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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)Click to magnify
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FlexTale Hexcrawl Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)

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Summary

This book was designed to be the most complete, most comprehensive, most innovative authority on hexcrawl roleplaying game adventuring ever produced.

After more than 35 years of gaming, both old-school through to today's most popular systems, the Hexcrawl Toolkit takes one of the hobby's oldest and most enduring concepts, and provides a passionate and well-organized guide for running hexcrawls, either as part of your campaign, or as the focus of them.  Designed to be used by new players, veteran G/DMs, those entirely new to hexcrawls, and solo players alike, this book will be immediately useful to any gaming group, in any context, using any rules system, for campaigns of any length--even those already in progress!

The goal of the book is to guide readers through the concepts at the reader's own pace and preference.  

If you've ever seen a module or other book with a hex map, and thought to yourself, how do I make one of those?  How do I make the one that's there better?  This book is for you.

What is This Thing?

The Hexcrawl Toolkit contains dozens of topics, organized into the following sections:

  1. Introduction, QuickStart, & Checklists
  2. Planning
  3. Movement, Speed, & Visibility
  4. Navigation & Long Journies
  5. Points of Interest
  6. Encounters & Combat
  7. Survival
  8. Mapping & Cartography
  9. Appendix: Utility Tables, Visual Reference, & Blank Hex Grids

Why Do You Care?

This book was written to contain any and all of the rules a G/DM or solo adventurer could possibly want or need to run their own hexcrawl campaign, design and build their own hexcrawl map, or even author and publish their own hexcrawl worlds.

This book will help you if:

  • If you're new to TTRPGs entirely.
  • If you're new to hexcrawls and have never seen a map with hexes.
  • If you're a veteran G/DM who wants to elevate the scope and scale of their adventures.
  • If you're an experienced hexcrawler who wants to take the detail, realism, scalability, or thoroughness of their approach to the next level.
  • If you're designing your own fantasy world, and want to use a hex map to represent your vision.
  • If you have no time before the next gaming session, and the PCs are traveling across the wilderness.
  • If you want to dynamically generate an infinite diversity of adventure content on a continental scale.
  • If you're a solo player who's looking for that ever-elusive element of surprise and inspiration for massively-detailed, ever-unfolding adventures on a realm-wide scale.

The FlexTale Difference

The goal here is that if you have ten minutes, or ten weeks, to prepare for a game session, there's something in this book that will help you out enormously.

The Hexcrawl Toolkit features the FlexTale approach to gaming design: the content herein supports ANY set of PCs of ANY level, and scales accordingly.  No two adventures or quests are the same.

The majority of the book is system-agnostic, and can be used easily with any TTRPG system.  Some specific tools and elements contain rules language tailored to 5E, Pathfinder, Pathfinder Second Edition (P2E), OSR, and Dungeon Crawl Classics (DCC).

What's Included

The Hexcrawl Toolkit features:

  • Over 190 tables, each designed to take minimal time to randomly determine dynamic adventure content or select from amongst well-described and easy-to-implement options.
  • Simplified FlexAI rules to drive dynamic and interesting creature behavior in combat and in social interactions.
  • And much, much more!

Innovation

This product incorporates several innovative and creative tools your gaming group can use to use the content for a party of any size, and any level.

Infinium Game Studio has released several free booklets as rules accessories to help GMs understand (or to help prospective buyers experience) these tools:

Quadded Statblocks for Variable Challenge:

Check it out here.

FlexAI Guidebook Free Sample:

Check it out here.

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Reviews (7)
Discussions (19)
Customer avatar
Steel W November 23, 2023 12:25 am UTC
PURCHASER
I feel like this content deserves SO much more attention than it's getting, and I worry that the heft of the page count might be one of the things scaring away others.

I'd bet that if you paid a programmer to put all of these diceroll algorithms into a smartphone app, you'd see a HUGE uptake in popularity. This would then limit the amount of time spent flipping through pages, but still stay true to the original material! This would drastically speed up creation speed AND help declutter a Solo RPer's already-precious tabletop space!
Customer avatar
J. E October 13, 2023 1:39 pm UTC
PUBLISHER
Talking About Games has a great review of this Toolkit available:

https://www.youtube.com/watch?v=i6CTcLMG2yk
Customer avatar
David H August 30, 2023 2:36 am UTC
PURCHASER
I did a quick browse of the HexCrawl Toolkit and found some errors that I hope you will correct sometime:

Page 38, Persists 1 Visit, Evaporates description is missing.

Page 41, Solo-Play Considerations, POI maps before you can... incomplete sentence

page 90, The page reference to hex size is missing, should be 46.

Page 92, top example, there was 1 AP left after turn 1, not 2.

Page 162, Navigation Tool section (p "Navigation Tools..."), delete the p.

Page 176, The Castle Column numbers for horses don't look right at all.

Page 213, are the civilized and outskirts modifications switched?

Page 273, Content Escalation, "if you roll 19-20...there is a landmark" should be if you roll a 19..." "If you roll 21+...there is a point of interest", should be if you roll 20 instead. Same page under Patterned Flora, the rolls repeat 9: "on a 1-9" and "a 9-18".
...See more
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Customer avatar
David H August 30, 2023 3:04 am UTC
PURCHASER
Page 83, top example, only 1 AP is left over after turn 1, not 2.
Customer avatar
Łukasz K July 24, 2023 6:14 am UTC
PURCHASER
Could the text be set to "justify" (align to both left and right)? It's better for reading if the text column is even, it's best if there's word splitting but a simple justify by auto widening the whitespace is good enough too. All the FlexTale books could use this, but I'm commenting here, since this is in active updates.
Customer avatar
J. E July 10, 2023 7:46 pm UTC
PUBLISHER
Now available in both hardcover and softcover editions!

Onward!
Customer avatar
J. E June 19, 2023 1:46 pm UTC
PUBLISHER
A new edition of this Atlas is now available: Hexcrawl Atlas Cities & Roads version. It's the same maps as the "vanilla" Hexcrawl Atlas, but includes thousands of settlements and roads.

https://www.drivethrurpg.com/product/441773/FlexTale-Hexcrawl-Atlas-Cities--Roads-Western-Realm-of-Aquilae

Onward!
Customer avatar
J. E June 16, 2023 1:37 pm UTC
PUBLISHER
Talking About Games has a great review of the FlexTale Hexcrawl Atlas up:

https://www.youtube.com/watch?v=lmESEKDN2tg

Onward!
Customer avatar
J. E June 15, 2023 1:29 pm UTC
PUBLISHER
Quick update that the content has been approved, and proof copies have been ordered. With any luck, this title should be available for order in hardcover or softcover sometime in July.

As a reminder, anyone who owns the PDF edition of this book at that time will automatically receive a discount link to purchase the hardcopy format of their choice at a discount, reflecting their existing investment.

Thanks for your patience; I have received many requests for a hardcopy and I realize that there's a lot of excitement around that format.


Onward!
Reply
Customer avatar
Josh F July 10, 2023 11:28 pm UTC
PURCHASER
This is amazing news, cant wait for my email!
Customer avatar
J. E June 07, 2023 2:14 pm UTC
PUBLISHER
Anyone who owned this book as of 06-Jun-2023 should have received a 50% discount link in their email for our newest (and directly relate!) book, the FlexTale Hexcrawl Atlas.

If you opted out of comms from DTRPG, please email me at infiniumGameStudios [at] gmail [dot] com with your order number for this book, and I'll send you a discount link ASAP.

Onward!

https://www.drivethrurpg.com/product/440222/FlexTale-Hexcrawl-Atlas-Western-Realm-of-Aquilae
Reply
Customer avatar
Josh F July 03, 2023 1:47 am UTC
PURCHASER
also hoping for a hard copy of the plain atlas :) fingers crossed, these are amazing
Customer avatar
J. E May 31, 2023 4:48 pm UTC
PUBLISHER
An updated version of this title is now available.

Dozens of typos have been corrected, and several additional clarifications have been added to make it even easier to jump right in and understand.

In addition, I've added a TON of new tables to the Adventure POI section (starting around page 250). These tables list out EVERYTHING in the Infinite Adventures books, and other books in the Aquilae Campaign Setting (e.g., Druid Enclave, Dark Obelisk adventures), and can be used to randomly select a POI of ANY type described in the book--over 480 of them!

One more round of proofreading over the next few weeks, and then I'll have the hardcopy available to order, I promise!

Onward!
Customer avatar
Christopher C May 30, 2023 3:23 pm UTC
PURCHASER
I was just about to get this when I saw that an H.C. is coming. I'll jump on that combo. You should write a guide to CC3+. The ToUM (Tome of Ultimate Mapping) is good, the forums aren't bad, but it would be great to read how your learning curve went.

Chris
Reply
Customer avatar
J. E May 31, 2023 4:53 pm UTC
PUBLISHER
Thanks, Chris! I'm hard at work finalizing the proofreading before I hit go with the hardcover.

I've actually written a few articles for CC3+ over the years. My learning curve felt, I have to admit, near vertical--as it has to be, with a tool like this--but I had a high school background in CAD tools so it was a bit easier than it might be for most. I was so excited to be able to realize my dream of writing TTRPG books that I would have persevered through any torture. My advice to anyone looking to get started is to read the ToUM (which is NOT optional and should be bundled with the software, IMO), and to scour all of the YouTube tutorials and follow along with every single one, even if they're not in a style that you envision yourself drawing.

I've been using it for 7+ years, and every time I draw a map, I end up learning something new. :)

https://rpgmaps.profantasy.com/realm-of-aquilae-mapping-guide-by-jason-payne/
https://rpgmaps.profantasy.com/overland-heatmaps-with-cc3-by-jason-payne/...See more
Reply
Customer avatar
Christopher C June 01, 2023 1:24 am UTC
PURCHASER
J.E.
You are a force of good and proliferation. I’ve had CC3+ for a long time but haven’t pushed myself up the learning wall. It makes EVE Online’s learning wall trivial. I recently purchased an art tablet for cartography projects but have yet to use it. Perhaps it is time for “Once more unto the breach”. I have a large project that I have hand drawn so I won’t be starting with a blank sheet.

I hope all is well.

Chris
Customer avatar
Nicholas B May 29, 2023 8:21 pm UTC
PURCHASER
Awesome work! I've been prepping a Savage Worlds game with a hex crawl element to it and I was mostly just making stuff up as I went, but this book gives some great guidelines on how to handle things consistently. Can hardly wait for the physical copy to be released!
Customer avatar
Hans-Peter S May 14, 2023 6:44 am UTC
PURCHASER
I just saw this on the bestseller list and took a quick peek at the preview... okay make this an extended peek.

While I don't have time to read through a 415 page book at the moment, I still wanted to drop in and give kudos for an excellent preview size and choice. Too many pricey supplements, give only disjointed snatches, while this gives a very comprehensive overview what the book is all about. The layout is also very nice and clear and the value per page seems amazing.

This definitely goes on my wishlist for my next GURPS Dungeon Fantasy campaign.
Customer avatar
Michael W May 13, 2023 7:42 am UTC
PURCHASER
Could this be used in a post-apocalyptic world RPG with some work? How much of this is tied to the fantasy genre vs genre agnostic?
Reply
Customer avatar
J. E May 13, 2023 11:59 am UTC
PUBLISHER
The tables, terrains, and probabilities of generating hexes of certain terrain are all designed with an assumption of pretty much earth normal, so you’d want to tweak
Those a bit. Some content (environmental encounters, NPC encounters, etc) were designed with a fantasy assumption but everything was intended to be as system and setting agnostic as possible. In addition to which, it’s easy (and intended!) to change and extend the tables as you see fit for your setting and needs.

Hope that helps!
Customer avatar
J. E May 12, 2023 10:53 am UTC
PUBLISHER
Takking About Games has a video review up here:
https://www.youtube.com/watch?v=i6CTcLMG2yk
Customer avatar
Matthew R May 09, 2023 12:00 pm UTC
PURCHASER
Hi, can anyone comment on how suitable this would be for the following style of play?:

Players are strangers to the land, and are questing for magic items, the heads of strong monsters (and eventually deadly monsters,) as well as high value loot. These are their main source of XP.

Ideally, hex exploration would reveal 0-3 features or locations depending on the hex, and these might be a mixture of encounters, locations, landmarks and follies. A location is a structure the players can enter and delve into, a folly appears to be a location but has become inaccessible or otherwise of little use and an encounter is an interaction between players and a creature or group, whether combat or not.

Additional hex entries are a bonus, but not a requirement (they'd get used.)

I have a map drawn and ready with the hexes laid out, and have a coordinate in each; this is to be loaded into a VTT app and linked to a database of hex contents, sub maps and the like. This means getting...See more
Reply
Customer avatar
J. E May 09, 2023 1:49 pm UTC
PUBLISHER
Hi Matthew--Short answer: yes. The book was designed with precisely this sort of thing in mind.

I'm biased of course, so I would, and you should, want to hear thoughts from customers who have read through the book as well.

I wasn't clear from your description if you are looking for the book to provide detailed dungeon maps of the specific pieces of hex content--if so, I'm afraid you'll be disappointed, but there are utility tables in the appendix that provide some random dungeon generation tools that will help in a jiffy or if you're pressed for prep time. If you're VTT-ing your sessions, I'm sure you'd want something more formal, but dungeon maps are not difficult to come by.

My gut feel is that a mixture of this book, Infinite Adventures, and the Solo Adventuring Toolkit would be an ideal combination to suit exactly what it sounds like you're looking for. Don't be fooled by the "Solo" in the SAT--its tools are extremely powerful to generate dynamic adventure...See more
Reply
Customer avatar
Matthew R May 21, 2023 10:39 pm UTC
PURCHASER
Excellent, thanks for the comprrehensive reply! I tend to use dungeondraft to prep encounter level maps, and enjoy that prep-work, so I'm specifically looking for a tool for the overworld map to decide what and where to populate that with - but I'll definitely check out the other titles you suggested as well.

Appreciate your response :)
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This title was added to our catalog on May 05, 2023.