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Journal of the Travellers' Aid Society Volume 8

Journal of the Travellers' Aid Society Volume 8


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 9

Journal of the Travellers' Aid Society Volume 9


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Juliana's Heart

Juliana's Heart


A new Voyage for the Sea of Thieves RPG! Back in the wider world, Sea Dog vice-leader Amaranta was deeply in love with Lady Juliana, who was both beautiful and politically well-connected. Though Amaranta truly loved her there was also the benefit to having a royal in her bedchamber to consider. However, Juliana was lukewarm about the relationship at best. She accidentally found...   [click here for more]
Mongoose  $11.99

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Jump Station Echo

Jump Station Echo


A drop in module that introduces a new freight company and business model for GM's to introduce new technology and provide fast efficient transportation across a Sector. The Jump Station uses Drop Tank technology to increase profits for all ships moving passengers and cargo. This module covers rules for both 1st and 2nd edition and shows the differences between the two editions. ...   [click here for more]
Mongoose  $5.00

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Just A Miner Problem

Just A Miner Problem


Someone in the Bowman system is sabotaging efforts to peacefully integrate the system into the Imperium. The player characters are hired to go under cover and find out who is behind the trouble before it starts costing lives. Could it be Sword World agents, or is someone or something else at work in the Bowman Belt? And if the Travellers realise they may be on the wrong side, what will they do then?...   [click here for more]
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Kinorb World Book

Kinorb World Book


Kinorb is the end of the x-Boat line to coreward and is seen as somewhat of a backwater, not without good reason as its a sleepy place where not much happens and thats the way the residents like it. Although remote the climate and beauty of the planet has attracted wealthy settlers looking for a new, simpler life. Kinorb is the first of my new World Books which include expanded descriptions and the...   [click here for more]
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Knights of Solaris

Knights of Solaris


There are those that are attuned to the stars themselves, having a spiritual connection to the light that shines upon every world within the Traveller universe. Some are beacons of this light, believing in the ways of hope and justice. Others walk in the shadows, knowing their true purpose is to keep the myriad systems of the galaxy in balance. Between them are those that choose freedom over commitment,...   [click here for more]
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Last Man Standing

Last Man Standing


The Third Imperium in behind them. Fortune and freedom in the Dustbelt surely await. Surely… Assaulted on the border world of the Iilgan by barbaric raiders and dragged into slavery, the crew of the Rake quickly discover that the Sindalian Main is not the promised land they had been hoping for. On the frozen world of Oghma, separated from his ship and crewmates, and pressed into the service...   [click here for more]
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LBB9: Library Data

LBB9: Library Data


Knowledge is a Traveller's best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars. For use by both referees and players.   ...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the attention...   [click here for more]
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Legend/Deus Vult: Games Master's Story Guide

Legend/Deus Vult: Games Master's Story Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part...   [click here for more]
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Legend/Deus Vult: Lord of Misrule

Legend/Deus Vult: Lord of Misrule


This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. The Joyous One needs Magic Points to survive. In Troyes, it was able to feed off its cult. It created the new Heresiarch to provide it with a constant...   [click here for more]
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Legend/Deus Vult: Rouen

Legend/Deus Vult: Rouen


Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells...   [click here for more]
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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [click here for more]
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Legend/Deus Vult: Sanctuaries

Legend/Deus Vult: Sanctuaries


Though the Order’s strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone outposts...   [click here for more]
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Legend/Deus Vult: Shadow Societies

Legend/Deus Vult: Shadow Societies


Most creatures that come to the attention of the Order are lone predators or members of a small pack or cult. They may be dangerous adversaries – red in tooth and claw, or wielding foul sorceries – but they tend to be isolated threats. They lack the co-ordination and resources guardian priests can bring to bear. Such enemies are dealt with swiftly and without mercy. In recent years, however, it...   [click here for more]
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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near  Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the  Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
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Legend/Deus Vult: The Hoffman Legacy

Legend/Deus Vult: The Hoffman Legacy


Brother Hoffman is far and away the most talented inventor to have passed through the ranks of The Order. As a Prior Artifex, he was without equal. His devices have aided countless hieromonks to overcome supernatural foes that would otherwise have bested them. News, therefore, of a lost device – of a machine Hoffman was working on when his mind failed him – is of the utmost importance. Agents...   [click here for more]
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Legend/Deus Vult: The Tomb of Solomon

Legend/Deus Vult: The Tomb of Solomon


Legend holds that Solomon, son of David and king of the Jews, had in his possession a magical ring that gave him power over demons and spirits. He imprisoned these spirits and sealed them away forever, so they would trouble humanity no more – and every word of this legend is true. King Solomon was indeed a mighty sorcerer and he mastered a spell of binding that could contain even the most powerful...   [click here for more]
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Legend: Citadel Beyond the North Wind

Legend: Citadel Beyond the North Wind


The follow-on from the acclaimed Spider-God's Bride and Song of the Beast-Gods, Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. In the World of Xoth, there is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a dreary land of mist and thunder, and the white people of Yg have dwelt there since...   [click here for more]
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Legend: Cults of Sheoloth - The Dark Mother

Legend: Cults of Sheoloth - The Dark Mother


The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and...   [click here for more]
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Legend: Houses of Sheoloth

Legend: Houses of Sheoloth


Now you can tread the fabled halls of the dark elf nobility and learn what makes them function, what religions they follow and what kind of power they wield in the treacherous depths below the sunlit lands. The life of nobility in the dark elven houses is fraught with danger and players can use the rules from Sheoloth: The Sprawling City to create dark elf characters, then join the myriad of...   [click here for more]
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Legend: Land of Ice and Stone

Legend: Land of Ice and Stone


Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a...   [click here for more]
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Legend: Sheoloth - The Sprawling City

Legend: Sheoloth - The Sprawling City


Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots...   [click here for more]
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Legend: Song of the Beast-Gods

Legend: Song of the Beast-Gods


The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword & sorcery adventures. The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts,...   [click here for more]
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Legend: The Spider God's Bride

Legend: The Spider God's Bride


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Fully revised for the Legend rules system. ...   [click here for more]
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Légende

Légende


Légende est un nouvreau jeu de rôle fantastique qui intègre les rêgles de Runequest II et qui sert de base à une multitude d’univers et de décors de campagne. Il est 100% compatible avec les précédents ouvrages de RuneQuest II : Elric de Melniboné, Deus Vult et Wraith Recon. Légende réintroduit le jeu de rôle classique...   [click here for more]
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Les Marches Directes

Les Marches Directes


Les Marches Directes s’étendent aux frontières de l’Espace Impérial, un secteur clé situé près de plusieurs puissances interstellaires rivales qui s’opposent directement à son expansion. Bien loin de la capitale, les dirigeants locaux ont ici plus d’influence que l’Empereur lui-même. C’est là également que les plus entreprenants viennent tirer avantage des factions ennemies pour...   [click here for more]
Mongoose  $14.99

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Library Data: Alnimes

Library Data: Alnimes


This is Library Data for the planet Alnimes in the Antares subsector, Antares Sector. It provides several plot hook ideas to help GM's. ...   [click here for more]
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Livre 1: Mercenaire

Livre 1: Mercenaire


Premier supplément de la dernière édition du jeu de rôle Traveller, ce livre est conçu pour venir compléter les règles existantes sans déséquilibrer le jeu. C'est un livre incontournable pour ceux qui cherchent à s'aventurer dans le monde de la sécurité privée. Il contient de nouvelles carrières spécifiques comme celles des mercenaires sous contrat et des professionnels de la sécurité....   [click here for more]
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Locked, Loaded & Lost

Locked, Loaded & Lost


Locked, Loaded & Lost One Page Adventure This short adventure is intended to act as a ‘side quest’ and takes two or three sessions to play. The setting is any space station, but a Law Level of 6 or greater makes the adventure more interesting, as it should restrict the weapons the Travellers are carrying. Materials You will need to find some simple floorplans. There are scenes in wide...   [click here for more]
Mongoose  $3.00

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Long Road Home

Long Road Home


Set on the Spinward Edge or the Spinward Marches this introductory Mini-Campaign is designed to introduce  most of the core mechanics ( Skills, Melee Combat, Ranged Combat, Ship Operations, Ship Combat and Trade) As an ad-hoc crew hired on to a starship they will travel the border regions on the spinward marches trying to help some former colonists reach home through the dangers of the border regions....   [click here for more]
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Lost Ships #1: Laboratory Ship Salvage

Lost Ships #1: Laboratory Ship Salvage


In this Traveller 2nd Edition adventure, the Travellers stumble upon the mysterious Van Ghent Harkness, a modified Laboratory Ship abandoned in the dark rings of an isolated gas giant. The adventure presents various hooks for encountering the ship, involving scavengers, rival Noble families, solo Scouts, and even the Van Ghents themselves hiring the Travellers.  The Travellers encounter mystery and...   [click here for more]
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Lost Ships #2: Leviathan Adrift

Lost Ships #2: Leviathan Adrift


This Traveller 2nd Edition adventure unfolds as the party enters an empty system housing a lone uninhabited planet orbiting close to the sun. A colossal Leviathan-class vessel drifts in a close orbit, broadcasting a desperate distress call. The call reveals a tale of pirate attacks and damaged maneuver drives. However, when the Travellers arrive, no one responds to their hails. As the Travellers...   [click here for more]
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Lost Ships #3: Impounded Scout

Lost Ships #3: Impounded Scout


Travellers are tasked with recovering a Scout-class vessel impounded on a primitive planet. The mission involves navigating a bureaucratic and conservative society with strict laws. The client offers 1 MCr for the ship's return within four weeks, providing access codes but emphasizing a non-violent approach. Will the Travellers get impatient and make enemies? Or use their cunning to get the ship released?...   [click here for more]
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Lost Ships #4: Free Trader Treasure Hunt

Lost Ships #4: Free Trader Treasure Hunt


In this Traveller 2nd Edition adventure, the Travellers are hired by a Patron to recover a specific Asset from a crashed Free Trader, the Van Ghent Nighthawk, located on the stormy Terra-sized world of Zephus. The challenge is that the Nighthawk can only be reached during the one-hour calm of the storm's eye, which occurs every ten years due to the planet's extreme atmospheric conditions. The Travellers...   [click here for more]
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Lost Ships #5: Subsidized Tavern

Lost Ships #5: Subsidized Tavern


This Traveller adventure involves the recovery of a Subsidized Liner for which the Travellers' Patron has the deed. Only problem, there are people on the ship who have laboriously turned the vessel into a restaurant and bar, and they don't want to leave. Will the Travellers have to fight a whole system of starships or will they come up with a nonviolent solution that suits everyone? This product is...   [click here for more]
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Lost Ships #6: Safari Ship Rescue

Lost Ships #6: Safari Ship Rescue


Sixth in the galactically acclaimed Lost Ships series. In this exciting episode, the Travellers agree to take a Noble's credits to rescue him from a Red Zone, a jungle planet patrolled by drones, attacking anything above the treetops. What could possibly go wrong? Also, why is the Noble so secretive? This Traveller 2nd Edition adventure consists of a 13-page PDF and a 21" x 21" x 200dpi map, with...   [click here for more]
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Lost Travels [BUNDLE]

Lost Travels [BUNDLE]


This special bundle product contains the following titles. Lost Ships #1: Laboratory Ship Salvage Regular price: $6.99 Bundle price: $5.94 Format: PDF In this Traveller 2nd Edition adventure, the Travellers stumble upon the mysterious Van Ghent Harkness, a modified Laboratory Ship abandoned in the dark rings of an isolated gas giant. The adventure presents various...   [click here for more]
Mongoose  $52.93 $45.00

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Mandatory Mission Pack

Mandatory Mission Pack


The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission. Learn the answers to questions like: WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405? WHY DID YOUR SECRET SOCIETY JUST...   [click here for more]
Mongoose  $4.99

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Manticore

Manticore


MANTICORE The discovery of a runaway brings the adventurers to the attention of Imperial agents. A trip to a world of zealots follows, alongside investigating rumors of activities of an illegal military project. Can the adventurers save the runaway? What is her connection to the zealots? How is she linked to the illegal project? And what is “Manticore”? Travel across the Aramis Subsector to an...   [click here for more]
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March Madness Sci-Fi Bundle [BUNDLE]

March Madness Sci-Fi Bundle [BUNDLE]


This special bundle product contains the following titles. 100 Plots Regular price: $7.00 Bundle price: $4.55 Format: PDF You have been preparing for this gaming session for weeks and now the PCs have decided that they aren’t going near anything that you have prepared. Nooo. They have taken everything in a different direction. But don’t get mad. Get glad....   [click here for more]
Mongoose  $24.00 $15.60

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March of the Infrareds

March of the Infrareds


Greetings, friend Gamesmaster! Contained within this document you will find a classified and exciting mission for your Troubleshooters. In their loyal service to the Computer they must herd a large group of Infrared workers across a sector, avoiding speeding truckbots, bottomless pits, heavy machinery and laser beams! No mission could be easier or more relaxing... Thank you for your cooperation....   [click here for more]
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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
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Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to Mithril


This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having located...   [click here for more]
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Marlow Light Freighter

Marlow Light Freighter


The Marlow Light Freighter is a 125m long, 2,600t bulk freighter designed often using by mining or agricultural companies. It is often found working in systems in the Trojan Reach or Spinward Marches, shipping bulk goods from systems outside of the major trade lanes. Larger than what is typical for 'adventure class starships', this light freighter may be a target for pirates, a derelict to...   [click here for more]
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Meerkat Class Mercenary Assault Ship

Meerkat Class Mercenary Assault Ship


The Meerkat Class Mercenary Assault Ship is a sturdy 750 ton jump-4 ship intended to insert small special forces teams from orbit. The document includes a short description, full stats for Mongoose Traveller 2e and complete deck plans. ...   [click here for more]
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Mercenaries of Charted Space

Mercenaries of Charted Space


There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be. Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the...   [click here for more]
Mongoose  $26.99

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Mercenary

Mercenary


Money will not always get you good soldiers, but good soldiers can always get you money… or land, or power, or whatever you are willing to pay them to fight for.   Raise Your Force Mercenary presents detailed rules for raising and equipping a mercenary force, training your troops and finding the best – or maybe just the cheapest – hardware on the market. Units are rated according to...   [click here for more]
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Mercenary Adventure 1: Verloren Hoop

Mercenary Adventure 1: Verloren Hoop


The war for Medrealm is entering its final stages. As the balance tips ever further towards the Galian Federation, offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocket. Rumours abound that the Galians are not honouring repatriation bonds. The nearest repatriation haven is hundreds of kilometres away, and evacuation by grav vehicle is not possible unless Galian aerospace...   [click here for more]
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