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Travel to exotic new worlds, see strange new life forms, and kill them... before they kill you!
Captain Harley set the ship down in the middle of the colony's main street. Somehow he managed not to land on any of the bodies.
I grabbed my medkit and checked my pistol. West was still vainly trying to raise someone on the radio.
"Give it up, Stanley," Clinton said as she hefted... [click here for more] |
Wizards of the Coast |
$12.00
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Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the... [click here for more] |
Wizards of the Coast |
$11.00
|
Face the dangers of Gamma Terra in the most potent weapon system of the Ancients--powered battle armor! Battle mutant monsters, rampaging robots, and the ultimate challenge of other Gamma Knights Choose a standard suit and srat play instantly or custom design a suit for maximum power. Designed to be both a fast playing boardgame and a supplement to the popular GAMMA WORLD science-fantasy role playing... [click here for more] |
Wizards of the Coast |
$8.50
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An Ancient calling itself the Creator is rumored to rule the Frozen Land, an expanse of territory filled with rigid foothills, forests and plains. The Council of Haven has given you the task of finding this Creator—whoever and wherever he may be. This council is hopeful you can neutralize any influence he might have with General Timon's plans for war.
It is not an easy task, and the harsh conditions... [click here for more] |
Wizards of the Coast |
$8.50
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There is much to worry about in the mutated world of the future, but Baron Jemmas, Warder of Horn, has more on his mind that most. In recent weeks several of the outlying towns of his Barony have been wiped out by a band of mysterious golden marauders. These creatures struck from nowhere and vanished without a trace when their deeds were done. The Warder has decided that they must be stopped before... [click here for more] |
Wizards of the Coast |
$8.50
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Far-Go is dying... the people are afraid... the animals are wasting away... the crops are withering the fields. No one, even Arx Skystone, the high priest, knows what has caused Far-Go's misfortune. YOU are part of a group of young adventurers about to begin the sacred Rite of Adulthood. The last hope of survival for Far-Go rests with your party. On your journey to the Forest of Knowledge, you must... [click here for more] |
Wizards of the Coast |
$8.50
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"You must get the book... the key to survival... our people's only hope... Whitetip Sept... e'glee... northeast..."
Teligmano's whispered words are the only clue your desperate party has to save your people.
The fearsome Scarlet Knights of Genetic Purity have declared a campaign of terror against all mutants — humanoids and mutated animals!! Your bitter enemies, the Gray Rock tribe, have accused... [click here for more] |
Wizards of the Coast |
$8.50
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The first summons of the new season is called.
Your name is drawn—you join the expedition.
Your mission is to investigate rumors of a stockpile of ancient artifacts. Following a sketchy map, you cross the great river Twainway the day after leaving your settlement. Two days later, in unexplored wilderness, you encounter hostile nomad tribes. After finding traces of a lost expedition, you know you're... [click here for more] |
Wizards of the Coast |
$8.50
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Mindkeep. The very name is mysterious. Why was it built? Who built it? What is its secret?
Your elite group of adventurers must find Mindkeep and learn its secret. Others have tried - and failed. The surrounding area is filled with mutations that are strange even for Gamma World. Could that be a clue as to Mindkeep's purpose? Or is it mere coincidence?
The trek is long and difficult, across... [click here for more] |
Wizards of the Coast |
$8.50
|
In the lands to the south, young people are disappearing daily. No one knows where they are being taken, or why. Rumors abound of a New Beast, a Nwayvo Beestya, and of hordes of nos'ferat which are terrorizing the humans and animals alike.
Also to the south is the Nameless City to which your group must travel, in search of relics of the Ancients. You are on a glory quest, one of the highest honors... [click here for more] |
Wizards of the Coast |
$8.50
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The quest of the Restorationists is nearing an end. Your party has been entrusted with finding the secrets of the Sky Chariot of the Ancients, and returning the information (and anything else) to them.
However easy that may sound, there are always complications. General Timon, who has made quite a name for himself in these parts, is negotiating with the King of the Mountain—he wants an alliance.... [click here for more] |
Wizards of the Coast |
$12.00
|
Within Bonparr, the Ranks of the Fit rule supreme. Outside Bonparr, the Ranks will soon rule! Bonparr is one of the mightiest empires in the heartland. It is ruled by the powerful cryptic alliance, the Ranks of the Fit, a paramilitary organization of mutated animals. Tied together by a network of ancient roads and held by force of arms, Bonparr is a well-regulated state in a sea... [click here for more] |
Wizards of the Coast |
$11.00
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Secreted away in his hideout, the Mutant Master makes his plans. ”Fellow New Men!“ he cries out to the crowd before him. A roar of approval rises before he can continue. ”We have bided our time, waiting for the opportunity to move forward into a new and glorious day. We have tolerated the scorn and derision of lesser races, knowing that one day, we would reign supreme!” Another roar engulfs... [click here for more] |
Wizards of the Coast |
$8.50
|
Three-hundred years after the end of civilization, the creatures are running the zoo. Home to a bewildering array of talking, intelligent creatures, the ZOO has turned into a melting pot of political intrigue, assassination, and homicide. The factions bicker end battle over territory, food, water, and power. Here in the zoo, humans are the outsiders. But when player characters enter the scene, they... [click here for more] |
Wizards of the Coast |
$9.99
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The fate of Bonparr hangs in the balance? and the key to the past is within reach! Characters are drafted into the army of Bonparr for a special mission to investigate the stories of a terrifying war machine that is devastating the lands to the west. Not only must this formidable machine be defeated, but the PCs must discover its origin and the reason behind its rampage. In fact, that may be the... [click here for more] |
Wizards of the Coast |
$9.99
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Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against... [click here for more] |
Wizards of the Coast |
$8.50
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Far off the traveled paths of wildspace, a lone crystal sphere bobs in the phlogiston, waiting for unwary visitors greedy for adventure. This is the Astromundi Cluster, a setting easy to find...and nigh-impossible to escape. Unique among the spheres, Clusterspace holds no planets - only thousands of asteroids that wander in a seemingly endless realm. Here Arcane, neogi, illithids and humans have learned... [click here for more] |
Wizards of the Coast |
$16.00
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The Ancients are a race of mysterious humans that once revelled in the glories of technology. Suddenly, inexplicably, they were wiped out. Their tools, their vehicles, their weapons, and other devices of interest can be found in the ruins of their former cities, buried in radioactive slag, or submerged under rerouted rivers and lakes.
Treasures of the Ancients, a supplement for the Gamma... [click here for more] |
Wizards of the Coast |
$12.00
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COMBAT IN FANTASY SPACE!
The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a... [click here for more] |
Wizards of the Coast |
$19.99 $17.99
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All you see is not all there is.
Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth.
d20 Dark•Matter is... [click here for more] |
Wizards of the Coast |
$23.99
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The Council of Haven is worried. The Desperate Lands have never been more dangerous than now. From there flow weapons to supply a brutal conspiracy of conquest—how can it be stopped? Haven's respected elder has disappeared into that perilous region—perhaps kidnapped by enemies?
Casting its shadow over all is the Pit of Despair at the heart of the Desperate Lands, for those who journey there are... [click here for more] |
Wizards of the Coast |
$8.50
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STRANDED!
You're trapped on the outer reaches of a frozen, desolate moonscape. Your parabatteries are dead, and your Stamina is at a new low. Suddenly, a flock of winged rippers swoops down out of the cold, starry sky. You reach for your Laser Rifle. But wait! You're out of ammo! Way to go, Flash.
You forgot to use your character record sheets.
The new Star Frontiers® Character... [click here for more] |
Wizards of the Coast |
$4.99
|
The adventure is explosive...
Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luck and skill, and the help of the Ul-Mor enabled you to survive.
The Kurabanda, a mysterious tree dwelling race, are your only hope of finding the lost explorers you seek. On this planet of mystery and danger, survival itself is doubtful. Are you equal to the challenge... [click here for more] |
Wizards of the Coast |
$8.50
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Two weeks to save the world...
Since you crash-landed here, Volturnus has been a planet of constant surprise and peril. You defeated the Star Devil's pirates and made contact with four intelligent races native to the planet. Your adventures with them made clear that these alien races would be valuable members of the UPF—if they manage to survive.
The vicious Sathar are on their way to Volturnus... [click here for more] |
Wizards of the Coast |
$6.50
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Starmist! A new planet, discovered by a Vrusk merchant ship. A planet whose surface is a frozen waste crossed by giant canyons, kilometers deep. In those canyons are air, water, life and above all, mystery.
After an emergency landing on Starmist, Maximillian Malligigg, Second Officer of the VSS Centispeed, stumbled on a puzzling clue. While his fellow crewmen repaired the drive on their ship, Max... [click here for more] |
Wizards of the Coast |
$8.50
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You press against the steel hatchway as the explorer bounds up the river bank, out of the water. Over the roar of the engines comes the unmistakable whine of a high-performance groundcar. Quickly, you scan the horizon. At first the plain appears empty. Then you see them.
"Bandits at 11 o'clock. Three of them!" you shout into your chronocom. Instantly, the driver slams the heavy explorer into reverse,... [click here for more] |
Wizards of the Coast |
$8.50
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After decades of research, the University of Zebulon has published the first volume of its long-awaited guide to the worlds, beings, and technology of the Frontier.
Compiled herein is the latest information on recently discovered races, star systems, worlds, and technology. Several unusual races have been encountered on the edges of the ever-expanding Frontier. These races are fully described and... [click here for more] |
Wizards of the Coast |
$11.50
|
"Venturi is a gas giant - a huge ball of gas that tried to be a star, but never quite made it. Now it just moans and grumbles and throws out magnetic storms once in a while. The atmosphere would suffocate you except that you'd probably freeze first, or be torn apart by the thousand kilometer an hour winds. You can't even land there because it hasn't got a surface, not unless you count an ocean of... [click here for more] |
Wizards of the Coast |
$8.50
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"Today, the distinguished scientist and philanthropist Dr. Jack Legrange received the Fulborn-McCoy price in recognition of his pioneering work in the field of bioengineering.
"The ceremony, held before an invited audience of renowned academics, however, was not without a whiff of scandal. Reliable sources close to the Awards Committee hinted to journalists that 'undue influence' had been brought... [click here for more] |
Wizards of the Coast |
$8.50
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Dramune! A system of conflict at the edge of the frontier. It's two life-bearing planets stand poised on opposite sides of an uneasy peace. Only the thin leash on one planet's democratic idealism prevents interplanetary war.
Far across the galazy, a dying captain carries an explosive secret. In his battered but swift freighter he hides a curious cargo. A cargo that will snap the leash preserving Dramune's... [click here for more] |
Wizards of the Coast |
$8.50
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Sitting in a burned out clearing, the survey ship Eleanor Moraes looks just like she did 45 hours ago. But now, most of her crew lies positioned in the thick alien brush around the clearing—silent and unseen. They're tough and resourceful—experts in their fields.
Onboard is the first officer, a skilled and determined Star Law Ranger—also a ruthless mutineer. He alone controls the ship's laser... [click here for more] |
Wizards of the Coast |
$8.50
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Years have passed since the end of the Sathar Wars, but skirmishes with Sathar raiders and infiltrators have continued. However, there has never been an opportunity to learn much about this wily and elusive foe — until now.
Courageous volunteers are needed to carry the fight against the Sathar to the very edge of the unknown. The prize is a major Sathar base and, perhaps, a live prisoner. However,... [click here for more] |
Wizards of the Coast |
$8.50
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As far as you know, no one has ever before captured an intact Sathar spaceship. You had one (until it blew itself up), and that makes you valuable property where the UPF is concerned.
Clues from that Sathar ship hint that the Sathar have a base in the FS 30 system, an unexplored star system just beyond the Frontier sector. The UPF want it checked out, and wants your group to do the checking.
The... [click here for more] |
Wizards of the Coast |
$8.50
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