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Warhammer Age of Sigmar: Soulbound, Ulfenkarn: City at the Edge of Death


Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged hunting ground for his Thirsting Court of monsters. Will the Wolf’s despicable plans come to fruition? Or can a band of wayward heroes stand up against this unassailable foe and save the city before it’s too late? 


Ulfenkarn: City at the Edge of Death offers players and GMs a comprehensive city guide for running Warhammer Age of Sigmar: Soulbound games in the legendary Cursed City. This book includes:

  • A complete history of the city and its imminent future, spread across three narrative time periods: Ulfenkarn in Peril, the Curse of Night Unending, and culminating in Radukar’s Legacy.

  • Rules for playing and running games using the updated Grim & Perilous Ruleset and other optional rules and advice to help evoke the horror of the setting.

  • Over Seventy unique city locations featuring unforgettable characters and challenges spread across Ulfenkarn’s varied haunted districts.

  • Six fully fleshed-out and mapped adventure locations to explore, including the Ebon Citadel mega-dungeon.

  • Eight brand new player Archetypes and local Subfactions. Take on the role of a Vampire Hunter, a Doomsayer of Sigmar, an Aelven Exile, a former Guard Captain of the city, and more!

  • A Bestiary featuring Ulfenkarn’s rogue's gallery of villains and vicious monsters sure to put any party to the test.



"I must say the game you released is very good, and very well timed. I hope to see more of it." 

Professional Casual Network Review

Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023


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Reviews (2)
Discussions (2)
Customer avatar
Ryan W December 21, 2023 11:42 pm UTC
I've a review of this product on my blog (as a DTRPG publisher, I can't use the proper review function).
Customer avatar
Jay W December 01, 2023 6:47 am UTC
It should probably be said that all of the new Archetypes appear to be low-powered "Grim & Perilous' types, so if this optional playstyle isn't your thing, you'll be getting less crunch than you might think.
Customer avatar
Nikolas S December 02, 2023 9:22 pm UTC
Do they all have their own special Archetype specific talent?
Grim and Perilous just means that they start with 20 xp instead of the normal 35 so if you want to use them in a normal game just add 15 xp worth of attributes/skills/talents and you are good to go.
Customer avatar
Jay W December 03, 2023 6:43 am UTC
Several do, a few do not.

The Ogor talent, Devour the Enemy, is terribly written. Fresh meat is supposed to be best (according to the talent), but for any enemy that weighs more than (Body) lbs., you get much more from it after a day of letting it age.
Customer avatar
Steve R December 05, 2023 11:36 am UTC
They all have a core talent, not necessarily unique, so in some ways if you wanted to play them as Soulbound they might have a little more flexibility as you have 15 extra points to distribute where you like. Possibly the DM may make the decision I.E some attribute upgrades and then adding extra points to choose among given talents and skills.

I'm glad I am not the only one that thinks the Devour the Enemy talent seems to mean meat that is at least a day old is actually far better than fresh meat despite the intent. It's written the same way in Champions of Destruction as well.
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File Last Updated:
December 01, 2023
This title was added to our catalog on November 30, 2023.