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GWQ1: Mutant Master (GW4e)Click to magnify
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GWQ1: Mutant Master (GW4e)

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Secreted away in his hideout, the Mutant Master makes his plans. ”Fellow New Men!“ he cries out to the crowd before him. A roar of approval rises before he can continue. ”We have bided our time, waiting for the opportunity to move forward into a new and glorious day. We have tolerated the scorn and derision of lesser races, knowing that one day, we would reign supreme!” Another roar engulfs the Mutant Master. He raises his arms for silence, his blue skin glistening in the sun. ”Today, we begin the conquest of the world!“ The cheer is deafening as the New Men surge forward, ready to show their loyalty for the Mutant Master, eager to do his bidding. The world doesn’t know how much trouble it is in...

Characters encounter altered ones and living metal while searching the hostile wilderness for hidden secrets of the ancients!

They try to penetrate the blue man's renegade Iron Society enclave to uncover the mystery of the Yorkum Tulrkel!

This adventure for the new 4th Edition GAMMA WORLD game is designed for three to six characters of 1st to 3rd level.

Mutant Master is an excellent tool for beginning a new GAMMA WORLD campaign, either based in Ascension in Gamma Terra, or adapted into a GM’s personally designed world.

It is recommended that the character group have at least one Altered Human.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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John J January 28, 2021 8:26 pm UTC
I already own this, but here is an overview. It's a fairly quick romp, set in Michigan (one location is in the ruins of Saginaw, Michigan) starting near what today is Benton Harbor or Grand Haven (great city, nice beach). The module features 3 major locations, and a wilderness area. Although it is based as part of a connected meta-story for 4th Edition Gamma World, it is open enough to be placed in as needed. The main villain is *very* powerful, and the stakes are nothing less than mass nuclear destruction. As per Gamma World, it features a rather unpleasant racially-motivated secret society (the Iron Society) which hates non-Mutant Humans. If your looking to using with a d20-based system, conversion is fairly simple but you will need the 4th Edition Gamma World rules to understand the particulars of the mutations at play.

Keep in mind, Gamma World is set in a post-24th Century apocalypse of a former ultratech/transhuman society, so the technology loot or treasure is very high tech and there is a...See more
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Electrum seller
Rule System(s)
Publisher Stock #
TSR 7516
File Size:
21.93 MB
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File Last Updated:
August 27, 2019
This title was added to our catalog on August 27, 2019.