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The Raiding Seas (Raiders of the Serpent Sea)

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Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 40%! For more of Santa's savings, visit our Christmas in July sale page.

The Raiding Seas

This is a 260+ page supplement for the Raiders of the Serpent Sea 5th Edition campaign.

Do you want to explore Grimnir differently than presented in the official campaign for Raiders of the Serpent Sea? Do you enjoy the raiding life and need more raids, more exploration? More creatures and magic items? How about even more ship options?

Then it is time to join so many other raiders as they take to The Raiding Seas…

  • Two New Chapters. Additional chapters to expand the Raiders of the Serpent Sea Campaign Book.
    • Chapter 13 New hexcrawl rules to generate terrain and raid targets, applicable to exploring Grimnir but also usable in other official campaigns and homebrew worlds. More random encounters have been added too!
    • Chapter 14 — Contains plot clarifications and a few new areas to explore. It also has an episodic guide to running the Raiders of the Serpent Sea official campaign
  • New Appendix A. This new appendix consolidates ship and crew rules and expands upon them.


  • New locations!
    • Grimkelling — An underwater community of grim! And in the Undersea merfolk from other worlds have slowly been arriving, but throwing their allegiance behind an unexpected force
    • Island of the Silent Oars — Find Mirgal’s Forgotten Workshop
    • Wicker Village — Explore a mysterious village of wicker


  • New Monsters! Now foes, new creatures, and variants to add to the incredible creatures already to be found along, within, and under the Serpent Sea
    • 15+ new creature stat blocks, and in total over 50 stat blocks, including revisions to some original creatures as well as creatures from other Raider’s supplements
    • While designed for the Raiders experience, many of these stat blocks work equally well in Odyssey of the Dragonlords or other campaign settings
  • New Items. Over 10 new and revised items for heroes to discover.
  • New Maps. Additional sea exploration and combat maps for VTT or printing.
  • New Spells. A revised spell section includes over 10 new spells, along with a revision for the spell, Fortune’s Form.
  • Other Improvements!
  • Ship statistic blocks, including refinements to existing ships; 4 new vessels have been added too
  • True menaces – these are forces of nature, like spreading fire, that have been added as usable stat blocks
  • The Whiterak raid target has been revised as a stat block and a few additional example raids have been added (along with a system to generate your own raids)
  • Blank ship sheet & raid sheet for your own creations
  • All store tables from the campaign are summarized in chapter 14 and a couple new stores for the Undersea and wicker village have been added
  • Ship tokens representing a variety of Clan and ship-type permuations (over 50 png files)
  • Digital copies of the Game Master physical card pack
  • Numerous random tables to procedurally generate new raids, locate rare commodities and explore the most remote locations of Grimnir

About the Author
Brent Knowles has over two decades of experience creating tabletop roleplaying game materials and award winning videogames. At BioWare he worked on numerous videogames and was a design lead on Neverwinter Nights and Dragon Age: Origins. More recently he helped on Minsc & Boo's Journal of Villainy and Chains of Asmodeus. Raiders of the Serpent Sea is his unique campaign world, mixing Norse mythology, Vikings, and epic fantasy adventures.


Table of Contents for the Raiding Seas

  • Chapter 13: Discovery System
    • Extending the Campaign
    • Discovering the World (Hex Crawl)
    • Entering a Hex
    • Discovery Tables
    • Creating Raids
    • Gathering Raid Clues
    • Ruling a Land
  • Chapter 14: Campaign Reference
    • Content Discussion
    • The World of Grimnir
    • Calendar
    • The Freowyn (Baendur)
    • Broken Oaths and Curses
    • Pacing & Structuring the Campaign
    • Campaign: Episodic View
    • Customizing the Campaign
    • Starting at Higher Level
    • Adjusting the Campaign's Theme
    • The Runes of Grimnir
    • Companions
    • Plot Advice
    • Epic Backgrounds
    • Chapter 1
    • Chapter 2
    • Chapter 3
    • Chapter 7
    • Chapter 8
    • Chapter 9
    • Chapter 12
    • Expanded Adventures
    • Group Patron (The Clans)
    • Merchants and Traders (Store Reference)
    • Weather
    • Raider Games
    • Exploring Grimnir
    • Raiders of the Woods
    • The Undersea: Merfolk & Grims
    • Exploring the Lost Lands
    • The Toy Room
    • Island of the Silent Oars
  • Appendix A: Raiding the Serpent Sea
    • Longships & Other Ships
    • Piloting Checks
    • Details at Distance
    • Ship Movement & Water Currents
    • Ship Cargo
    • Shipyards & Upgrading
    • The Crew
    • Misadventure (Collisions, Capsizing, Sinking)
    • The Raid Process
    • Ship Combat
    • Helm Action Station
    • Weapon Action Stations
    • Squad Actions (on ships)
    • Capturing Enemy Ships
  • Appendix H: Statistic Blocks
    • Creatures
    • Raid Targets
    • Ships
    • Squads & Equipment
    • True Menaces
  • Appendix I: Items
  • Appendix J: Treasure Tables
  • Appendix K: Accessories
    • Game Master Cards
    • Ability Checks; Degrees of Failure
    • Kennings
  • Appendix L: Secrets, Stories, & Myths
  • Appendix M: Maps & Handouts
  • Appendix N: Custom Player Options
    • Creating Epic Backgrounds
    • The Apprentice
    • The Wanderer
    • The Ginnun
    • Spells
    • The Divine Path
    • Credits
  • Appendix O: Indexes


This lists the tables found throughout the book

Shows a tallfolk person

Preview of hex exploration rules



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Discussions (1)
Customer avatar
Doctor D June 28, 2024 2:27 am UTC
It's almost immediately obvious that there was zero playtesting for the new subclasses presented for players.

The entire backstory is essentially standard Viking lore where they did a find/replace to swap some genders, in time-honored tradition of Millennial incompetence.

I think a lot of people are fooled by the reasonably good production quality, but this is exactly the kind of lazy writing that people have come to expect in 2024.
Reply
Customer avatar
Brent K June 28, 2024 5:57 pm UTC
PUBLISHER
Thanks for the praise! This is a beautiful book that I'm so very proud of. The almost dozen artists who contributed to it are incredibly talented and I look forward to working with them again on future projects.


I do think you made an error though and attached this comment to the wrong book. There are no subclasses in this book. Perhaps you are thinking of the Raiders of the Serpent Sea player's guide? I get it, sometimes it is easy to make an error occasionally, right?

That said, we did playtest the subclasses, though as you can imagine this is mostly a one-person operation (everyone else is a contractor) and we don't have the funds / timeline of a company like Wizards of the Coast! We hired an experienced rules designer though and did playtesting and the overwhelming response from players was, "These are fun and powerful subclasses and I can't wait to play them." For some players these subclasses have become their favorites, ever. And from watching the numerous live...See more
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Pages
260
File Size:
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File Last Updated:
April 05, 2024
This title was added to our catalog on January 12, 2023.