Title |
Publisher |
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AL19 – Junket to the Southlands has the PCs enjoying a little R&R in southern Allatrama when a caravan comes into town. Scuttlebutt has it that some famous Bard came in with them and is giving a performance later. With nothing else to do you opt to take a listen. After hearing the tales recited by the incredible poet you opt to visit the location of her stories. Saddle up folks, you’re heading... [click here for more] |
Adventures in Filbar |
$3.00
|
With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of ‘Slippery Peat’ and his cronies have been causing quite a stir in the area. You have a bit of a layover…ready to do the... [click here for more] |
Adventures in Filbar |
$3.00
|
As the year wraps up, we present another three part series this one dealing with a very special artifact. After hunting for the Pirates of Ebor along the coastline, you witness a strange event. A great colossus is seen as you travel along the coastline and you are informed that it is the “Artifact at Gegios”. As you put into port, you make inquiries and decide to investigate further, after all,... [click here for more] |
Adventures in Filbar |
$3.00
|
This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your... [click here for more] |
Adventures in Filbar |
$3.00
|
The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the... [click here for more] |
Adventures in Filbar |
$3.00
|
Filbar Friday final offering for June is AS4 - Simian’s Gate. This high level adventure returns the PCs to Helvana. A recent adventure has netted the party some Adamant, a rare ore in Filbar that is excellent for constructing weapons of amazing quality. As you arrive in Vorshmorgan to locate a smith you quickly discover there are problems in town. The scenario was designed to give upper level players... [click here for more] |
Adventures in Filbar |
$3.00
|
This item was originally created for MaceCon 2018 but has been rebranded as part of the Artifact series. The party meets with the religious leaders of Liverpool and are tasked with recovering a three part artifact known as the "apparta". Their journey takes the PCs through time and space with some rather high level obstructions to deal with!
This adventure setting was designed for 5th Edition AD&D... [click here for more] |
Adventures in Filbar |
$3.00
|
An ancient relic that causes the land to prosper has been stolen. The Earl of Grinder has called upon you and your party to recover the artifact. The party will head north to recover the item and the climate change has already begun so time is of the essence!
This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 6 adventurers of 11th level and a DM. This... [click here for more] |
Adventures in Filbar |
$3.00
|
With the great Wyrm destroyed, you and your compatriots look forward to a little rest but that is short lived. An old tomb has been stumbled upon and divine guidance has the party's benefactor looking for brave heroes...
This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 12th level and a DM. This adventure is easily adaptable to most... [click here for more] |
Adventures in Filbar |
$3.00
|
Cultists have begun to take over several small communities on a pennisula in which the party has arrived upon. As "heroes", they are asked to look into the problem which goes much deeper than they expect!
This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 8th level and a DM. This adventure is easily adaptable to most any game and system.... [click here for more] |
Adventures in Filbar |
$3.00
|
Before Calamity, I gave our players four different options for a new campaign. This offering was set as the first offering in an evil warlord destroying your home scenario. The offering was designed to be a very brutal beginning and when we playtested it, it did not disappoint. If you need a start to a nasty campaign, give this a shot.
The scenario was designed for a quartet of first level PCs.... [click here for more] |
Adventures in Filbar |
$1.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our first offering is a short dungeon crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our second offering is a wilderness hex crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The third offering sends 2-4 new players to the town of Mirfield for "safety". We hope you enjoy! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The fourth installment of our old school takes it to the hills, we hope you enjoy! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The fifth offering involves dealing with cultists! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The fifth offering involves dealing with Kobold raiders! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. This offering sends your brave PCs into a swamp! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. This offering sends your brave PCs to deal with a threat hiding in an old shrine! ... [click here for more] |
Adventures in Filbar |
$2.00
|
While sitting around your favorite tavern, a loud explosion shatters the serene mood of Moscow. You sprint to the source and discover the distillery has exploded. The glum populace grumble loudly. With winter setting in and nothing to do the citizens rely on the libations from this business to cheer them up. You are approached to scour the canyon area before the winter sets in to find a few extra kegs... [click here for more] |
Adventures in Filbar |
$3.00
|
After handling a bit of diplomacy for the York Republic, the ruling council has asked for more assistance from you. Years before the western edge was not where it is now. A series to protective towers stretched out securing the land. Unfortunately for the country, those towers were taken by Giants of the region and pushed the York-ians to their current border. The council feels that your party is strong... [click here for more] |
Adventures in Filbar |
$5.00
|
You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status!
This adventure setting was designed for... [click here for more] |
Adventures in Filbar |
$3.00
|
After having one adventure under your belts you set sail to deliver a package across the open seas. A problem with nature causes their vessel to make an unscheduled stop on a small island that was home to a spice dealer for water. Problems ensue on the island and the party quickly discovers they aren’t “feeling themselves”. This item was played at WhosYerCon convention this past year in Indianapolis!... [click here for more] |
Adventures in Filbar |
$3.00
|
You and your cohorts have their first adventure under their belts and are now recognized heroes of the realm! You plan on building your reputations but one of your henchmen has promised his love that he would marry her. You and your group are happy to attend and quickly discover that danger lurks everywhere as bandits crash the celebration.
This adventure setting was designed for 5th Edition rules... [click here for more] |
Adventures in Filbar |
$3.00
|
Welcome to the city of Cacophony where just about anything can and will happen. In this offering, the party has a little fun on the docks. The 'job board' at the Adventurer's Guild has several options for the party to deal with and they get to choose!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two... [click here for more] |
Adventures in Filbar |
$3.00
|
After spotting the wanted criminal Jolly Roger, a short foot chase lands you in a local pawnshop after hours. Can your party get the crook caught before the shop has its own revenge?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check... [click here for more] |
Adventures in Filbar |
$2.00
|
Picking up a package on the docks leads to an introduction to a visiting professor named Mortimer J. Sneed, who is on sabbatical. This strange individual is conducting an experiment when the party is thrust back in time before Cacophony is, well, Cacophony!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for... [click here for more] |
Adventures in Filbar |
$2.00
|
Reports of a haunted house peaks the interest of our trio of heroes. Formerly a stately manor owned by a retired ship captain, it has fallen into disrepair and the previous tenants arrested for cult involvement. The city has decided the eyesore needs to come down but would like the party to confirm that it is not haunted or deal with the spirit.
Cacophony is one of our home campaigns and it never... [click here for more] |
Adventures in Filbar |
$2.00
|
Our 500th publication comes from one of our funniest podcasts to date. A trio of 3rd level PCs find new friends and a hot air balloon in the city of Cacophony. It goes south from there, or north, east, or west...party's choice!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you... [click here for more] |
Adventures in Filbar |
$2.00
|
Problems ensue in Cacophony as council members are the subject to nefarious intentions. Can the party begin to track down what is rotting the core of the city?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios... [click here for more] |
Adventures in Filbar |
$2.00
|
Following up on CAC07, this scenario continues the investigation from the previous one and takes the party of three, third level adventurers into olde town to deal with questionable porters!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you... [click here for more] |
Adventures in Filbar |
$2.00
|
Archdeacon Henson from the Church of Guest has come to the Adventurer's Guild in need of assistance. Apparently a ghost has inhabited the halls and has been causing for staff and the members. The job has fallen to you...are you ready?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit.... [click here for more] |
Adventures in Filbar |
$2.00
|
A problem of catastrophic purportions requires the Cacphony heros to go back in time to retrieve a rare plant...their 2nd such foray into the past! A little history lesson can go a long way.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest... [click here for more] |
Adventures in Filbar |
$2.00
|
An assassination attempt has been uncovered against Mortimer J Sneed. First off, you need to find him in Cacophony...
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as well!
... [click here for more] |
Adventures in Filbar |
$2.00
|
A child has fallen through a crumbled portion of the roadway and the heroes are nearby. What they discover goes a bit deeper than a kid falling...
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as... [click here for more] |
Adventures in Filbar |
$2.00
|
THe party has saved once of the councilmembers but are now tasked with seeking out a runaway. The girl is the daughter of another councilmember so it is rather important that they are successful.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest... [click here for more] |
Adventures in Filbar |
$2.00
|
When the boss has a birthday, it is time for a celebration. This tongue-in-cheek sets the PCs on a quest to retrieve items necessary to pull off a successful party! While fun, there is still a chance for serious problems...
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed... [click here for more] |
Adventures in Filbar |
$2.00
|
Fair warning - this scenario is a followup to the mini adventure of Zephyr Zubak in the Cacophony campaign. While it can be used in other campaigns, it would require a bit of retooling to make it fit. The concept is solid but it was written VERY Cacophony specific!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs... [click here for more] |
Adventures in Filbar |
$2.00
|
The trio is tasked with shadowing a princess in the city of Cacophony as she arrogantly looks around town. Her mouth and attitude are only a few of the problems they will encounter as escorts. Running this game was hilarious as it gave me a chance to "bother" the PCs.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level... [click here for more] |
Adventures in Filbar |
$2.00
|
Fake currency has found its way into the city of Cacophony and it is up to your team to get to the bottom of this problem!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fifth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as well! ... [click here for more] |
Adventures in Filbar |
$2.00
|
With the trade convention in full swing, a strange problem has arisen at the docks. A domicile of sorts has become...lost? Can the party handle this strange problem in a timely manner?
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fifth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check... [click here for more] |
Adventures in Filbar |
$2.00
|
Guild master Fauntleroy has called you into the office and presented you with a problem. This evening is called the "Night of the Long Passing" which hisotrically drags on for an extended period. The council has requested some adventurers aid with guard duty for the evening. With the former guild master on the council, there really isn't a question...you're stuck as a guard!
Cacophony is one of our... [click here for more] |
Adventures in Filbar |
$2.00
|
When the Lord Protector of Toman goes missing, the trade conference comes to a halt unless he is found safe and sound. While suspects are plentiful, current councilman/former guild master sends you out to find the Dwarf. He suggests the "seedier" locales from reputation alone!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fifth... [click here for more] |
Adventures in Filbar |
$2.00
|
The discovery of a strange talisman in the water by the dock sends the party on a wild adventure. In our podcast, this was the origin story of "Eunice Monkslayer". A legendary hero of Cacophony.
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fifth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest... [click here for more] |
Adventures in Filbar |
$2.00
|
With the 'big meeting' coming to a close in Cacophony between the nations, a good natured event has been planned. In honor of this year's Olympics, we return to Cacophony where our trio of 5th level of heroes competed against the best of the best of the other nations...enjoy!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fifth level... [click here for more] |
Adventures in Filbar |
$2.00
|
The party has accepted a job from the Kurd, in the north. He wants his tower liberated from the evil that resides there. This was the first adventure outside the walls of Cacophony!
Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, sixth level PCs and set for multiple sessions. If you enjoyed this offering, we suggest you check on some... [click here for more] |
Adventures in Filbar |
$2.00
|
I know we told you that we closed out the convention scenarios for 2017 but we were wrong! One of our favorite conventions (CafCon) is named differently and therefore overlooked! Problems at Vanessa’s Point is a nice little urban adventure that was made for six, 4th level players. The party hits town during a big celebration and is presented with a business opportunity. The local militia is out seeking... [click here for more] |
Adventures in Filbar |
$3.00
|
A nice kickoff to any desert campaign, this scenario takes four, 1st level players and puts them into a town with some problems. We used this to kick off our own arid campaign!
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG... [click here for more] |
Adventures in Filbar |
$2.00
|
The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert!
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter... [click here for more] |
Adventures in Filbar |
$2.00
|
Their trek across the desert has reached its finish! The lost city is spread out in the mountain pass. What riches will be found in this "deserted" community?
Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for... [click here for more] |
Adventures in Filbar |
$3.00
|