Close
Close
Advanced Search

Extinction Punk - The Eco RPG powered by the apocalypseClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/411343.xml&w=500&h=353
Full‑size Preview
https://watermark.drivethrurpg.com/pdf_previews/411343-sample.pdf

Extinction Punk - The Eco RPG powered by the apocalypse

ADD TO WISHLIST >
Suggested Price $0.00

What is Extinction Punk?

Extinction Punk is a table-top role-playing game (TTRPG) that blends elements of science fiction and science fantasy to envision a future where humanity fails to stop a man-made extinction event such as a climate cataclysm, a nuclear holocaust, or a biological war.

Players of Extinction Punk get to explore the ruins of an Earth that is no longer under humanity’s control and encounter the (not necessarily) human civilizations that rise from the ashes. Together with the person organizing the game (the Game Master, or GM for short), the players create characters that will fight for survival while searching for powerful artefacts or useful mutations. 

All you need to play the game are this Core Rulebook and a set of six-sided dice. The Rulebook contains everything you need for character creation and advancement as well as guidance on how to manage exploration and combat. Additionally, this Rulebook provides guidance for the GM on how to create worlds, monsters, and expeditions for their friends.

So, if any of this sounds enticing to you, continue reading! 

What differentiates this game from other roleplaying games?

Extinction Punk and its mechanics are largely based on Apocalypse World by D. Vincent & Meguey Baker and games like it, mainly Dungeon World and Monster of the Week (which are all excellent and you should check them out).

Like those games, Extinction Punk is a narrative-driven, streamlined tabletop role-playing game. Its main features are:

  • Fast and guided character-creation
  • Easy to understand rules thanks to the PANIC system and its corresponding 10 moves
  • Empowered game master (GM) mechanics, which allow for more cinematic play through open narration
  • Mutation mechanics, which give players another vector for growth and self-expression
  • Hostile world events to give the GM an easy way to improvise encounters on the way to an expedition’s goal
  • Mechanics split into basic rules which are focused on the characters and their actions, to be used for one-shots and in the beginning of the adventure as well as advanced rules, if the players want to shift their playstyle towards resource collection and base-building

So how do I play?

The game can be played with a minimum of three players. One player acts as the Game Master (GM), while all other players act as characters within the game. These player-created characters are the protagonists of the story that the GM will tell. This means that the GM will act as the guide for the players, setting up obstacles and consequences for their characters to overcome as their adventure unfolds. 

The players and the GM come together to tell the stories of their characters and the dangers they face on their journey. The players do this by narrating their characters’ actions and using dice rolls to determine whether these actions succeed. The GM facilitates this process by playing as non-player characters (NPCs), which can be either allies or enemies.  Think of this game as creating a story with your friends, with flexible rules to guide the characters and their actions.

Enough Exposition! What do I need to play?

If you are a player, you can lean back and let the GM do all the hard work. The only things you need to do are:

  • Find a pair of six-sided dice (known in TTRPG lingo as 2d6).
  • Select one of the characters (from Chapter 3) that you find interesting and print out the character sheet (double-sided). Or you can get a sheet from our website (quickphix.ch/extinction-punk). Don’t worry if you stumble across words you don’t understand yet—just read the first paragraph to see whether you find the character concept interesting.
  • Grab a pencil and some notepaper
  • Don’t forget snacks and something to drink!

That’s it! Your GM will explain the rules while you play. If you want to lighten the burden on your GM, however, you can also read the general rules in Chapter 2.

What do I need to do if I am the GM?

So, you are the GM? My sympathies – you’ll have to invest the actual work before the others can play. Most of what you will need is just the knowledge found within this book. To take shortcuts, follow this guide. If you have…:

  • …never player any TTRPG: In that case, it is probably best for you to read the entire chapter 2, at least one entry in chapter 3 and all of chapter 5. Once you are firm in your understanding of those rules, you can read chapter 4.
  • …played TTRPGs, although not ones “powered by the Apocalypse”: You’ll probably be fine by checking out chapter 2, at least one character in chapter 3 and chapter 5.1.
  • …played Apocalypse World (or other pbta games): You should feel right at home – this game’s unique mechanics can be found listed in chapter 5.1 and explained in detail from chapter 2.6 onwards.

Extinction Punk features two sets of rules, basic (chapter 2 & chapter 5) and advanced (chapter 4). We recommend starting out using only the basic rules for the first few play sessions. Once you feel at home with the basic rules, the advanced rules are there to help you deepen your experience.

Download_Now_Screen.jpg


pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (1)
Discussions (1)
Customer avatar
Erik W September 28, 2022 8:05 am UTC
PURCHASER
Dang man!
A most excellent presentation!!
I will devour Extinction Punk at once and return for a review!!
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Author(s)
Artist(s)
Pages
117
File Size:
7.39 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
September 24, 2022
This title was added to our catalog on September 27, 2022.
Publisher
Quickphix Club
Publisher Average Rating