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Basic Fantasy RPG Core Rules 4thEd

Basic Fantasy RPG Core Rules 4thEd


This is the revised 4th Edition of the Basic Fantasy Role-Playing Game, a rules-light game system written with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well. With this edition, the game is now released under the...   [click here for more]
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Basic Fantasy RPG Core Rules 4thEd (Alternate Cover)

Basic Fantasy RPG Core Rules 4thEd (Alternate Cover)


NOTE:  This Alternate Cover printing of the 4th Edition Core Rules is exactly the same as the regular release, except for the cover. This is the revised 4th Edition of the Basic Fantasy Role-Playing Game, a rules-light game system written with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough...   [click here for more]
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Basic Fantasy RPG 3rd Edition

Basic Fantasy RPG 3rd Edition


This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, yet simple enough for children in perhaps second or third grade to play while still having enough depth for adults as well....   [click here for more]
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Iron Falcon Rules for Classic Fantasy Role-Playing

Iron Falcon Rules for Classic Fantasy Role-Playing


The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced"...   [click here for more]
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Basic Fantasy Field Guide, Volume 1

Basic Fantasy Field Guide, Volume 1


Need a few more monsters? You've come to the right place! This first volume of the Basic Fantasy Field Guide series contains over 180 creatures for use with the Basic Fantasy Role-Playing Game. From ordinary animals to extradimensional intruders, this book contains something for almost any game! Challenge your players with alien Eelbats or deadly Clockwork Skeletons. Populate your wildernesses with...   [click here for more]
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Basic Fantasy Field Guide, Volume 2

Basic Fantasy Field Guide, Volume 2


Need even more monsters? We've got you covered! This second Field Guide volume contains nearly 100 pages of additional creatures for use with the Basic Fantasy Role-Playing Game. From common animals to freakish magical horrors, this book contains something for almost any game! Your players may face horrific Black Knights or Dread Horsemen, or be toyed with by Frost Fairies or Wretchlings. There may...   [click here for more]
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Iron Falcon '75: The Lakeside Adventures

Iron Falcon '75: The Lakeside Adventures


What if magic was real? What if, long ago, monsters walked the Earth... ogres, giants, dragons, and vampires, and the smaller, scarier things that haunt the darkness? What if heroes and wizards did battle against them, in defense of humankind? What if the magic went away? What if it all just faded into the shadows? What if all the monsters and magic became nothing more than myths or superstitions,...   [click here for more]
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Iron Falcon Handbook of Monsters

Iron Falcon Handbook of Monsters


Some of our monsters are missing... The Iron Falcon Rules for Classic Fantasy Role-Playing represent the role-playing rules and style of the early days of role-playing.  One of the side effects of choosing that era is that many classic monsters are simply missing, as they had not been invented yet!  But what if you have an adventure written for a slightly later...   [click here for more]
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Morgansfort: The Western Lands Campaign

Morgansfort: The Western Lands Campaign


Morgansfort: The Western Lands Campaign is a campaign module (a group of connected adventures) for the Basic Fantasy Role-Playing Game.  This module is intended for 2 to 8 beginning (1st level) player characters, and furthermore is suitable for beginning players as well.  This campaign module includes: The Western Lands: A briefly sketched campaign area; Morgansfort: A detailed "home base" for...   [click here for more]
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Tales from The Laughing Dragon: A Dragonclaw Adventure

Tales from The Laughing Dragon: A Dragonclaw Adventure


Fonkin the beloved gnome sage is missing. The town guard is busy fighting off brigands and doesn't have time to look for him. A group of aspiring adventurers take on the task and follow a clue that leads them to an old ruin and footsteps leading down some stairs to the darkness below... Tales from The Laughing Dragon: A Dragonclaw Campaign is a short three-part adventure series for...   [click here for more]
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The Blackapple Brugh

The Blackapple Brugh


Blackapple is a small village on the edge of a great wood, near a brugh (an earthen mound) wherein is confined a cruel elf lord who once ruled the people of the village. He cannot leave the brugh, but is he truly no longer a threat? The Blackapple Brugh is a dark fairytale adventure for the Basic Fantasy Role-Playing Game. This adventure is intended for 4 to 6 player...   [click here for more]
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The Chaotic Caves

The Chaotic Caves


Fell monsters inhabit a network of caves on the borderland between savage wilderness and frontier civilization. Can the heroic adventurers root them out and save nearby towns and villages from attack? The Chaotic Caves is an adventure module for the Basic Fantasy Role-Playing Game. It includes a town setting, a small wilderness area with a number of keyed encounters,...   [click here for more]
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The Role-Playing Game Primer and Old School Playbook

The Role-Playing Game Primer and Old School Playbook


Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you. The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidanc e for beginning Game Masters, to get you up and running even if you have little or no experience...   [click here for more]
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