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Homeworld: Revelations - Core Rulebook PDF

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A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS...

“100 years ago, a satellite detected an object under the sands of the Great Desert…”

Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures. 

Homeworld: Revelations expands on what we know of the Kushan people and the game’s major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.

“On the stone was etched a galactic map and a single word more ancient than the clans themselves… Hiigara – Our home.”

Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld, to consult on the setting and lore, along with Homeworld experts at Gearbox Entertainment and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire).

A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game whilst art directors Katya Thomas (Dune: Adventures in the Imperium, Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) and Kris Aubin (Dune: Adventures in the Imperium, Achtung! Cthulhu) have been working to provide fantastic new artwork to bring Homeworld: Revelations to life!  

“This is Fleet Command.”

  • A 300 page PDF full-colour PDF designed for ease of use. 
  • Step inside the fleet and for the first time discover the personal story of the Hiigarans
  • The history of the Kushan people - From their origins on Hiigara, into exile on Kharak, and back again. With adventure ideas for play in any of these periods throughout their history
  • Explore the harsh desert world of Kharak and the cities and societies found there.
  • Create a character from some of the most famous of the Kushan Kiith - Naabal, Soban, S’jet, Paktu, Manaan, and Somtaaw.
  • Take your role as part of the crew on any of the classic Homeworld vessels
  • Discover life on board the Mothership as part of its many important divisions – Command, Tech and Engineering, or Exploration and Research.
  • Details on all other factions and their technology - Taiidan, Bentusi, Turanic Raiders, Kadeshi, The Progenitors and the Galactic Council
  • Covers the events of Homeworld 1 and Homeworld 2, Homeworld Cataclysm and Deserts of Kharak 
  • You’re not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, Capital ships, Super Capital ships and of course the iconic Mothership herself!
  • Packed full of never-before-seen Homeworld art to bring the universe to life in a completely new light
  • A new iteration of Modiphius’ 2d20 RPG system designed from the ground up to let you dive deep into the events of Homeworld.
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Reviews (2)
Discussions (1)
Customer avatar
Nate L November 17, 2022 6:33 am UTC
I got my preorder hardcover from Modiphius... the underwhelming layout of the PDF partly has to do with the physical dimensions of the book, which is that smaller 6 x 9 layout (like Blades in the Dark, FATE, etc.) I would say that the layout makes a lot of sense when you see it in hardcover, and I do like this smaller size format in general. It's a lovely book from a physical perspective.

The space combat rules are... underwhelming for a game based on Homeworld. Ship stats are generic, but the rules aren't meant to handle task forces. Maybe you can adapt rules from Star Trek Adventures (the Command Division book), but the Homeworld RPG doesn't do anything above the ship level. It's a glaring omission for a licensed title based on a RTS video game, IMO.

Like DUNE, it's a skeleton of a game with the bare minimum for fans to get started in the universe. There's a LOT more to DUNE, though. DUNE at least gives us mass combat rules, while Homeworld has less about space combat than Star Trek....See more
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Customer avatar
Ville K April 11, 2023 5:19 pm UTC
I bet the reason for Dishonored and Homeworld books being physically smaller than Modiphius' other RPGs as those licenses for these two "settings" are very expensive and the expenses has to be covered somehow so one way to cut costs is actually to print smaller physical books. Licensors want to get their cut first so the revenue from selling this game in full size book would not be feasible or worth the effort so I bet compromises had to be made. I see no other reason for it. Dishonored and Homeworld RPGs both have tremendously more lore about the settings than is available anywhere else on those settings. So basically everything there is is collected within the covers of a single book. Thus, smaller books size might be enough for both of those game for these reason. Expensive license and a trickle of lore.

However, with both Dune and Homeworld I got the impression that the level of play is focused mainly in high level decision making and politics rather than actual dog-fights and fisticuffs....See more
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Product Information
Electrum seller
Artist(s)
Rule System(s)
Pages
344
ISBN
978-1-912743-99-5
Publisher Stock #
MUH052361-PDF
File Size:
42 MB
Format
Original electronic Click for more information
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File Last Updated:
October 28, 2022
This title was added to our catalog on October 31, 2022.