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This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
Product History
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the... [click here for more] |
Wizards of the Coast |
$4.99
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This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert... [click here for more] |
Wizards of the Coast |
$4.99
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This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
Product History
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's... [click here for more] |
Wizards of the Coast |
$4.99
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Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ... [click here for more] |
Wizards of the Coast |
$4.99
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Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
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"A mutual friend has praised your skills highly. If you seek rich reward and the oppurtunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these... [click here for more] |
Wizards of the Coast |
$4.95
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Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [click here for more] |
Wizards of the Coast |
$9.99
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The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
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What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create... [click here for more] |
Wizards of the Coast |
$9.99
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Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.
Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and... [click here for more] |
Wizards of the Coast |
$4.99
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All your favorite monsters are back!
Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition!
Note about... [click here for more] |
Wizards of the Coast |
$9.99
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Welcome to Annual Number Four! Drawn from our best adventures of the recent past-not to mention the pages of DRAGON", DUNGEON", and POLYHEDRON" Magazines-this volume also returns old classics to print and introduces some critters never before seen! Over 100 creatures are presented, from the Prismatic Dragon and the Clockwork Horrors to the Shades from the Demiplane of Shadow. Creatures in this book... [click here for more] |
Wizards of the Coast |
$4.95
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How does a Berk fight something he can't even understand?
Things're different on the Inner planes. Oh, some bashers might say they're deadlier, or harsher, or just plain weirder, but the truth is, they're merely different. And on planes full of nothing but searing magmas, swampy ooze, glittering mineral, utter desolation,... [click here for more] |
Wizards of the Coast |
$9.99
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First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.
You get all three books contained in the original boxed... [click here for more] |
Wizards of the Coast |
$9.99
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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$4.99
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If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
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There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess.... [click here for more] |
Wizards of the Coast |
$9.99
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On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$12.99
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The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update... [click here for more] |
Wizards of the Coast |
$14.99
|
Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated... [click here for more] |
Wizards of the Coast |
$9.99
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The 1st Edition Player's Handbook is back!
No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more.
Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more.
Character Level Statistics.
Equipment... [click here for more] |
Wizards of the Coast |
$9.99
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Weave fantastic adventures with the Dungeon Master’s Guide on Roll20!
This preorder will unlock on Nov 12th, 2024 at 9AM ET
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and... [click here for more] |
Wizards of the Coast |
$29.99
|
D&D Monsters On-Demand
This preorder will unlock on Feb 18th, 2025 at 9AM ET
This revised and expanded D&D Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like... [click here for more] |
Wizards of the Coast |
$29.99
|
A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
|
Night is falling. The Mists are rising. Embrace the Darkenss.
Enter the dark and macabre world of Ravenloft. But beware - once you begin to walk among the mists and shadows, you can never leave.
Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages... [click here for more] |
Wizards of the Coast |
$14.99
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...the dragon lunges. Your flashing blade slices the air as searing flames burst over your shield. A lightning bolt crackles from the wizard's fingertips, then bounces harmlessly off the ancient beast's scarred and scaly hide. Will you stay and battle this deadly monster, or leave it behind with its hoard of stolen treasure. The DUNGEONS your friends create and play mighty warriors, shrewd wizards,... [click here for more] |
Wizards of the Coast |
$8.95
|
Immortals. Warriors of the outer planes…
Wrath of the Immortals unveils untold secrets of how to create and role-play Immortals in the World of Mystara and other dimensions. The frightening power of the Immortals, their strange worlds, and their secret alliances are revealed at last, but is it in time?
And then, the final confrontation! In the name of the Immortals, the two greatest empires... [click here for more] |
Wizards of the Coast |
FREE
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Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle?
Gothic Adventure in the Domain of Dread The Ravenloft Player's... [click here for more] |
Wizards of the Coast |
$14.99
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If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!... [click here for more] |
Wizards of the Coast |
$19.99
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This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition."
This product does not include X1: "The Isle of Dread".
Product History
The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published in August 1983 — or... [click here for more] |
Wizards of the Coast |
$4.99
|
An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the... [click here for more] |
Wizards of the Coast |
$9.99
|
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,... [click here for more] |
Wizards of the Coast |
$9.99
|
Up From the Ruins
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.
The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!... [click here for more] |
Wizards of the Coast |
$14.99
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The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for... [click here for more] |
Wizards of the Coast |
$11.99
|
Ready to explore your character's wild side?
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Secrets Every Hero Should Know
What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the... [click here for more] |
Wizards of the Coast |
$14.99
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Explore a World of Magic and Mystery
This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See... [click here for more] |
Wizards of the Coast |
$9.99
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The Caves of Shadow game is only the beginning.
In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your imagination.
For 3 or more players, age 13 and up. ... [click here for more] |
Wizards of the Coast |
FREE
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This self-contained game gives you and your friends the experience of playing the Dungeons & Dragons game in an easy-to-learn format. In this Fast-Play Game, you and your friends take on imaginary roles in a fantastic tale of mighty heroes, mythical dragons, and powerful magic.
This demo version of the game is designed to give you the feel of playing the Dungeons & Dragons game. The... [click here for more] |
Wizards of the Coast |
FREE
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A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
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Play Dungeons & Dragons 2024 online NOW on Roll20!
The new and improved Player’s Handbook 2024 is the ultimate guide for fifth edition D&D players. Create fantastic heroes from an expanded selection of character origins, classes, and subclasses.
The biggest Player’s Handbook in Dungeons & Dragons history!
New and revised player options including... [click here for more] |
Wizards of the Coast |
$29.99
|
The 4th edition of the DUNGEONS & DRAGONS® Roleplaying Game showcases an evolution in gameplay and puts an emphasis on fun. These quick-start rules provide an overview of the game so that you can play the Keep on the Shadowfell adventure.
For the complete experience, including character creation and the full rules of the game, pick up the D&D® Player’s Handbook, Dungeon Master’s... [click here for more] |
Wizards of the Coast |
FREE
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New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more] |
Wizards of the Coast |
$9.99
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High Tech Meets High Adventure
The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the... [click here for more] |
Wizards of the Coast |
$14.99
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PLAY EVERY ADVENTURE YOU CAN IMAGINE
Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up.
Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers... [click here for more] |
Wizards of the Coast |
$19.99
|
A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans... [click here for more] |
Wizards of the Coast |
$9.99
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This digital rulebook is accessible in any browser and integrated into Roll20.
EXPLORE A MAGICAL WORLD
Everything you need to start playing the world’s greatest roleplaying game.
The Dungeons & Dragons Starter Set: Dragons of Stormwreck Isle is your gateway to action-packed adventures in the cooperative storytelling game Dungeons & Dragons, where heroes battle monsters, find treasure, and... [click here for more] |
Wizards of the Coast |
$14.99
|
Weave exciting tales of heroism filled with magic and monsters.
Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's... [click here for more] |
Wizards of the Coast |
$9.99
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