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Adventures in Alchemy II


Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 40%! For more of Santa's savings, visit our Christmas in July sale page.

Adventures in Alchemy II is a followup supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components.

This tome offers dozens of new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters!

In addition, it offers more alchemical components to make these concoctions, magic items, and your own creations!

All of these include details such as pricing, measurements, and rarity to allow GMs and players to easily calculate the price to make or sell such concoctions, as well as lore-based components such as an Ice Spiker spike, snake from a Medusa, Uthuk blood, the eye from a Chaos Beast, etc.!

If you have an alchemy-using character or NPC, this is the followup tome you’ve waited for!

Also features combined tables for easy reference, for both Alchemy I and II titles.

Developed by veteran GM Chris Markham (as Gazrok Games), this is one of many supplements already released for the Foundry and for the Terrinoth setting. Though this supplement is set in the world of Mennara, it can be converted for use in your own fantasy world. The Genesys Core RulebookRealms of Terrinoth sourcebook, and either Genesys Dice or the Genesys Dice App are required to use this product.

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File Last Updated:
October 13, 2022
This title was added to our catalog on October 13, 2022.