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Codex Martialis: STARA SZKOŁA

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Stara Szkoła is a game designed for people who enjoy a dynamic, vivid combat experience, where martial choices and daring ideas affect the narrative without relying on a limited set of pre-determined options.

This is a toolbox that promotes the portrayal of fluid and exciting fights, and allows players to affect the outcome of combat even out of turn. It gives you a language and a grammar of strife, in which every brawl or skirmish is unique, tense, and dramatic.

The rules of Stara Szkola focus on bringing the same sense of agency and immersion you feel when your character is walking down a shadowy corridor - right into every fight you face.... With a fight being just as easy to jump into as any other role playing situation.

This book begins with combat, which is at the core of the system, and then provides rules for character generation, equipment, non-combat interactions, and an introductory adventure. It has everything you need to play, whether you are the Game Master or a player.

Stara Szkoła was designed and tested by Historical European Martial Arts practitioners and researchers, who know something of the cunning martial arts of the fencing books of the middle ages - and the world they came out of.

If you want to walk the streets of the fencing masters, and test your mettle against the dangerous denizens of the medieval world, Stara Szkoła is your ticket to a place you never knew before, and may never want to leave.

 

SSk includes:

  • Complete combat rules.
  • Melee and Missile weapons with their traits and costs.
  • Shields and Armor with their traits and costs.
  • Miscellaneous equipment and currency.
  • Complete point based Character generation with 6 classes, and 26 Skills.
  • Rules for non combat situations
  • Sample adventure with maps, NPCs, and four pre-generated PCs.

SSk is very similar to Codex Martialis, just simpler, and is compatible with the rest of the system with small adjustments. It does not include magic but that will be forthcoming in another supplement (as a simpler 'SSk' version of Codex Superno). SSk does not include Martial Feats but there will also be another small supplement with the SSk equivalent, called Fighting Traits.


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Reviews (4)
Discussions (4)
Customer avatar
Justin W January 06, 2025 2:41 am UTC
What is the main difference between this and the full Codex Martialis? Interested in a stripped down version but curious how much variation there is in the different publications.
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Customer avatar
Peter V January 06, 2025 5:14 pm UTC
PUBLISHER
SSk still uses the Martial Pool and Free Dice mechanic of Codex, but eliminates most of the arithmetic (die roll bonuses and so on) from combat. You don't manage range bands, but longer weapons gain a Free Dice for initial advantage, and shorter weapons gain a Free Dice after that. Everything is just about 50% simpler. Character generation is still based on Lifepath using historical archetypes, but it is also much simpler. You can make a character in about ten minutes. Adventures made for Codex can be used for SSk or vice versa, based on what you as GM and your players prefer.
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Customer avatar
Peter V January 06, 2025 10:15 pm UTC
PUBLISHER
Hope that helps. If not let me know.
Customer avatar
Ed S November 05, 2023 9:24 am UTC
PURCHASER
Page 5 Using the Martial Pool:

4th line change 'ou' to out.
Change 'laterand' to later and.

10th line "If you have less than 4, you can still Run my expending all MP."
Is that 'by expending'?
Customer avatar
Teemu T October 16, 2023 3:44 pm UTC
PURCHASER
These rules are really neat! I was surprised while reading them, as I've been developing a roleplaying game of my own that has many almost identical ideas (having a pool of dice for combat, and many of the rules around how they are used). It was very interesting to see another version of them.

While the rules are very interesting and promising for a purely medieval campaign, I could see them also being very usable for a more traditional D&D campaign. Are there plans to make such a supplement/version? Though ultimately anyone interested will not find it terribly hard to adapt in any case.

One slight thing I'll note is that while it is mentioned that Nobles (and Soldiers) have cheaper MP costs, Nobles actually seem to have the same MP cost as Bauers and Burghers. It's certainly not a big issue, but it was something I noticed and thought I'd mention.
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Customer avatar
Peter V June 08, 2025 8:09 pm UTC
PUBLISHER
Yes, our next supplement (Drum and Pike: The Fog World) will allow you to use the system, and (if you like) historically based characters and kit, in a fantasy setting ery similar to many OSR settings.
Customer avatar
Joshua K February 13, 2023 1:04 am UTC
PURCHASER
Preview please?
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Customer avatar
Peter V February 15, 2023 12:18 am UTC
PUBLISHER
Done. Sorry, I didn't realize it was turned off.
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Customer avatar
Joshua K February 15, 2023 4:30 am UTC
PURCHASER
It'd be really nice to see the table of contents, so we know what all is included. Like, are the magic rules included?
Also, how compatible is this with the full rules?
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Customer avatar
Peter V February 15, 2023 7:29 am UTC
PUBLISHER
The TOC is in the first page of the quick preview, though I guess it's hard to read. I'll update the entry above to list the contents.
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Silver seller
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42
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SSK1
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File Last Updated:
June 08, 2025
This title was added to our catalog on February 12, 2023.