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7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain.

The 7th Sea Heroes & Villains book gives you 40 Heroes and 40 Villains to use in your game. It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness and includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition.

The 7th Sea Heroes & Villains book includes:

    •    40 Heroes to use as NPCs or pregen characters
    •    40 Villains ready to drop into any campaign
    •    Plot points and storylines for all characters
    •    Tips and tricks for creating your character
    •    History and Goals for all Heroes
    •    History and Schemes for all Villains
    •    New Mechanics and Dueling Styles

Looking for the 7th Sea core rulebook? Click here.

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Reviews (5)
Discussions (1)
Customer avatar
Patrick M December 13, 2016 7:08 pm UTC
My friend and I went through this book as he is a backer. I was some what disappointed. You won't find any major villains or heroes in the book. Just a bunch of premade villains and heroes that you can use, in your stories. Which is fine but I found that the villains section far outweighed the heroes. So much so that I think a normally GM can almost ignore them completely. The villain's were so well done and thought out, the heroes just didn't have the same flair at all. Maybe we will get stats information or something in the Nation's books (crosses fingers) but if you are looking for villain stats don't look here, you won't find them.
Customer avatar
Dani J December 13, 2016 11:57 pm UTC
for me it was delightful to read through and grab some of good ideas from the characters presented.
They event had heroes and villain sheet for you to make one yourself. Well to each his own I guess
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Patrick M December 15, 2016 3:27 pm UTC
I think it was written well. However, what this book was missing was ties to the world. I found that for the most part villains and heroes didn't have much setup that tied them to certain places. Almost like adventure seeds. Some might say that backgrounds already supplies this but I don't feel like if gives you enough information as a gamemaster to really just throw a villain or hero in. It would be nice if you knew what area the villain was in rather than, just throw them in wherever you feel like GM. Some meta is good and I feel like 7th Sea is being dumbed down for the sake of people who don't care about a good story which is what drove 7th Sea first edition for me. Not to mention that non of these heroes or villains have ties to any famous heroes or villains from the storyline.

Where's the pirate that sailed with Captain Reece? Where's the musketeer who served the king but turned on him? Where's the Sea Dog who has been cursed by the Fae? None of these colorful character's are included in the...See more
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Toushiro 1 December 16, 2016 9:44 am UTC
You know, the Russian community of fans 7thSea think about as well. And do us a new world 7thSea not like. Maybe something so save this project, but now we have what we have. And we do not really like. In generalI believe that the John Wick got sick a syndrome of George Lucas. When he stopped beating on his hands - he began to sculpt not a very good stuff.
Customer avatar
Patrick M December 16, 2016 9:55 pm UTC
I am not sure if I would go that far. The new 7th Sea has some growing pains sure. Are things in need of re-balancing *cough* swordsman schools *cough*. I just personally feel like the first version of 7th Sea had so much flair and character and this feels like it's more D&D like (which is not a good thing) and by that I mean they tried to dumb it down so that everyone could just grab the book and play it without knowing political plots or major villains. But the problem is, that is what made the original so great!

Stories of these villains and heroes that were larger than life have been replaced by a book of people who are basically unknowns. Well that's great for those people who want D&D style splat books but I would prefer there be a hint of some meta that gives me the storyteller a prompt of just how this villain effects the world.

I mean just judging from the villains currently inside (spoiler warning) they don't have any that are pure influence or pure strength? Is that...See more
Customer avatar
Andrew C December 22, 2016 9:04 pm UTC
To be fair you are judging the first and second book of a line against a complete 10-12 book line. They will get there. They have to develop a good foundation first. My players want to be their own great heroes not interact with ones of old so old villains/heroes have no sway over me. Instead I can take the things here and come up with my own compelling political story that fits with my players.
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File Last Updated:
December 05, 2016
This title was added to our catalog on December 13, 2016.