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Legendlore Core Rulebook

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“You are a healer, Marjorie. One of the gods is with you.”

— Silverfawn to Marjorie after her first healing spell

The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor.

In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter finds themself a bard, a scientist a wizard. You might find yourself in a whole new body to better match your true self, including adopting a new fantasy race.

Legendlore offers a diverse and inclusive world filled with adventure and mystery. Fight megalomaniacal dictators, explore magic and strange science, and claim your Legend as you find a way back home.  

In this book you’ll find:

  • 18 backgrounds to play as yourself in Legendlore, such as activist or scientist
  • Legend mechanics to represent your destiny, plus 5 sample Legends
  • Seven player races, including pixies and orcs
  • Two new classes, the alchemist and gunslinger, and 15 sub-classes
  • A starting adventure with five pregenerated characters

Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our world to a magical fantasy realm filled with dragons, orcs, unicorns, and hobgoblins. With over 60 comics published covering three volume runs, The Realm and Legendlore combined became one of Caliber Comics' most critically acclaimed series.

Note: This is not a stand-alone book. You will need the rules for the world's most popular role-playing game. Those are available as a book or as an online free SRD and free basic rules PDF.

About Legendlore:

Legendlore was originally a comic called The Realm, first published by Arrow Comics in 1986 and since procured by Caliber Comics, about four people who fall through a Crossing into the Realm. The Realm is home to fantasy creatures from elves to dragons, and the characters discover they too have ‘fantasy powers’ – the jock becomes a Fighter, while the bookish one becomes a Wizard, and so on. They go on adventures and some of them eventually find their way back to Earth.

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Reviews (2)
Discussions (6)
Customer avatar
September 01, 2023 4:00 am UTC
Question: The book says it's based on Issues 1-22 of the comic, but I can't find Issue 22. Do they mean Issues 1-21, or Vol 1 Issue 1 to Vol 2 Issue 1, or . . . ?
Customer avatar
Dan D March 27, 2022 5:57 pm UTC
I recently ordered a copy of the hardcover version of this Legendlore Core Rulebook and am happy to write that it exceeded my expectations.

I missed the recent Kickstarter for this book, but bought this book on DriveThruRPG enthusiastically because, back in the late 1980s as a teenager, I had really loved the obscure black & white comic book on which this game is based, called "The Realm." It was about a handful of modern American college kids who are magically transported to a D&D-like fantasy world.

Is this game book for you? I would suggest that you consider your own views on the following three aspects:

1. Playing Yourself. As I read this rulebook, the primary focus of this game, even incrementally over the details of the licensed setting, is that players are intended to 'play themselves.' This was nothing new to me. One of the first RPGs I ever played 40 years ago, "Villains & Vigilantes," advocated this style of play. But the book...See more
Customer avatar
Mark E February 11, 2022 4:38 pm UTC
I have a question regarding the Alchemist. In the features it mentions 'Throw Anything' at first level, but this isn't mentioned in the actual chapter. Where can I find this?
Customer avatar
Steve R December 05, 2021 1:14 pm UTC
I actually have a map related question too. I am trying to reconcile in my head where Bryzine is. The impression I got from the text is the Black Mountains where it is found are in central Azoth (essentially the physical border between East and West Azoth but on the eastside) somewhere between the Grey Hills and the Enchanted forest. However, another entry says it is on a bay on the North Coast of East Azoth, which would mean it's location is further to the north and past the Grey Hills.

If anyone with knowledge (either publishers or otherwise) could clarify this would be greatly appreciated.
Customer avatar
rob S November 21, 2021 5:12 pm UTC
Just a quick question: Is there a map of East Azoth anywhere? Thanks, cheers!
Customer avatar
Dan D March 27, 2022 9:43 pm UTC
"The Realm Handbook," which was published in 1993 as a companion to "The Realm" comic book series (on which this game is based) contains a map of all of Azoth as well as other maps of various regions of Azoth and even specific nations (and a lot of other detail about the world). It's in a comic book format itself, and is available on ebay for just a few dollars.
Customer avatar
Scott N November 19, 2021 5:06 pm UTC
Sounds like a complete ripoff of the Amazing Engine from TSR.
Customer avatar
James H November 20, 2021 2:30 am UTC
This game's setting is based on a series of comics that predates that Amazing Engine products by several years. Mechanically, this game is based on D&D 5e, so a far cry from being a ripoff of the Amazing Engine in that regard as well.
Customer avatar
John R November 28, 2021 4:59 pm UTC
You could also look toward the D&D cartoon, which predates the Amazing Engine by quite a bit. And the D&D cartoon also has influences from things like the Narnia series.

There was also a book series around that time about earth teens/young adults transported to a fantasy world where they fight against slavers. Like a more mature version of the above cartoon, but before the cartoon. I think it was also a counter point to the Gor novels… but I don’t recall it’s name.

Point being: the idea is practically its own genre (accidental travel / portal / isekai). Trying to pin it to the Amazing Engine is kind of silly.
Customer avatar
Shannon A January 04, 2022 7:49 am UTC
Yeah, no.

The Wonderful Wizard of Oz (1900)
John Carter of Mars (1918-1940)
The Chronicles of Narnia (1950-1956)
The Eternal Champion (1970)
D&D Cartoon (1983-1985)
Spellsinger (1983-1994)
Guardians of the Flame (1983-1995)
The Realm/Legendlore (1986-1999)

Amazing Engine (1993-1994)
Customer avatar
Dan D February 19, 2022 4:04 pm UTC
I bought "The Realm" comic books as a teenager 35 years ago as they were (sporadically) published, and loved them at the time. All I can add to the above replies is that, at that time, it seemed to me to be widely and unselfconsciously acknowledged that the set-up to the series was an obvious mash-up of Sam Raimi's original "Evil Dead" film from the early 1980s (i.e. college kids go to spooky cabin in woods and find mysterious tome) and the early 1980s "Dungeons & Dragons" cartoon (i.e. modern kids magically transported into "a world of Dungeons & Dragons" and are gifted magic and/or other abilities consistent with a specific character class from the game).
Customer avatar
Robert S March 30, 2022 1:22 am UTC
The book series - maybe "Guardians of the Flame" by Joel Rosenberg? The Sleeping Dragon (1st book) was 1983.
In any case, portal fantasy wasn't invented by TSR - Gygax even game credit to Lewis Carrol and Frank Baum (and others).
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File Last Updated:
October 14, 2021
This title was added to our catalog on November 10, 2021.