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Fallout: The Roleplaying Game - Quickstart Guide - PDF



Post-apocalyptic adventures await in the wastelands of the Commonwealth!

A chance encounter with an injured member of the Brotherhood of Steel leads to a daring rescue attempt, conflict with deadly military robots, exploration in the ruins of an irradiated town, and a life-or-death firefight to liberate a new safe haven!

Based on the genre-defining videogames from Bethesda, Fallout: The Roleplaying Game lets you explore, fight, and survive in the fan-favourite, action-packed and exciting world of Fallout™.

This FREE 64-page Quickstart PDF contains all the information you need to start playing (just add dice, paper and pencils, and something to use for tokens):

  • Complete starter 2d20 ruleset for Fallout: The Roleplaying Game with plenty of hints and tips for new GMs.
  • The exciting adventure ‘Machine Frequency’ to begin your journey into the Wasteland!
  • Six pre-generated characters (including survivors, a super mutant, a ghoul, and a robot!) so you can pick up and play the game straight away.

Continue your adventures with the full 438-page Fallout: The Roleplaying Game Core Rulebook and the Fallout: The Roleplaying Game Starter Set (each sold separately).


© 1997-2022 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.


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Reviews (2)
Discussions (2)
Customer avatar
Andrew R May 19, 2024 10:40 pm UTC
The guide is great, but are there any plans to make printer friendly versions for any of your content?
Customer avatar
James L November 14, 2022 3:31 am UTC
^@#$% you, Modiphius. I distinctly recall a LONG chain of emails with the president of the company, PROMISING me adventure modules and campaign books, and all sorts of RPG goodness. I recall offering to head up the project. I recall passing on the names of top notch cartographers and content creators of every type who were willing to help flesh out the Fallout RPG universe.

It would appear that Fallout is yet another Modiphius cash cow. We get a source book. That's it. You want a campaign world? Suck it.

Better off using one of the six or seven unofficial previous versions. Some of them had a dozen of more adventure modules. Aftermath (predates Fallout) has a PILE of adventure modules and supplements available. All of which could provide fertile grounds for Fallout material.
Customer avatar
Chris B November 14, 2022 8:31 am UTC
James more content is coming but we have to do things at Bethesda's speed of approvals. We cannot flesh out the universe as we like as it's not our universe to do so. We have to base things on existing cannon content - that is happening but Bethesda's approvals have been particularly slow. It doesn't matter how many people you throw at it if the pipeline only has a certain capacity. Things are moving quicker - we were led to believe this would be easier but it's taken a lot longer than hoped
Customer avatar
James L November 14, 2022 10:50 am UTC
Then you should have refused to publish the source book until Bethesda "opened the pipeline" a notch.

Tell Bethesda that their customers are sick and tired of excuses, and are starting to demand their money back. Personally, I'll hang on to my copy as a collectors item. ..The 7th or 8th attempt at starting a cohesive Fallout campaign system that never panned out. Hit them in the pocketbook, and they might start to look at the problem.

We already had this discussion. You could literally use the storyline from Fallout 1, 2, 3 and etc. as your first few campaign sources and adventure modules. What are they going to do.. declare their own storyline content as non-canon??
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139.27 MB
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File Last Updated:
June 15, 2022
This title was added to our catalog on June 17, 2022.