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A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
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This revised and expanded edition of one of the AD&D game's hottest selling products, Campaign Option: Council of Wyrms takes the Advanced Dungeons & Dragons game in an entirely new direction.
For the first time, everything a player needs to create dragon player characters for the AD&D game, and everything a Dungeon Master needs to set up a dragon-based campaign. Includes rules for... [click here for more] |
Wizards of the Coast |
$14.99 $10.49
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Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets -- and more. Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters. Includes: * 11 four-page character... [click here for more] |
Wizards of the Coast |
$12.99 $9.09
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One's castle is one's home!
Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following:
Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine
Cloud Keep, the flying fortress of a storm giant clan
Dragon's Coffin, built to keep an ancient black dragon trapped inside its subterranean... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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Locations of adventure for any d20 Modern campaign.
d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Polyhedron Magazine, but most... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery.
Product History... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers travel across... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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This accessory included three double-sided 21 x 30 tactical battle maps - a total of six beautifully rendered encounter locations, now available in PDF form. Each one suitable for any D & D game Each map is laid out on a one-inch-scale square grid. allowing it to be used with D & D miniatures andor card stock tokens.Two of the mapped locations are new. depicting a ruined keep and a besieged... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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Join adventurers renowned as they trek across Toril in this detailed, beautifully illustrated atlas. Ride with the Ffolk in the magical Moonshae Isles. Brave the brutal elements of Icewind Dale. Follow the gods as they wreak destruction from the Dales to Waterdeep. Watch as empires of East and West collide.
*****
Product History
The Forgotten Realms Atlas, by Karen Wynn Fonstad,... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero... [click here for more] |
Wizards of the Coast |
$7.99 $5.59
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Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake.... [click here for more] |
Wizards of the Coast |
$7.99 $5.59
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The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged!
Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here... [click here for more] |
Wizards of the Coast |
$7.99 $5.59
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Those the tower invites may enter, All others...beware!
Millennia ago, the Wizards of High Sorcery created five magical Towers to serve as centers of arcane knowledge and to protect their fellowship of sorcerers from those who would see magic destroyed. Throughout the centuries, however, mages across the land of Ansalon were persecuted until today, in the Fifth Age, only one of these remarkable bastions... [click here for more] |
Wizards of the Coast |
$7.99 $5.59
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A Pouch Full of Adventure!
Tasslehoff Burrfoot, famous kender adventurer, has traveled the world and even through time! His maps led the Heroes of the Lance on their epic quest during the War of the Lance and guided a new generation of heroes in the War of Souls. The contents of his map pouches have remained a secret … until now. Tasslehoff’s maps take you back in time! This... [click here for more] |
Wizards of the Coast |
$6.99 $4.89
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Kender keep wandering off with our maps, but this time we've caught up with them! Straight from the pouch of the legendary Tasslehoff Burrfoot (the original), we present a collection of a dozen maps set in the Age of Mortals. The collection starts with a full-sized poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible... [click here for more] |
Wizards of the Coast |
$6.99 $4.89
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"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the Fourth Age and the War of the Lance. The maps within the pouch include a detailed, full-size poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself.
Roam the ancient, scorched hallways of... [click here for more] |
Wizards of the Coast |
$6.99 $4.89
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WELCOME TO THE APOCALYPSE!
In the wake of a nuclear holocaust, the world has been reduced to a radioactive wasteland overrun with mutants — and you’re one of them! As you scavenge for precious technology, you rely on your mutations to stay alive.
What powerful new Alpha Mutation or Omega Tech will you discover next?
This is the complete set of Alpha Mutation and Omega Tech cards. Game rules... [click here for more] |
Wizards of the Coast |
$5.99 $4.19
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Battle maps for your D&D campaign.
Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21” x 30” battle maps with 1-inch scale grids. One map features two exciting, never-before-seen encounter locations: a crumbling cathedral and a haunted chapel with adjoining cemetery. All three maps provide attractive, reusable terrain suitable... [click here for more] |
Wizards of the Coast |
$5.99 $4.19
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Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you.
This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,... [click here for more] |
Wizards of the Coast |
$5.99 $4.19
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Illustrated terrain tiles for use with the Dungeons & Dragons Roleplaying Game.
This roleplaying game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This particular set emphasizes haunted houses and crypts as an extension to the Dungeon... [click here for more] |
Wizards of the Coast |
$5.99 $4.19
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Battle Maps for your D&D Campaign
Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21-by-30-inch battle maps with 1-inch grids. One map features two never-before-seen encounter locations: a mushroom-filled cavern and a dwarven fortress along an underground river. The other two battle maps are picked up from out-of-print products.... [click here for more] |
Wizards of the Coast |
$5.99 $4.19
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"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each... [click here for more] |
Wizards of the Coast |
$4.99
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Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.
Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her.
Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers their... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Who are the priests your player characters turn to for cures and healing? What is the temple like where they line up for holy water? What is the patron church for the zealous party paladin? Where did your party's clerics and priests train, and where do they go when the time comes to learn higher mysteries? Bastion of Faith has answers to these questions and many more! Bastion of Faith a complete... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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The AD&D CARDMASTER Adventure Design Deck is both an exciting tool for Dungeon masters and a complete game for players. With the Adventure Design Deck, the DM can create tough, challenging group adventures, players can go adventuring without a DM, and even solo adventures can be played, just by shuffling cards. The CARDMASTER Adventure Design Deck can be used several ways: CARDMASTER Fastplay... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign.
Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore.... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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NOTE: The print version of this title does not include spine information.
Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including
Separate players'... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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On a rugged island filled wit unnatural dangers, fierce and proud barbarians must fight for their lives. The barbarians who call themselves the Knorr, driven from their homeland, wanted nothing but freedom and an honorable existence when they landed on the shores of Jakandor.
What they found was an island occupied by despicable wielders of vile magic - the Broken People, as the Knorr call them, who... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Locate Your Next Adventure
Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the thirty-two full-color maps.
Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players' imagination, each map offers the promise... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Discover Ancient Sites and New Adventures
Explore labyrinthine tunnels, a mysterious observatory, an imposing temple, and other intriguing locations with the aid of these thirty-two full color maps. Whether used as inspiration for creating new adventures, as a handy reference during your game, or as a detailed handout to capture your players' imagination, each map offers the promise... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm.... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time.
Product History
PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is the first... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains over... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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The mysterious and exotic lands of Kara-Tur cover nearly a quarter of the globe, stretching from the steaming jungle lands of the south to the hidden valleys of the Issacortae in the north, from the plains of the horse barbarians in the west to the war-torn isles of the shogun in the east. And at the center of it all lies Shou Lung, the empire of the dragon. The Kara-Tur Trail Map compiles information... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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Note: This is a Classic product, and does not contain the latest information for RPGA tournaments. For the latest news on the RPGA, please visit the RPGA website at http://www.wizards.com/rpga Welcome to the world of tournament competition! The Role Playing Game Association, or RPGA Network, is an organization of role playing gamers which was created by TSR to promote excellence in role playing... [click here for more] |
Wizards of the Coast |
$4.95 $3.47
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