more]
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Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF

Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF


Storm an Axis Airfield! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. A mysterious Luftwaffe aircraft was spotted making what appeared...   [click here for more]
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Achtung! Cthulhu 2d20: Quick Reference Sheet (PDF) FREE!

Achtung! Cthulhu 2d20: Quick Reference Sheet (PDF) FREE!


This FREE Quick Reference PDF gives you access to all the major Achtung! Cthulhu rules at a glance and also features a handy set of tables. There’s quick guides on skill tests, uses for Momentum, opposed tests and how to improve the odds, plus reminders on all the major and minor actions you can take in a action scene, as well as those all-important attribute bonuses....   [click here for more]
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Achtung! Cthulhu 2d20: Serpent and the Sands (PDF)

Achtung! Cthulhu 2d20: Serpent and the Sands (PDF)


Venom, Vengeance and Victory!  It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians! In the Guide to North Africa, you’ll find chapters on both the conventional...   [click here for more]
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Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)

Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)


The hunt for a terrifying super weapon lost in the mists of history! Embark on an epic globe-spanning adventure that takes you from the dawn of the Secret War to the fall of ancient Atlantis itself! It is the summer of 1939 and as storm clouds gather over Europe, word reaches the Allies of the curious case of Dr. Botho Ehrlichmann, a noted academic and scholar. As the events around...   [click here for more]
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Achtung! Cthulhu 2d20: The Makhonjwa Egg (PDF)

Achtung! Cthulhu 2d20: The Makhonjwa Egg (PDF)


Acquire a Mi-Go Princess Egg! It is March 1940 and Section M receives an unusual  invitation. Dr James Fairfield, a renowned occult researcher, has announced an auction for what he claims is an unhatched Mi-Go egg.  Unsurprisingly, the auction draws a lot of attention from occult agencies on both sides of the war including Black Sun, Nachtwölfe, and Majestic. Not to be outdone,...   [click here for more]
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Achtung! Cthulhu 2d20: The Malevolent Grove FREE PDF

Achtung! Cthulhu 2d20: The Malevolent Grove FREE PDF


Explore a Haunted Forest Every place in the world has its ghost stories. The dark places of malevolence and dread. Do not stray from the road, do not linger in the dark, do not enter the forest. One such location is the Malevolent Grove. Centuries ago, a church was built containing waters of great mystical power which could transport people through time and space. Unholy rituals profaned the site...   [click here for more]
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Achtung! Cthulhu 2d20: The Romanian Imperative (PDF)

Achtung! Cthulhu 2d20: The Romanian Imperative (PDF)


Fly the Deadly Skies! It is February 1941 and after the fall of Tobruk in January, Churchill boldly tells the US: “Give us the tools, and we will finish the job."  Meanwhile, in Romania, a rather unusual occurrence attracts the attention of Section M. In the remote mountains near the village of Zaltan, a prototype Zeppelin named the Huginn has appeared, hovering over...   [click here for more]
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Achtung! Cthulhu 2d20: The Stuff of Nightmares (PDF)

Achtung! Cthulhu 2d20: The Stuff of Nightmares (PDF)


Trapped Inside Your Own Mind! It is July 1941 and several brave Allied agents awake inside an underground research facility in central Europe, tied to chairs, with no idea how they got there and even worse, no memory of the past two weeks.  So begins a virtual nightmare as the agents escape their confinement only to experience a series of strange circular events, ghostly apparitions, non-existent...   [click here for more]
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Achtung! Cthulhu 2d20: Under The Gun

Achtung! Cthulhu 2d20: Under The Gun


Dover, June 1940. After decisive defeat in the Battle of France, German forces hover poised a mere 20 miles away across the English Channel. Artillery is rushed to the Dover area, and shelters and bunkers are dug into the famous White Cliffs. Then, beneath the town, a strange discovery is made. Buried within the cliffs of 100-million-year old chalk lie the remains of an unusual building. The landing-ground...   [click here for more]
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Achtung! Cthulhu 2d20: Vive La Resistance (PDF)

Achtung! Cthulhu 2d20: Vive La Resistance (PDF)


Refuse, Resist, Retaliate! The Nazi war machine blazed a trail of destruction and tyranny across Western Europe for over half a decade, but in response, heroic Resistance movements rose up to counter the hated occupier. In this brand new Achtung! Cthulhu Resistance-themed source book you’ll find ample opportunity as a player to explore new Resistance archetypes like...   [click here for more]
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Black Void: Dark dealings in the Shaded Souq

Black Void: Dark dealings in the Shaded Souq


Dark dealings in the Shaded Souq takes the protagonists on an exhilarating adventure, introducing the characters to the intrigue and viciousness hidden beneath the pristine facades and gilded domes of the Khameeliya district. While establishing contact with a burgeoning human commune in the Khameeliya district, the protagonists find themselves framed for massacring exotic animals belonging to the...   [click here for more]
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Black Void: Under Nebulous Skies (PDF)

Black Void: Under Nebulous Skies (PDF)


UNDER NEBULOUS SKIES is packed with new setting material, character options, powers, equipment, Void vessels, and the first opus of the grand campaign trilogy. The book’s 320+ pages are bursting with beautiful art, new creatures, original sentient species, gorgeous maps, intriguing NPC’s and much, much more. Reconciling the fractured and clashing human factions of Llyhn could bring benefit to...   [click here for more]
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Cohors Cthulhu - Print at Home - Heroes of Laurium Set 1 (STL)

Cohors Cthulhu - Print at Home - Heroes of Laurium Set 1 (STL)


Join the Hidden War and defend the town of Laurium against the Cults of Cthulhu. Including the heroes Publius, Amalthea, Penrod, Valda, and Ekkehard. Designed for use with both the Cohors Cthulhu Roleplaying Game and Cohors Cthulhu: Tactics. This 3D print product lets you print five 28mm scale high quality single-part Cohors Cthulhu miniatures...   [click here for more]
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Cohors Cthulhu - Print at Home - Heroes of Laurium Set 2 (STL)

Cohors Cthulhu - Print at Home - Heroes of Laurium Set 2 (STL)


Join the Hidden War and defend the town of Laurium against the Cults of Cthulhu. Including the heroes Atreba, Buccio, Ubovvi, Kaeso, Geta, and Tadhg. Designed for use with both the Cohors Cthulhu Roleplaying Game and Cohors Cthulhu: Tactics. This 3D print product lets you print six 28mm scale high quality single-part Cohors...   [click here for more]
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Cohors Cthulhu - Print at Home - Heroes of the Hidden War Set 1 (STL)

Cohors Cthulhu - Print at Home - Heroes of the Hidden War Set 1 (STL)


Lead your heroes to victory in the Hidden War against the Cults of Cthulhu. Including Centurion Marius, Vexilarious Lucius, Druid Suibhne, Sarmation Archer Vita, High Priestess Maeren, and Chieftain Aldegar. Designed for use with both the Cohors Cthulhu Roleplaying Game and Cohors Cthulhu: Tactics. This 3D print product lets you print six 28mm...   [click here for more]
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Cohors Cthulhu - Print at Home - Heroic Roman Legionaries (STL)

Cohors Cthulhu - Print at Home - Heroic Roman Legionaries (STL)


Rally the troops and lead the charge against the Cults of Cthulhu with this set of heroic Roman Legionaries. Designed for use with both the Cohors Cthulhu Roleplaying Game and Cohors Cthulhu: Tactics. This 3D print product lets you print  five 28mm scale high quality single-part Cohors Cthulhu miniatures and bases.  Files have been...   [click here for more]
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Cohors Cthulhu - Print at Home - Monsters of the Hidden War Set 1 (STL)

Cohors Cthulhu - Print at Home - Monsters of the Hidden War Set 1 (STL)


Dare you face these malevolent monsters and minions of the Cult of Mormo? Featuring one Overlord, one Priest, and two Servitor Legionaries. Designed for use with both the Cohors Cthulhu Roleplaying Game and Cohors Cthulhu: Tactics. This 3D print product lets you print four 28mm scale high quality single-part Cohors Cthulhu miniatures and...   [click here for more]
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Cold & Dark

Cold & Dark


Dying is easy, living is hard and pain is a given… Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It’s a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten. The sci-fi universe of Cold & Dark is...   [click here for more]
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Dreams and Machines: Home Is Where The Threat Is (PDF)

Dreams and Machines: Home Is Where The Threat Is (PDF)


THE FINAL STAND Home Is Where The Threat Is is a PDF adventure for the Dreams and Machines roleplaying game, and is intended to be played after Shadows In The Daylight (available separately), but can also be played on its own. Amid a backdrop of rising tension and Thrall attacks, the player characters come across a burned out merchant caravan and...   [click here for more]
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Dreams and Machines: Poisoned Waters (PDF)

Dreams and Machines: Poisoned Waters (PDF)


THE SECRET OF THE SPEAR Poisoned Waters is a PDF adventure for the Dreams and Machines roleplaying game, and is intended to be played after Home Is Where The Threat Is (available separately), but can also be played on its own. It is a strange time in Evera. The Thralls have been attacking settlements more aggressively than anyone...   [click here for more]
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Dreams and Machines: Shadows In The Daylight (PDF)

Dreams and Machines: Shadows In The Daylight (PDF)


TROUBLE IN PRINTEMPO Shadows in the Daylight is a PDF adventure for the Dreams and Machines roleplaying game. While traveling to Printempo Settlement, the player characters hear rumors of, and are eventually attacked by, a group of Thralls, and trace them back to a hidden hideout.  The player characters uncover the Thralls' plans to lay siege to nearby settlements...   [click here for more]
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Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)

Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)


This is the digital edition, please note no physical components are included.  ARRAKIS IS YOURS Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this...   [click here for more]
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Dune - Adventures in the Imperium: Sand and Dust (PDF)

Dune - Adventures in the Imperium: Sand and Dust (PDF)


ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice...   [click here for more]
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Dune: Coriolis Storm (PDF)

Dune: Coriolis Storm (PDF)


WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,...   [click here for more]
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Dune: Desert Flower (PDF)

Dune: Desert Flower (PDF)


THE COLOR OF HONOR Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future. One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising...   [click here for more]
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Dune: Desertfall Adventure (PDF)

Dune: Desertfall Adventure (PDF)


This 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. Desertfall can be played using...   [click here for more]
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Dune: Fall Of The Imperium PDF

Dune: Fall Of The Imperium PDF


THE END OF TEN THOUSAND YEARS OF EMPIRE The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire. Ancient plans are in motion, and one woman’s betrayal of her Sisterhood places the fate of the Imperium in the hands of her son, Paul...   [click here for more]
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Dune: Fatal Journey (PDF)

Dune: Fatal Journey (PDF)


THE WORST SORT OF PROTECTION IS CONFIDENCE.  THE BEST DEFENSE IS SUSPICION. -HASIMIR FENRING In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did.  The player characters are passengers on board a Guild Heighliner when a serious crime is committed....   [click here for more]
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Dune: Kernels Of Doubt (PDF)

Dune: Kernels Of Doubt (PDF)


PIECES ON THE BOARD In Kernels of Doubt, plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad. Intriguing information has reached the Spymaster of the player characters’ House. Persons unknown appear to be developing new agricultural strains that could pose a threat to the House’s crops. However, the message is cryptic...   [click here for more]
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Dune: Masters of Dune (PDF)

Dune: Masters of Dune (PDF)


THE BATTLE FOR ARRAKIS BEGINS Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor...   [click here for more]
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Dune: Power And Pawns: The Emperors Court (PDF)

Dune: Power And Pawns: The Emperors Court (PDF)


THE GOLDEN LION THRONE, THE CENTER OF THE KNOWN UNIVERSE There is no higher power than the Emperor, but the more power and wealth he has, the more his ambition grows. To make an ally of House Corrino is to ally with the force that controls the Known Universe. Those in the Emperor’s grace can wield unspeakable power, as long as they never forget where it comes from. But beyond Kaitain, beyond Arrakis,...   [click here for more]
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Dune: Shaitan's Bargain (PDF)

Dune: Shaitan's Bargain (PDF)


FOUR THINGS CANNOT BE HIDDEN - LOVE, SMOKE, A PILLAR OF FIRE, AND A MAN STRIDING ACROSS THE OPEN BLED. -FREMEN WISDOM In Shaitan’s Bargain, who you choose to align with and the deals that you make can be just as dangerous as the desert itself.  House Harkonnen are recruiting scouts and mercenaries to locate caves being used by the Fremen conducting raids on the spice harvesting...   [click here for more]
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Dune: The Great Game: Houses of the Landsraad (PDF)

Dune: The Great Game: Houses of the Landsraad (PDF)


BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES The Landsraad is the great council of the Houses that decides the fate of the Imperium under the will of the Emperor. Meeting on Kaitain, the Imperial homeworld, this chorus of powerful voices meet to make deals, craft alliances, crush enemies, and take vengeance in the halls of power. Here, whole worlds can be laid waste at the stroke of a...   [click here for more]
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Dune: Time Becomes a Narrow Door (PDF)

Dune: Time Becomes a Narrow Door (PDF)


NOTHING EXISTS WITHOUT CAUSE A debt owed. A missing heir. A new cult rising in the desert. Trapped between an ageless prophecy and sensitive politics, a delicate path must be walked. What is the truth? With whom will you stand? In Time Becomes A Narrow Door, the player characters are entrusted with the task of locating the missing heir of an allied House. They must travel to a pyon...   [click here for more]
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Elder Scrolls: Call to Arms - Into the Dark

Elder Scrolls: Call to Arms - Into the Dark


The ancient Tombs and Darkened Caves of Skyrim are home to many treasures - and many dangers. Dare you venture into the dark to claim them? Take on the foes and threats that the world of Elder Scrolls throws at you, where ancient enemies and fierce creatures the outcome is all up to you. Into The Dark is a 17 page PDF Delve Mode rules expansion and three page PDF Card Expansion for the Elder Scrolls:...   [click here for more]
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Faces of Evil

Faces of Evil


Faces of Evil is the first adventure designed exclusively for dark fantasy tabletop roleplaying game Blood and Doom. In this bone-chilling story, the Characters find themselves in the city of Ashar, a remote trading outpost deep within the desert wastes of Ethennia. Something sinister has been going on the past few weeks which has the locals both worried and frightened....   [click here for more]
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Fallout 2d20: NPC Pack 2 - Enclave Remnants (PDF)

Fallout 2d20: NPC Pack 2 - Enclave Remnants (PDF)


Taking Another Shot At Glory When the Enclave fell to the New California Republic (NCR), some of their forces managed to get away while the Navarro military base was being sacked. Since then, life has been hard, living under the NCR’s thumb, constantly worried that their identities will be uncovered and their lives once again uprooted.  Though the term “Enclave remnant” can refer to a range...   [click here for more]
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Fallout: Miniatures - Mr. Fuzzy and The Ghoulish Remnants Rules Packet (FREE PDF)

Fallout: Miniatures - Mr. Fuzzy and The Ghoulish Remnants Rules Packet (FREE PDF)


In our very first Rules Packet, we’re outlining what you can expect to see in these booklets month by month, in essence, everything you need to pick up and play the miniatures released alongside it. Each Packet will vary slightly, but they will always contain the following:  Unit Card and AI for the new miniatures for use in Fallout: Wasteland Warfare. Vault-Tec...   [click here for more]
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Fallout: Terrain - Print at Home - Cola-Cars Arena

Fallout: Terrain - Print at Home - Cola-Cars Arena


Crash into the ultimate post-apocalyptic sugary showdown in the Nuka-World Cola-Cars Arena! But the Cola-Cars Arena is no longer a cute slice of pre-war vehicular mayhem–it’s a battle for survival, honor, and dominance! The joy and laughter of the Cola-Cars bumper car arena has been repurposed as a deadly proving ground, the final stage of the Raiders’ brutally entertaining (for...   [click here for more]
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Fallout: Terrain - Print at Home - Galactic Zone, Space Adventure

Fallout: Terrain - Print at Home - Galactic Zone, Space Adventure


Welcome to the heart-pounding thrill ride of Nuka-World’s Galactic Zone, where danger lurks around every corner and space-themed adventures await anyone brave enough to explore the Universe’s wonders down here on good old terra firma! Step through the gates into a realm where the stars are your guide and the remnants of a bygone era beckon with promises of excitement and peril. Amidst...   [click here for more]
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Fallout: The Roleplaying Game - Fully Operational (PDF)

Fallout: The Roleplaying Game - Fully Operational (PDF)


Scavenging Run! Few tools of pre-War America have developed as much notoriety across the Wasteland as a fully operational suit of Power Armor, a symbol of status, of wealth, and strength. Most wastelanders would give their last cap, sell out a friend, or even kill to get their hands on a set. In this digital adventure for Fallout The Roleplaying Game, a former Brotherhood of Steel Scribe has...   [click here for more]
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Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)

Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)


In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout. A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster...   [click here for more]
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Fallout: The Roleplaying Game - GM Screen + Booklet PDF

Fallout: The Roleplaying Game - GM Screen + Booklet PDF


Master the Wastelands! This digital Gamemaster’s Screen features evocative Fallout art on the exterior and a host of handy tables on the inside. Tables include: Action Points in Combat, Hit Locations, Weapon Qualities and Range Difficulties, Damage Effects, Injuries and Critical Hits, Minor and Major Actions, Hunger and Thirst States. Also included is a 20-page PDF booklet that brings together...   [click here for more]
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Fallout: The Roleplaying Game - Hunted (PDF)

Fallout: The Roleplaying Game - Hunted (PDF)


Hunter or Prey? Traveling the wasteland comes with many hazards, some of which are not entirely of this world. In this digital adventure for Fallout: The Roleplaying Game, you will face one such otherworldly threat. A storm forces you to take shelter in a location held by Raiders but, before the storm can pass, events go from bad to worse as a terrifying creature makes its lethal presence...   [click here for more]
Modiphius  $7.50

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