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Companions & Familiars (Fantasy Add-On)


A Savage Worlds (Adventure Edition) add-on to make various types of pets, companions, and familiars.2019 SWAG Award Winner

  • Undead, demons, elementals, spirits, guardian angels, golems, automatons, trees, psionic entities.
  • About twelve edges to use companion senses, improve your magic, gain forbidden knowledge, gain courage, have multiple companions, breath underwater, and much more. 
  • Many companions abilities: breathe fire, have tentacles, change to alternate forms, jump out of stone figurines or jewelry, switch between physical and spirit world, and more.
  • Comes with 10 sample characters with their companion.

Options designed to be added to any fantasy setting. Most of this add-on can also be used in other settings, but it might be missing options, like firearms, surviving in vaccuum, artificial intelligences. It does NOT use the Fantasy Companion (update to use the Fantasy Companion for SWADE is planned and will be added to this product, no need to buy it again).

Get this title (at a discount) in the Fantasy Add-On series bundle. If you need help or have questions, feel free to use the discussion below or join Gronyon Games Discord.

Sample Character with Undead Companion Sample Character with Spirit CompanionSample Companion Abilities: Natural Melee Weapons for Companions

Check out the other Fantasy Add-ons

Tomes & PrayersFighters & Warlords

Wizards & MysticsShapeshifting & MetamorphosisBards & Minstrels


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Reviews (6)
Discussions (1)
Customer avatar
Alfredo B April 08, 2022 3:27 pm UTC
Great content but, when making a companion what keeps you from selecting penalties on skill the companion is never going to use? boating, spell casting, etc, I could see those as free points for the companion.
Customer avatar
Cyril R April 08, 2022 4:27 pm UTC
Hi, I think we discussed that part on the Discord :D

For reference, basically "nothing". But the book is not meant for players to build them powergaming dreams. Like the Making Race chapter from SWADE core, Companions & Familiars is a tool for setting designers and GMs. It's role is to allow extra content that is not available with core, to let player cover tropes that can't be covered with core.

If a player comes and want to create a bear with -2 to the Research and Navigation skills, there is simply no reason why a bear would have such penalties, especially since they would never be able to learn such skills in the first place (well as least mundane bears :D). Like with Making Races, common sense is required, and a good use of this book relies on the GMs and setting designers.

If your players are reasonable, let them imagine and propose things. You still keep the final word.
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File Last Updated:
March 12, 2021
This title was added to our catalog on November 25, 2019.