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Twilight: 2000 4th Edition Core Set

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Kalisz. We’re still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I’m not sure we’ll last that long.

A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed.

Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide. This core set includes:

  • A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel.
  • A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites.
  • A huge double-sided full-color hexagon travel map.
  • 16 modular battle maps, designed to create an endless variety of battlefields.
  • Four battle maps for specific scenario sites.
  • 108 cardboard tokens for fighters, vehicles, conditions, and more.
  • 52 encounter cards.
  • 10 initiative cards.
  • Blank character sheets, both color and printer friendly (English and Swedish).

™ & © 2021 GDW and Fria Ligan AB. All rights reserved.


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Reviews (6)
Discussions (21)
Customer avatar
Jan Dharis M May 20, 2024 5:17 am UTC
PURCHASER
What is included in the Watermarked PDF set worth 30 dollars?
Customer avatar
Thomas B October 03, 2023 10:38 am UTC
PURCHASER
This could probably also be used as the basis for a zombie survival campaign. Only slight modifications needed.
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Robert R August 28, 2023 12:34 am UTC
PURCHASER
I didn't get a pdf version of the core book
Customer avatar
Erich V June 08, 2023 7:34 pm UTC
PURCHASER
Is there a reason for not allowing double sided printing when printing the rulebook. I get securing the PDF so you can't edit it, but even though I have my printer set to print double sided by default, I cannot make any changes to the single/double sided printing and it only prints single sided. I had gone through 100 pages of paper before realizing it.
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Erich V June 13, 2023 11:48 am UTC
PURCHASER
Update:

Apparently it was an issue with the printer where I was sending the file. Strangely it was only affecting the Twilight 2000 books and no others. It's working again and I'm actually able to print them properly. Sorry for the confusion.
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Thomas W March 21, 2023 7:54 pm UTC
PURCHASER
I’m loving the game and would like to try it solo however I can’t fill in the .pdf character sheets as they are password protected. Anyone else have this problem?
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Thomas W March 21, 2023 10:36 pm UTC
PURCHASER
Just got a very fast reply from Free League. Unfortunately the password can’t be shared due to copyright reasons but I simply took a screenshot of the character sheet on my iPad and am annotating the resulting .jpg. I’ll explore converting that to .pdf to make it a smaller file size.
Customer avatar
Ed S January 19, 2023 7:17 am UTC
PURCHASER
Regarding the latest update----
Changes Made:
"2023-01-15: An updated version of this title is
now available. A few minor edits have been made...."

Ok, but the files available are:
T2k_Referees_Manual_220804.pdf
T2k_Players_Manual_220804.pdf

presumably August 04 2022.

Are these the latest (2023-01-15) files???
Customer avatar
Jeffrey G January 16, 2023 3:24 am UTC
PURCHASER
For those of us who backed the Kickstarter and have physical books, is there some sort of easy to print errata that includes the new updates to the core book?
Customer avatar
Jeffrey S April 08, 2022 4:47 pm UTC
PURCHASER
Got the box and this PDF Set. Was hoping for JPG Maps for easier VTT use, but I guess it will just be a few more steps for me.

Great product and glad I came across it.
Customer avatar
James C March 23, 2022 2:17 pm UTC
Is there (or will there be) a quickstart?
Customer avatar
James H March 16, 2022 4:09 pm UTC
PURCHASER
WARNING: This Product Can Be Addictive!
Customer avatar
Ove B December 14, 2021 3:15 pm UTC
We have played the game since pre-release and I think it's excellent. You don't get bogged down in tiny fairly irrelevant details and can get on with the gaming. Some personal discretion has to be made regarding the use of skills, which are broad in general. Because you're a computer engineer doesn't necessarily mean that you're also an expert at demolitions, as both skills use Tech.

It's not a combat/ war simulator, but it's an excellent game for telling a story. Currently we are playing Swedish partisans, trying to organise resistance against the invading Soviet forces.

If you want to have a game with high book keeping, this is not it. But the combat system works much better than T2K v 2, where even a headshot from a. 44 magnum was unlikely to give you more than a bad headache...
Customer avatar
Scott N December 09, 2021 9:25 pm UTC
If you by the core box set do you get a free pdf code?
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Bobby J December 22, 2021 2:10 pm UTC
PURCHASER
Scott, if you buy the set from the Free League online store, they'll send you a code for it.
https://freeleaguepublishing.com/en/store/?product_id=6905191891093
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Scott N January 30, 2022 9:25 pm UTC
I bought it from Miniature Market.
Customer avatar
David A November 28, 2021 11:28 pm UTC
PURCHASER
One thing that should have been included was information on the Czech Republic, Hungary and Austria - given a Polish start to a campaign one very logical escape route is to the south - given the fact that all three nations are fighting with NATO against the Russians there should have been some detail on Soviet forces and allied forces there - maybe not the whole country but at least the border areas - hopefully it will be detailed in the Black Madonna release
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November 30, 2021 8:28 am UTC
PURCHASER
Why bother? As the very cogent review points out your Players will have maxed out characters before they even leave Poland. This is NOT designed for campaign level play. It's designed for one shots or short scenarios at best.
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Customer avatar
Joshua S November 30, 2021 9:56 am UTC
PURCHASER
Except that is totally not true. If you concentrated exclusively on a single skill and did not improve anything else, it would take about 9 sessions to get it from a D6 to a D12. The lower level advances come quick, but take longer the higher they get. There are a dozen skills, and 70 specialties. I don’t know how often you get to play, but running bi-weekly or once a month games, you could easily run a single character for years.
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Marcus S December 01, 2021 10:57 am UTC
PURCHASER
This might be of concern if you assume that every game has to follow the zero-to-hero model of character progression.
There are plenty of games that don't measure progress or "success" by leveling up and getting stronger-better-faster; they don't have any built in mechanics to improve skills etc. because they're not needed to tell a compelling story.
I would be perfectly happy to play Twilight 2000 without any kind of mechanical character progression because, to me, it's that kind of a game.
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Rory H December 03, 2021 9:18 pm UTC
PURCHASER
I don’t think there is anything in the box set that suggests you can’t run long term, sandboxy campaigns with it. I think the resources within the box are limited by what could be included in a core set, but it is straightforward to build on the game with supplements as with any other game.

I’d also just suggest that, for the sake of providing maps and doing cultural research, you could set Twilight: 2000 anywhere on the globe. You’d have to invest in doing that of course, but to me that is part of the fun of the hobby.
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Customer avatar
December 07, 2021 2:35 am UTC
PURCHASER
Yes, I am coming more and more to the opinion that, at least for some game eras, unrestrained levelling up is ... excessive and unrealistic ... though something with, effectively, *close* to no character improvement such as the various iterations of Traveller, is excessive in the opposite sense. I believe there needs to be something in between ... but TW2000 isn't it, though a modern military game cries out for such.

The main problem is that lack of Skill differentiation. and, therefore, the severe constraints on what a character can do, and, therefore, severe constraints on the type of scenarios you can run ... primarily or partly civilian scenarios are, as the rules stand, going to be extremely difficult to run unless you use a lot of handwaving ... though I can see ways in which they could easily be added and enhance the possibilities of the game (hmm ... sounds like an idea for a Workshop module ... )
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Customer avatar
Joshua S December 07, 2021 10:57 pm UTC
PURCHASER
There is the option of requiring a specialty in order to use skills in certain ways. Here is the quote about it from the players manual on page 49:
"In the core rules, specialties are never required to use a particular skill or perform a particular action. This is to give the maximum amount of agency to players and avoid blockers. However, should your group feel that this stretches your suspension of disbelief too far, as an optional rule the Referee can impose specialty requirements as they see fit – for example, they might require the Tanker specialty to drive a main battle tank or Launcher Crew to fire a missile launcher."

I think with this rule in play there is more than enough granularity in the skill list.
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Customer avatar
Ove B December 14, 2021 3:05 pm UTC
And that's assuming you get the maximum of 5 XP every session... Which probably is very unlikely.
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Customer avatar
DM S December 14, 2021 8:58 pm UTC
PURCHASER
2-3 XP per session is the norm in my games (34 sessions so far, no character has acquired an A-level skill). You must also either have a teacher or have succeeded meaningfully at using the skill, and have a period of rest. I have a house rule that you can only gain a single level per week, as well.

But the more important thing is that unlike some games, skills and abilities alone can't save you here. Even the most "max-level" character is still perfectly susceptible to a single bullet to the head.
Customer avatar
Hunter C November 23, 2021 11:36 pm UTC
PURCHASER
Any form fillable PDFs for character sheets? I bought it and it has none.
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Timothy R N November 25, 2021 2:25 pm UTC
PURCHASER
I made my own, but haven't asked if I could upload or submit for download yet.
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Customer avatar
David A November 30, 2021 7:05 pm UTC
PURCHASER
there should be one - there is one in the V2.2 rules that was very easy to copy and use
Customer avatar
Alan W November 19, 2021 12:59 am UTC
PURCHASER
Does this version include the Solo rules that were added on the Kickstarter (wot I missed...)?
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Customer avatar
Joshua S November 19, 2021 10:08 am UTC
PURCHASER
They are there as one of the appendixes yes. I havnt tried them out yet though.
Customer avatar
Steffen S November 18, 2021 1:43 pm UTC
If the game is as exciting as the review (6 identical card backs), this is an instant buy. *irony off*
Reply
Customer avatar
Free L November 18, 2021 8:54 pm UTC
PUBLISHER
The preview has been fixed now!
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File Last Updated:
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This title was added to our catalog on November 16, 2021.