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Symbaroum - Quick StartClick to magnify

Symbaroum - Quick Start

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Then, out of the ruins, the Blight Beast came at them, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on moss and stones in its wake.

“We cannot escape this,” said Fenya. Magdala nodded agreement. “Well then,” Kvarek sighed, “this is where we make our stand, for the right to the treasures of Symbaroum!”


Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the eleven barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.


In this 117-page introduction to the dark fantasy RPG Symbaroum, you will find a selection of chapters and paragraphs from the game's Core Rulebook. The idea is that the Quick Start should make it possible for you and your friends to get a glimpse of the game world, and to learn the basics of the game’s mechanics - not only to understand what Symbaroum is, but also to actually put it into play.

Aside from basic information on the rules and setting, the document includes a text called Symbaroum – the Throne of Thorns, introducing the epic, six-part adventure chronicle which could be described as the backbone of the game. If the game world and ruleset is to your liking, we wholeheartedly suggest that you take a closer look at the chronicle.


“The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike.”
– Paul Baldowski, GeekNative

“All in all, this is a stunning piece of work. It has all the sophistication of 13th Age, the mechanical beauty of Dungeon World, and the dark attractiveness of Warhammer Fantasy in a comprehensive and elegant game.”
– Rodney Orpheus, Medium

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Bob V July 16, 2024 9:45 pm UTC
For the last few days, I have soloed my way through SYMBAROUM QUICK START (119 pages, pay what you want at DriveThruRPG). It does come with an adventure – a siege on a fortified gatehouse. I was still trying to learn the rules and I was not ready for this seige. So, I created my adventure using the FlexTale Solo Adventuring Toolkit (613 pages, same place). I did use the characters that are included in the Quick Start.

So, the adventure started with my six characters exploring the wilderness. The first encounter was when they ran into another berserker. The PCs did manage to convince him to join their party. The second encounter was when they got close to a copse of trees. Suddenly, each party member could see the mystical shadows that each PC had. The group changed directions and the mystical shadows could not be seen after that. Soon, the PCs found the ruins of a temple. The PCs won the battle against the goblin guards. Down, further in, they explored more rooms and killed more goblins. The first...See more
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File Last Updated:
June 06, 2019
This title was added to our catalog on June 10, 2019.