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Warhammer 40,000 Roleplay: Imperium Maledictum Starter SetClick to magnify
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Warhammer 40,000 Roleplay: Imperium Maledictum Starter Set


Heresy and corruption have taken root in the Macharian Sector, a teeming expanse of industrious worlds in the God Emperor’s Imperium of Man. The fate of an entire sector lies in doubt. Powerful individuals from across the Imperium’s factions and their agents vie for control against dark cults, traitors, daemons and vile xenos who lurk shrouded in the ever-encroaching darkness.

In the grim darkness of the 41st Millennium, can you do what you must to survive?

  • The Imperium Maledictum Starter Set contains everything you need to begin your grim and perilous Warhammer 40,000 roleplay experience.
  • The Blazing Seraph: Learn the core rules as you play this dark and dangerous Inquisitorial adventure.
  • Rokarth: A Guide to the Hive: Continue your adventures with this setting guide to Rokarth, a fully mapped-out Hive City from the spire to the sprawl, complete with a variety of intriguing locations, factions and mysterious characters.
  • Six exciting pre-generated characters to choose from,
  • Helpful rules reference sheets
  • Tokens to track important resources

An preview of Sister Helza Scorn, a pregen character from the Starter Set

Image showing some pages for the Guide to Hive Rokarth

Love the Imperium Maledictum Starter Set and looking to continue your campaign in the Macharian Sector? Check out the Imperium Maledictum Core Rulebook, or the exciting adventure Chemical Burn.


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Discussions (3)
Customer avatar
Siobhan R July 04, 2024 9:41 am UTC
The Gatefolds character sheet summary of Fate Points and their uses doesn't indicate to players that they can use Fate to give themselves advantage before a roll. Arguably this is one of the most useful (and most widely used) mechanics, especially for new players, so this really should be updated to include it as well.
Customer avatar
Bill W June 23, 2024 5:41 pm UTC
There are some omissions and errors on the Rules Reference Sheet. ***
1. On the 3rd page, the Combat Reference Sheet, and the 5th page, the Criticals and Wounds Reference Sheet, the result of your Wounds equaling or exceeding your Maximum Wounds is incorrect. ***The Sheet currently states that “You go Prone” and “If you aren’t healed within a number of Rounds equal to your Toughness Bonus (the tens digit of your Toughness Characteristic), you fall Unconscious until you heal at least 1 Wound.” *** Actually, the rule from the Core Rulebook has two consquences: A. On your Turn you may Move or take an Action, but not both. This effect lasts until you heal at least 1 Wound. *** B. You must make a Challenging (+0) Fortitude (Pain) Test or fall Unconscious. Repeat this Test each time you receive further Wounds. You don't regain consciousness until you heal at least 1 Wound. *** Also going Prone is not automatic. It is a possible condition on several of the Critical Charts, but doesn’t occur automatically....See more
Customer avatar
Cubicle 7 E June 25, 2024 10:10 am UTC
Hi Bill, Thank you for the feedback. We did our best to simplify some rules in places for the starter set, and some inconsistencies have slipped through the cracks, we are working on amending these before a final errata and print. Glad to hear you're enjoying the adventures!

-Cubicle 7 Team
Customer avatar
Matt H June 12, 2024 3:34 pm UTC
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File Last Updated:
June 14, 2024
This title was added to our catalog on May 30, 2024.