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Aether Sea • A World of Adventure for Fate CoreClick to magnify
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Aether Sea • A World of Adventure for Fate Core

Suggested Price $4.00

alteration.jpgOne tiny ship.

One huge expanse of aetherspace.

Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Lara Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcaster’s Union, and the magic that makes aether travel possible. Play the crew of a little aethercraft out in the deep sea. But you’ve got bad blood with the Royals, so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won’t be easy. The sea’s a dark and lonely place, and secondhand magic is... fussy. When it works at all.

The Aether Sea requires Fate Core or Fate Accelerated to play. This 44-page supplement contains:

  • New species creation rules using Fate Accelerated style approaches.
  • A simple, easy-to-use magic system, including systems for dabbling in magic, using cantrips for specific magical tasks, and spells and artifacts.
  • Ideas for aethercraft, including aspects, combat, and maneuvering through space.
  • A full starter adventure: It’s Only an Elven Moon.

The Aether Sea. Batten down the hatches and get ready for liftoff!

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 

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Reviews (14)
Discussions (1)
Customer avatar
Shain E February 15, 2016 12:54 am UTC
Just as a follow up, the author indicates, and by Evil Hat standards, that Aether Sea is well within its rights to be categorized as Fate Core. This might be true, but it is not expected. You expect something that was designed as a Fate Accelerated product to be tagged FAE, not tagged as Fate Core, since they are two wildly different versions of playing Fate.

When a person purchases a product that is tagged Fate Core, they expect the skill system version rather then the oversimplified version. The problem I have is that I was specifically looking for Fate 'Core' (using skills) books that had magic systems to research. Instead I got a FAE book that had nothing to do with skill system mechanics, and nothing on how such mechanics in the book may be used with the expected system.

Yes, I'm annoyed that Evil Hat uses a loophole to call a FAE book Fate Core. I just have to be more careful with new purchases from EH.

Is there any actual tag that guarantees the skill system version...See more
Customer avatar
Fred Hicks ( February 15, 2016 1:38 am UTC
It's not a loophole. It's a firm and certain embrace of our official position that Accelerated is not even close to "wildly different" from Fate Core. (Personally I feel that people who continue to assert that there's a division are doing more harm to Fate than good.)

As far as "is there any actual tag", it's in the text of the product description which hasn't changed since it was first debuted: "New species creation rules using Fate Accelerated style approaches."
Customer avatar
Shain E February 15, 2016 8:31 am UTC
I have to disagree that FAE is not 'wildly different' from non-FAE. As far as I can tell, one of the biggest differences is that no matter what the action is, a character can effectively use their highest ability in FAE to conduct all rolls with, unless the GM specifically rules otherwise. Where as, in non-FAE, a character might not have a skill at all, and 'might' actually have to use the +0 default, which I don't see happening ever in FAE.

I don't think you understand that there IS a lot of difference between the two. I know that some people prefer one over the other to the extent that they don't want to play the other at all, since I'm one of those, and personally know others who feel the same way. ( Saying FAE is the same as non-FAE is like saying 4th Edition D&D is the same as 3rd Edition. )

The direct quote of the product's description is "The Aether Sea requires Fate Core or Fate Accelerated to play.". (Note that it states Fate Core _or_ Fate Accelerated, like the...See more
Customer avatar
Shain E February 15, 2016 9:34 am UTC
To be honest, I could run Fate Accelerated without the Approaches at all, for as much as Approaches add to the game. Just count up the number of aspects has that can relate to the action on hand, (High Concept counting as 2) and you have a direct representation to how good the character should be. It's not unlikely that there are scene aspects and game world aspects that would also count.

That would be even simpler then Approaches, and far better a representation of how easily someone does something.
Customer avatar
Fred Hicks ( February 15, 2016 3:23 pm UTC
We'll have to agree to disagree then. For me, as someone who helped invent Fate 16 years ago and has watched it evolve since, Fate Accelerated is merely Fate Core with a different default skill list. That doesn't particularly distinguish it from other not-using-the-default-skill-list implementations of Fate Core, and furthermore, customizing the skill list to your taste is one of the basic things any GM should think about when sitting down to run Fate. None of which makes the game stop being a Fate Core game.

If you don't like the 6 approaches used in Aether Sea, turn them into D&D's 6 stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) for something that'll feel more concrete. Or complexify them, turning them into 12 stats, with a physical and a mental version of each. Or do away with them entirely, as you suggest below. In each instance you'll still be playing Fate Core.

Ultimately it's a question of what question you want your stats to answer, and making...See more
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File Last Updated:
October 29, 2021
This title was added to our catalog on November 11, 2014.