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The Case of the Missing Daughter (City Guard Chronicles)Click to magnify

The Case of the Missing Daughter (City Guard Chronicles)


The Case of the Missing Daughter is the second adventure in the City Guard Chronicles. The heroes investigate crimes and protect the citizens as fantasy cops in a pseudo-medieval city.

The product contains an eight-page mini setting with basic information about The City, the City Guard, and new rules appropriate for playing as the guards. It also offers seven Professional Edges, two Arcane Backgrounds, six new Setting Rules and suggestions for existing ones. It may be used as is or inserted into your favorite setting.

The urban adventure deals with an investigation of a missing person. It highlights the most important clues for the GM in two more or less separate lines of investigation, and offers next steps at the end of each scene with hyperlinks. It also includes a list of non-player characters with short descriptions and an overview/flowchart (again with hyperlinks).

Eight fully flashed-out Seasoned archetypes await you - The Captain, The Duelist, The Engineer, The Ferret, The Librarian, The Justiciar, The Outsider and The Scientist. Two of them are repeated form the first case, six are new (four of these have various Arcane Backgrounds). And if none of them is to your liking, you can create your own character, or use one from the The Case of the Misguided Lover

Are you ready to...
...protect the citizens
...serve the community
...patrol the streets
...uphold the law
...solve the crime
...and survive the experience?

Join the City Guard now!

The City

Welcome to the largest city on the continent, thoroughly corrupt from the very top to the lowest bottom. In this bustling metropolis, you can find anything imaginable, buy whatever you desire, and experience far more than you wish.
It is a real hive of scum and villainy, for lack of a better phrase. But more often than not, the scum wear expensive clothes and fight with words, deception, and slander. And the villainy act behind the scenes. That is not to say visitors do not have to look after their purses (or lives) while walking the street at night. But they are no more safe at a noble’s manor or in a councilor’s office during the day. The dangers might be different, but the threat is real enough.  
The city lies at the crossroads in every sense of the word. Merchant caravans arrive daily through one of the gates, and the port is busy day and night. All major trade routes lead through here. The barrier of reality is thin in places. There are gates throughout the city that lead to other… locations. Some are similar to our world, and some are very different. Rumor has it a few even lead to hell.

The City Guard

The city council has always been very serious about keeping order. The City Guard was established during the historical first council meeting and charged with protecting the city from external threats and keeping the peace within its walls. Many pages have been written about procedures, structure, and the number of staff. It all seems well thought-out and responsible. At least on paper.
The sad truth is, the council’s expectations of the strength and structure of the defense and law enforcement bodies are not matched by its budget allocation. Budget cuts are a way of life, so the City Guard works with what it has, and tries not to complain too loudly. It is an open secret that everyone, from the lowest guard to the highest commander, is expendable.

“Honest guards are hard to come by… Do your best and surprise me.”
— The Guard Commander

Future adventures in the City Guard Chronicles will offer more Archetypes and small additions to the mini setting.


City Guard Chronicles



Tales of the City Guard

(While not a Savage Worlds product, it offers a very nice mission generator.)


Setting Nuggets




The Secret Files of Section D


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Reviews (2)
Discussions (3)
Customer avatar
Jordy V April 28, 2024 3:52 pm UTC
One thing I could not figure out... In Scene X, why is Yosuf so important as to be worth his own chase scene, as well as "Draco Ex Machina" if you can't catch him? The adventure briefly says that the other thugs could also answer the same questions, but then seems to regard that avenue non-viable within the Draco Ex Machina sidebar. Seems like this dynamic would work better if Yosuf was the mastermind (but physically not imposing), and Geta the "muscle" of the group. Then it makes sense that the adventure would place such an emphasis on catching Yosuf. Personally though I'd simply change it so that the interrogation more explicitly mentions any thug can answer the questions rather than using Yosuf's name (perhaps mentioning Yosuf is easiest, at most), and include the rooftop chase as something that only needs to be done if the party wants full marks from their commander for "apprehending the entire group".
Customer avatar
Jan J April 30, 2024 7:39 am UTC
Hi. The main reason Yosuf is mentioned is that he is the one most likely to be caught alive (or at least not incapacitated) as he doesn't fight and most likely to talk fast as he is the new one in the group. As mentioned on page 29, any of the rogues can answer the questions and give the information. The chase scene is there for those who want it, it is not required. The sidebar comes into effect only if the guards are unable to obtain the info from (any of) the rogues. As all published adventures, it is just a framework to be adjusted given the characters decisions and actions. We strive to give all the necessary information and offer advice to the GM if things don't go according to the plan, but there is so many possibilities it is impossible (and impractical) to list them all.
You are certainly free to adjust the roles of individual rogues as you see fit, many GMs tinker with published adventures to make them fit their style and views, and that's great as no two games are the same. But as I see it as...See more
Customer avatar
David B September 17, 2023 6:33 pm UTC
Is there any way we could get VTT versions of the maps and unlabeled as well? I am going to eventually convert this over to Fantasy Grounds VTT.
Customer avatar
Jan J September 17, 2023 7:37 pm UTC
Thank you for purchasing the adventure! I will add the maps as a separate zip download :-) Just give me a day or two.
If you have any feedback, questions, or want to discuss the adventure, you are welcomed to join our City Guard Chronicles Discord server:
Customer avatar
David B September 17, 2023 10:13 pm UTC
I got your adventures as part of the SWAGtember bundle. Thanks I appreciate it and I joined the discord server.
Customer avatar
Jan J September 19, 2023 11:22 am UTC
The maps have been added to the downloads :-)
Customer avatar
David B September 19, 2023 9:58 pm UTC
Customer avatar
Tyler C August 20, 2023 8:09 pm UTC
Pro: Well paced, dynamic range, encourages Social Conflicts, can be used as a template for literally any Investigation style game you got, or for Networking, that sorta thing.
More Pros: It has "on the right track", "and wild goose chase" clues. Very clear on what a City Watch is supposed to be about.
Con: The Preserver AB does't have it's own toys.....specific edges. Poor AB
Customer avatar
Jan J August 21, 2023 1:11 pm UTC
Thank you for purchasing the adventure and for your kind comments. I am pleased you like the adventure and the way it is structured.
As for the Preserver AB, while I do not want to promise anything at this point, it is likely that it will be expanded upon in future City Guard Chronicles releases :-)
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File Last Updated:
January 23, 2024
This title was added to our catalog on August 18, 2023.