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Sick, Weak and Disoriented

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Suggested Price $2.50

Rules light 2d6 system designed for short campaigns and one-shots for 1-4 players, heavily focused on wilderness adventure and survival. Designed to be fast to play with deadly combat and encounters. The wilderness brings forth surprises as you play, roll on the multiple tables for inspiration and let the Actions move the story forward even if failed.

Inspired by Ironsworn, Apocalypse World and ICRPG.

Made for PocketQuest 2022. First ever TTRPG product by me so feedback is greatly appreciated!

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Edward S March 29, 2023 12:41 am UTC
PURCHASER
The tension system is interesting, but I feel like it's going to see pushback from players who see the DC increase as arbitrary. It might also push players to be too conflict-averse, constantly seeking out safe zones instead of pushing their luck.

Additionally, increasing the target number even a little bit on a 2d6 bell curve is actually quite a big shift in probability.

Maybe make Tension give a pay-off to the players. Bigger rewards for bigger risks, so it feels good to ride the lightning instead of constantly looking for ways to decrease it.

Also, when you're checking against stats, why are we rolling to randomize the target number and also rolling for stats. It's redundant, just set a target number near the middle, add tension, and roll over it with a stat modifier.
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Product Information
Author(s)
Rule System(s)
Pages
20
File Size:
5.29 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
July 31, 2022
This title was added to our catalog on August 01, 2022.
Publisher
mitronen
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