Title |
Publisher |
Price |
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. For tables not included on the screen, a full index of charts and tables in both the Player's Guide and Gamemaster's Guide is provided, making it easy... [click here for more] |
FASA |
$4.99
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
Interested in giving Earthdawn a try, but intimidated by the rulebooks? The Quickstart has you covered!
It presents an overview of the basic game concepts and rules, five pre-generated characters, and an introductory adventure to jump start your adventures in Barsaive.
Earthdawn Fourth Edition Quick Start
Fourth Edition Core Rulebook Format: 6"x9" 64 B&W pages FAS14100 ... [click here for more] |
FASA |
Pay What You Want
|
Jewel of the South
The white walls of Travar weathered the Scourge better than most. The city has been a center of trade since before the Scourge and stayed out of the conflicts between Throal and Thera.
But in the aftermath of the Second Theran War Throal is no longer the beacon of hope and freedom it once was. The dwarfs still trade, but Travar's merchant houses see more opportunities to line... [click here for more] |
FASA |
$20.99
|
Issue #1 dated Aug/Sept/Oct 1994. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #2 dated Nov/Dec/Jan 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #3 dated Feb/Mar/Apr 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #4 dated May/Jun/Jul 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #5 dated Aug/Sept/Oct 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #6 dated February 1996. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #7 dated July 1996. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #8 dated April 1997. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #9 dated September 1997. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [click here for more] |
FASA |
FREE
|
Haven is a 24-page booklet that gives an overview of the eponymous frontier town for use in Legends of Barsaive games. The situation at the start of the living campaign is presented, along with summaries of the different factions and the prominent characters within them. It also includes a system for tracking the benefits characters can earn working for these different organizations,... [click here for more] |
FASA |
Pay What You Want
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$22.45
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search.
Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic. It can also be used as a stand alone scenario using Earthdawn 4th Edition . This adventure is set for 3-8 characters of First to Second Circle. Lip Service takes place... [click here for more] |
FASA |
$2.99
|
The Grace of Simeon d'Hivers
In his youth, Siméon d’Hivers discovered that a quick, glib tongue and an ability to negotiate spared him from the local ruffians and ingratiated him with those in authority. While he picked up a number of skills the gendarmerie would not have approved of, he was charming, and quick, and knew a few things about those in power that gave him a bit of leverage... [click here for more] |
FASA |
$1.99
|
Thorns, Spires, and Sails
Fractured and divided in the wake of the Scourge, the three great nations of elves stand at odds with one another in a struggle to guide the elven people along the correct path.
The Elven Court of Blood Wood, transformed by its desperate attempt to survive the Scourge, is the example Queen Alachia expects all nations to follow to be considered loyal subjects of her... [click here for more] |
FASA |
$20.99
|
For hundreds of years, the Horrors forced the people of Barsaive to hide underground in their protective kaers. But now the Scourge is over. Heroes explore the world's ruins, fighting the last remnants of the Horrors, and defending the common folk as they rebuild their lives on the surface.
This resource will chronicle the growth of your character from their first steps as a novice to the ranks of... [click here for more] |
FASA |
$3.99
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
The Road Less Traveled.
For all the power at their fingertips, the adept's journey is not an easy one. They can change the world with it. They can shape what is around them. They are the light in the darkness. However, there is responsibility in that power. Despite what they have in common, each adept's journey is unique and how they choose to wield their power shapes their perspective. It's always... [click here for more] |
FASA |
$23.99
|
Uhl is Dead.
The First Minister of Iopos has died with no proclaimed heir. Spies and schemers orbit the presumed assassination, backed by those desperate to claim the Malachite Seat. Throughout Barsaive, events spiral out from this unexpected moment, calling out for heroes.
Iopos rots from within and trustworthy resources are needed to infiltrate the Copper Branch of Councilor Plaza. Jerris senses... [click here for more] |
FASA |
$19.49
|
Our Beacon, Our Light, Our All
Founded by the tribal clans of the Iopa plain, the city of Iopos was long considered a minor power in Barsaive. Even after the Scourge, the city’s harsh justice and devotion to Uhl Denariastas was seen as strange, but not overtly dangerous. After all, the Long Night had many consequences. But when a Denairastas agent assassinated King Varulus III of Throal, the true... [click here for more] |
FASA |
$19.49
|
Yearning for Retribution
The Theran Empire has long exerted its influence over the fertile lands of Vasgothia and faced intense resistance from the locals for their intrusion. In a show of defiance before the Scourge, the fierce Barrite tribes refused the Theran Rites of Protection and Passage. Instead, they marched to war beside their Passions against the Horrors. When the surviving Empirists emerged... [click here for more] |
FASA |
$19.99
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
Legends born in the shadows of ruin.
The adventurer's paradise of Haven flourishes, while a dark power within the adjacent ruins of Parlainth stirs. Parlainth was once Thera's crown jewel in Barsaive, but the opulent city was brought low during the Scourge. When Namegivers first returned to the world, a group of adepts came together to found a town on the ruin's borders. From this town countless... [click here for more] |
FASA |
$23.99
|
The War Games rage in the ruins of Parlainth and gambling on them has become a favored pastime of the wealthy or desperate. Belaron of Garlen’s Alms was, perhaps, both. Now you need to ensure the gamble pays else-wise the poor will go hungry.
Games of the Hungry Legends of Barsaive Adventure Format: 6"x9" 48 B&W pages FAS14407 ... [click here for more] |
FASA |
$2.99
|
Haven Under Siege!
The growing anti-Haven movement among the surrounding villages, ravaged by Horrors and constructs fleeing the Adepts who have been cleansing Parlainth from their base in the town of Haven, has cut off food and other supply shipments. The followers of Harga, the Nethermancer who has roused the countryside against the Adept base, have become steadily more militant, more cruel, more... [click here for more] |
FASA |
$2.99
|
The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate... [click here for more] |
FASA |
$2.99
|
After months of research, the Adventuring Companies are within arm’s reach of the prize they seek. They venture into Parlainth in search of their treasure and decide to bring a group of adventures along for added security. This adventure leads characters through a number of puzzle chambers with the end goal of assembling the key to a lost fortune. During these trials, the players will uncover the... [click here for more] |
FASA |
$2.99
|
Paranoia has shaken Haven to its very core and the village is more vulnerable than ever. Vardeghul is desperate to gather together a band of heroes to make peace with the cadaver kingdom that rests beneath their feet. This adventure takes characters on a romp through the catacombs beneath Parlainth and brings them face-to-face with increasingly terrifying creatures that cloak themselves in the dark.... [click here for more] |
FASA |
$2.99
|
An election is in the works and everyone is scrambling to keep up! The Association of Unaffiliated Explorers is desperately gathering intel against Torgak’s purportedly corrupt administration. The adventure dips its toes into the dirty world of Haven’s politics, gives the details of a warehouse heist, and outlines a tense overnight romp to Parlainth's Screaming Fountain. ... [click here for more] |
FASA |
$2.99
|
This supplement contains the Professor's backstory, five of her Connections, three Adventure Hooks, eight fully detailed spider-themed Devices, and a complete character sheet, everything you need to use Professor Arachne in your campaign!
Everyone who knew her agreed Phoebe Figalily was an odd child. Most girls of her social class ran shrieking at the sight of a bug. Phoebe kept a pet spider in an... [click here for more] |
FASA |
$1.99
|
In which we describe Zakhele Khogisa, MSc, provide his backstory, and discuss his work!
This supplement contains Khogisa Udokotela's backstory, five of his Connections, three Adventure Hooks, three fully detailed Promethean Creations, and a complete character sheet, everything you need to use Mr. Khogisa in your campaign!
Zakhele Manqoba Khogisa went to Calcutta to study at its University... [click here for more] |
FASA |
$1.99
|
In which we describe Octavia Rainwater, psychic detective, provide her backstory, and discuss her work!
This supplement contains Octavia Rainwater's backstory, five of her Connections, three Adventure Hooks, three fully detailed investigator's devices, and a complete character sheet, everything you need to use Miss Rainwater in your campaign!
By the age of nine, Octavia's life was complicated, as... [click here for more] |
FASA |
$1.99
|
In which we describe Wilhelm Kasebier, gentleman thief, provide his backstory, and discuss his work!
This supplement contains Wilhelm Kasebier's backstory, five of his Connections, three Adventure Hooks, three fully detailed thief's devices, and a complete character sheet, everything you need to use Herr Kasebier in your campaign!
Wilhelm just couldn't help himself. He had to know.
People... [click here for more] |
FASA |
$1.99
|
In which we describe Nilufer Haktanir, engineer, provide her backstory, and discuss her work!
This supplement contains Nilufer Haktanir's backstory, five of her Connections, three Adventure Hooks, three fully detailed devices engineered by Haktanir Teyze herself, and a complete character sheet, everything you need to use Haktanir Bayan in your campaign!
As a child and then as a young woman, Nilufer... [click here for more] |
FASA |
$1.99
|
In The Passions' Footsteps... The mysterious, powerful beings known as the Passions have watched over the people of Barsaive for as long as anybody can remember. They embody the ideals that make civilization possible: Justice, freedom, love, and more. Those who dedicate their lives to pursuing the ideals of a single Passion serve their fellow Namegivers, supporting them as they go... [click here for more] |
FASA |
$17.99
|
The Ashwood Institute
Is a distinguished center for magical education. Magic levels have remained stable for decades and researchers continue to push the limits of what they can do with magic. The Institute hosted a symposium, with notable speakers presenting the advancements developed by adepts from across Barsaive.
Magic: Deeper Secrets brings these developments to your Earthdawn game, giving... [click here for more] |
FASA |
$24.99
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise... [click here for more] |
FASA |
$29.99
|
RETURN TO PARLAINTH
The Circle Path Company, a Throalic Merchant House, did not survive the Battle of Prajjor's Field unscathed. Now it finds itself under inexperienced and reluctant leadership. When this new leader becomes lost in the ruins of Parlainth, a band of Adepts is assembled to discover what has happened to the missing head of the company. From the streets of Haven, to the Horror-infested... [click here for more] |
FASA |
$8.40
|
A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more] |
FASA |
$10.80
|
THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise... [click here for more] |
FASA |
$29.99
|
A Shining Marketplace for the Future
With the Second Theran War behind them, the Kingdom of Throal now turns its attention to a severely strained economy and looks to jump start a financial renaissance through reconstruction of the Grand Bazaar
The vision of Minister Kereatek Neumani brought numerous foreign investors and businesses to Throal in hopes of revitalizing this once vibrant area. After... [click here for more] |
FASA |
$19.99
|
Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs and love for their land. Together they embody the heart and soul of Barsaive.
Dwarfs: stout and stubborn, the industrious dwarfs are the cultural and political leaders of Barsaive.
... [click here for more] |
FASA |
$23.99
|
Before science, before history, there was an Age of Legend - and Legends never truly die...
For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. ... [click here for more] |
FASA |
$18.00
|
During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge... [click here for more] |
FASA |
$16.20
|