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Savage Battlelords Core Rules


"The Company told you it was going to be a mop up operation. Quick and easy. Communications go down on remote frontier worlds all the time, and it should only take a few hours to fix it. Then back on the dropship for a boring ride home.

The Zen just got vaporized. The shot ticker on your pulse weapon reads ‘7.’ You’ve got one plasma grenade left, and your helmet HUD shows telltales for 50 unidentified threats closing in on your position. The Ram just charged out of the trench. As he exits the ditch, you can see the Orion has spray painted his armor day-glow orange. The Eridani Swordsaint is meditating. The Phentari is compulsively revving a chainsaw in one set of tentacles and clutching a flamethrower in the other set. The Chatilian empath is whining about how he hasn’t made anyone’s head explode in the last two days, and you have no idea where the Keen scout is because he’s damn near invisible when he changes color. Just another day at the office. Lock-n-Load.”

Welcome to the glorious excess of… Savage Battlelords.

Battlelords is a game set in a dangerous future. Play over-equipped, under-trained, corporate mercs whose employer views them as expendable resources in a galaxy being invaded by a horde of techno-organic monstrosities called the Arachnids.

If you don't like working for the mega-corps, you can always get a job with the Galactic Armed Forces. What can be more fun than facing down an Arachnid charge in a fox hole? Maybe an independent mercenary group will hire you on, or you can get your bounty-hunter's license? The Pest Elimination Teams (PETs) are always hiring people to deal with the genetically engineered monstrosities that "Uncle Ernie" Freiberg and the Anarchist Rebellion Movement (ARM) releases on the populace for fun and profit. 

Regardless of your career, weaponry in the 23rd century is devastatingly effective, and your Wild Card is going to need a suit of armor if they want to survive long. Armor can be customized with over 90+ Armor Options to suit your Wild Card's needs. 

The unique weapons & armor mechanics in Battlelords can be used in any Savage Worlds game that needs futuristic weaponry and customizable armor! 

Savage Battlelords contains:

  • 94 New Edges & 21 New Hindrances (Many of these are species-specific).
  • 15+ weapon systems (136 individual weapons).
  • 32 suits of armor and 90+ armor options.
  • 120+ pieces of sci-fi equipment.
  • 3 New Powers, 25+ new Power-specific modifiers, & 36 generic Power Modifiers.  


“Lock and load, private! Bring your extra pulse mags and your sense of humor. You’ll need both!”


You will need the Savage Worlds rulebook and a set of polyhedral dice to play this game. 

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Discussions (3)
Customer avatar
Brian M November 05, 2023 1:06 am UTC
It's a great setting and a great book, but the amount of typos and mistakes in various tables makes it very frustrating to figure out what's going on. One table has ranges for grenades formatted as dates, and some others have stats that simply don't add up (looking at you, Cyan Sphere). I think a serious sweep of editing is needed, as it's enough mistakes that I look with a critical eye on every table I see.
Customer avatar
Anthony O February 20, 2024 1:26 am UTC
We'll be uploaded in a corrected version shortly.
Customer avatar
Stacie W July 18, 2023 10:49 am UTC
Print availability?
Customer avatar
Jeremy S February 15, 2023 4:23 am UTC
You should not have to be told this, but the lack of bookmarks is a serious sin, as bookmarks for every pdf greater than 5 pages has been the standard for about 20 years. This book NEEDS bookmarks!
Customer avatar
JOSH S February 25, 2023 2:55 am UTC
Yes. Seconded. An update with bookmarks and hyperlinks would be greatly appreciated.
Customer avatar
Jeremy S March 02, 2023 2:28 am UTC
THANK YOU! (They did)
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File Last Updated:
May 23, 2023
This title was added to our catalog on February 12, 2023.
23rd Century Productions, LLC
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