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New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more]
This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features... [click here for more]
All you see is not all there is.
Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth.
d20 Dark•Matter is... [click here for more]
High Tech Meets High Adventure
The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the... [click here for more]
Whoever Has the Most Stuff Wins!
The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules.
Get the latest and greatest technology for heroes and villains of the future. In addition, there are new types of starships, robots, and mecha, along with expanded rules for combining character,... [click here for more]