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A Scholarly Schism


A Scarred Lands Adventure for 4-6 players of APL 2-4

The party arrives in the Bridged City to find that the Academy of Magic and Engineering is sealed up tight! Inside the Academy, wild magic runs rampant. While navigating a magical labyrinth and helping to stabilize the dangerous currents of Mesos’ Bane, they learn the identity and motives of the elf who caused the trouble in Durgan's Rest. Within the Academy, the characters also find a clue to the thief’s destination.

Vengeance of the Shunned Part 2

A Scholarly Schism is the second adventure in the Vengeance of the Shunned campaign. Over 20 community content creators have banded together to bring a full-length campaign to the Slarecian Vault! Vengeance of the Shunned takes your adventurers across Ghelspad on a quest to end the greatest threat to the world since the Titanswar! This campaign offers adventures from levels 1-15, and will be releasing new content weekly ALL SUMMER LONG!

A Scholarly Schism contains:

  • An adventure set in The Bridged City of the Kelder Mountains
  • The antagonist of the campaign revealed!
  • VTT recommendations for use with Astral Tabletop!
  • The continuation of an ongoing campaign coordinated by Scarred Lands Line Developer Travis Legge. 

Continue YOUR quest across Ghelspad TODAY with A Scholarly Schism

Vengeance of the Shunned continues with The Treasure of Magister Yama by Dan Layman-Kennedy, NOW AVAILABLE at Slarecian Vault!

If you missed Vengeance of the Shunned Part 1 - pick it up HERE!

StoryPath Nexus

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Reviews (2)
Discussions (1)
Customer avatar
Jakob S July 14, 2019 2:59 pm UTC
May contain spoilers

A few comments, questions and suggestions. All of these are a matter of taste, nothing that contradicts the rules or makes the adventure unplayable, and are only meant to stimulate the imagination of those running the adventure, and bring feedback to the author of the adventure.

- I found the initial bandit attack to be a bit superfluous. It seems to serve two purposes: (1) show that Maghiel also went this way, and (2) that Maghiel is ruthless. I don't think the knowledge of Maghiel's whereabout would change the mission or route for any group travelling towards the city, and one of the scenes in the Academy already portraits Maghiel as ruthless. As such, the space dedicated to the bandit scene could perhaps been used better. The attack provided a great roleplay opportunity though!

- Traversing the Academy. I am a huge fan of rolling with whatever the players come up with so I was happy to see such an open ended approach in a published adventure. I also...See more
Customer avatar
Travis L July 14, 2019 3:35 pm UTC

Thanks so much for the feedback! In response to your questions and points:

-The bandit encounter, while it does achieve the ends you describe regarding Maghiel, is included precisely for the roleplay opportunity. The primary driver for that scene is to show a bit more of the world and the people in it.

-With regard to traversing the academy, parties that lack a magic user of any sort should feel out of their depth a bit. I would imagine that magic would be terrifying and somewhat overwhelming to those who are not familiar with it, especially if it spins out of control. Having said that, the GM can always have Dain (or another NPC) help with navigation through hints or direct actions, if the players get stuck.

-The text addresses what happens if the party does something like warn Tsendur of his impending death: nothing. The meeting occurs in the past, as does Tsendur's death. Tsendur knowing of impending doom does nothing to prevent it. This could be explained...See more
Customer avatar
Chant E July 14, 2019 3:40 pm UTC
Travis got here before I could and said everything I would have said! The only extra thing I'd recommend is that you should think of the 'time travel' sequences more as 'interactive visions.'

They don't affect the timeline in any way, effectively existing in a bubble, and they're interactive solely to avoid the DM having to monologue :).
Customer avatar
Jakob S July 14, 2019 7:26 pm UTC
I feel the adventure could benefit from including some of your points a bit more strongly, but I will leave it to any future GM running this adventure and reading this discussion.

Based on your advice, I will leave the Academy rewards a bit more open ended. A full plate is already a significant survival bump for a level 2 character, so that offer will still stand. I will include an offer from Savila saying something like "if you come upon any obstacle in your quest where you think the Academy can provide any further assistance, please do not hesitate to contact me".
Customer avatar
Travis L July 14, 2019 7:32 pm UTC
Awesome! Thank you! I look forward to hearing how the next installment goes for you.
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File Last Updated:
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This title was added to our catalog on July 09, 2019.