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How to Write Adventure Modules That Don't Suck

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How to Write Adventure Modules that Don’t Suck

Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

New expanded edition! This PDF is now updated to include the 160-page edition published in 2017. It also includes the shorter 32-page edition originally published at Gen Con 2007.

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Reviews (4)
Discussions (6)
Customer avatar
Sjoerd B March 07, 2021 9:59 pm UTC
PURCHASER
Bought it this week, but would love to have an epub version of this book to have it more readible on my ereader. Conversion to epub with Calibre did not work for my (text not in order anymore and because of the line-breaks)

Will there be an epub version?
Customer avatar
James F July 27, 2020 1:16 pm UTC
could you update the full preview please. It seems to include only the table of contents of the 32 p book, not the larger later version
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Emerson L June 05, 2024 1:25 am UTC
Yeah I didn't buy it because I'm not sure what it even contains.
Customer avatar
Christopher D March 08, 2020 12:11 am UTC
Does this primarily pertain to fantasy and maybe sci-first modules, but nothing about horror or modern-day adventure modules? I've looked at a lot of similar books, and it's all been fantasy and some science-fiction, but nothing else. If this is just more of the same, genre-wise, I'd like to know beforehand, because I'm not looking for manuals on writing fantasy modules.
Customer avatar
Kevin F October 23, 2017 1:14 am UTC
PURCHASER
This is only a 30 page edition, not 160 pages. Pls update.... oh wait, there was more than one file... consider me corrected...
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Evan L February 11, 2019 8:30 pm UTC
Was it 160 pages in all after all?
Customer avatar
Anne T May 15, 2017 10:47 am UTC
PURCHASER
Well, now that you've told us 4 times that this is the specifically the GenCon 2007 version, any chance that there'll be a revision offered at some point in the near future? ;)
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Customer avatar
Darren C July 09, 2017 10:47 pm UTC
Goodman Games has put out an updated and more expensive version, 160 pages, 25 authors in a soft cover book. No pdfs at this time seem to be available, 29.99
http://goodman-games.com/store/product/how-to-write-adventure-modules-that-dont-suck-2/
Customer avatar
Rachael S November 24, 2016 12:05 pm UTC
PURCHASER
I would like to see one of these spreadsheets that Mr Doyle uses.
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Product Information
Mithral seller
Pages
160
Publisher Stock #
GMG4378
File Size:
29.85 MB
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File Last Updated:
September 23, 2017
This title was added to our catalog on May 08, 2016.